• This topic is deleted!

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  • iOS 13SDK

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  • Optimisation Tips

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    Aidan_FireA
    @SplitMindGaming Each single particle (as in one of the objects making up the particle animation) causes way less lag than actual objects, otherwise the same rules apply to particles, more particles or bigger particles will cause more lag.
  • how to calculate this?

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    Aidan_FireA
    This RobinsonX guy is the first to have made a nice working game with actual online multiplayer. Though I didn't get to play it cause my iPad Air 1 is sad and crashed every time.
  • Not a bug but an adjustment needed

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    Aidan_FireA
    @SplitMindGaming The Hub isn't that brutal. So far the only projects that have received a lot of dislikes were actually quite bad (as in so bad it seems that the person who made it didn't even bother to test their game to make sure it worked, because it's completely broken and seems like they spent about 10 minutes making it before uploading). But mostly people seem to prefer to do nothing rather than give dislikes. I think you should put it on the Hub at some point.
  • How to select tags to collide with other tags

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    RobinsonXR
    I thought literally putting two groups of objects in a collide behavior would work.. Maybe a bug?
  • is there a way to set this up?

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    Aidan_FireA
    @SplitMindGaming If you want to still be able to interact with your game, you can't use overlays. You'll need to use layers instead, but I understand how this could be a bit annoying because you need it to kinda be on the UI layer but you already have stuff on that layer and you kinda want it to all be on its own. It would be nice if we could create additional UI layers, but for now your only option is to put the stuff on a UI layer. Another option would be to make a new layer for it and have everything constantly teleport to its place using screen coordinates but that would be kinda silly.
  • How To Use A Dictionary Behavior

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  • How to delete keys from hyperpad UI

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    SplitMindGamingS
    @Aidan-Oxley no it still stays within the hyperpad UI.
  • Is there a Get Scene?

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    SplitMindGamingS
    @Hamed thank you that will work
  • Can you spawn a joystick?

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    SplitMindGamingS
    @Aidan-Oxley yeah i had some little success here and there but coudlnt really find a workable solution without having the user learn this enormous learning curve just to control the character. I might have to end up ditching this approach. Thanks for the feedback.
  • Can you save the progress of a health bar

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    Aidan_FireA
    @SplitMindGaming I think you can animate the frame, but not the bar itself. If you wanted to have more custom health bars you would have to program one yourself using other objects.
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  • Restart Scene Glitch

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    KamdroidK
    The collided behaviour gives 2 outputs. Object A ID and object B ID Object B would be the coin you collided with Use modify array behaviour to append object B ID to an array (get coinsArray attribute). Save that array to file and change coinsArray attribute to the array as well (set coinsArray attribute) At the start, load collide array from save file and loop the array. Use get array item with index "loop index" That will be the coin ID. Set an attribute to tell it's already been collected, change the color, etc.
  • Can you combine text to an Add To Score behavior

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    Aidan_FireA
    @SplitMindGaming There should be a way to view my projects from the Hub. I think I still have a featured project so you can hopefully access my homepage from there :) The other users who have been replying to you on the forum have some pretty good stuff on the Hub too.
  • Start the same scene but from a different location?

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    SplitMindGamingS
    @Kamdroid i like that door 1 set to 1 if entered and 0 if Not entered. Im just guessing here but would that look something like this. The behaviors are in ( ) If ( collided ) with door 1 object ( set attribute ) entered ( add value ) + 1
  • What does this mean?

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    SplitMindGamingS
    @XxWhiteHearrxX well said and very true. Yes ive been honestly working with hyper pad about 8 hours a day i would say. Im a youtuber with 300k followers and my channel mainly revolves around gaming content. Ive been very intrigued on how versatile hyperpad has been and i learned alot simply trying to build my own game. Im also coming from a pure graphic designer background and this software is like a dream come true. Thats why i keep asking for this little things because all though i know certain features can be made manually and with a little more steps. It will definitely elevate the software to another level with one click integrations and help its marketing efforts greatly by appealing to inexperienced coders and to people who just want to build games quickly. I cant wait to see what comes next.
  • Glitchy Set Graphic Flip

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    SplitMindGamingS
    @Aidan-Oxley Yes i actually just kept everything you had. But added the while touching on top of it with only the specific controls to those events. That way the started touching can handle all the coding events to input the graphic flip or animations and the while touching to handle the actual character movement.
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  • App doesn't render well on a phone

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    RobinsonXR
    Yep, just like what @Aidan-Oxley said, I use the Get Screen behavior to check for what aspect ratio (or device) is being used. For each aspect ratio, UIs could move accordingly. Or you could simply use relative position to move UIs to four different corners of the screen.