• Is there a way to remove the decimal value from Get Position

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    SplitMindGamingS
    @Aidan-Oxley yup thats what I did. Thank you for that. It just really clarifies i did it right.
  • How to create an animated button “Shaking effect”

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    MelideM
    @SplitMindGaming 😉🤞
  • Vertical Background Loop

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    SplitMindGamingS
    @Aidan-Oxley i see what you did there. Very smart. Really is complex for just a background loop. Would love to see hyperpad get a behavior feature where it can automate this process for us much easier.
  • Is “While Touching” broken?

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    SplitMindGamingS
    @Aidan-Oxley wow thank u so much.
  • How to create a proper loop with a sound file

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    MelideM
    @SplitMindGaming maybe putting a 'behavior on' connected to the 'play sound' that will turn on the 'play sound' again 🤷 Or 'execute behavior's instead of the 'behavior on'. And when it stopped, it turn off the 'play sound' and 'behavior on/execute behavior' 🤷
  • How to keep scoreboard on top of the screen

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    KamdroidK
    Create your score label on the Scene UI layer. Here's more info about layers
  • how do i make a good world generation

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    RobinsonXR
    Are you talking about Minecrafty-like generation? The world can have hills and valleys. From left to right, the land can slope up and down, you can achieve this by having an empty object moving from left to right spawn blocks and randomly moving up and down. You can spawn trees by making the empty object have a random chance of spawning one. Grasses and flowers can also be added in the same way as the trees. Are you talking about dungeon-like generation? With rooms and chambers? Have a starting chamber, then rooms can branch out in multiple ways. Avoid creating too many rooms. In each room, pre-made templates can be used. Having props, monsters, etc.
  • How to align overlays?

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    MurtazaM
    Yes this looks like a bug!
  • Behavior stop not working

    Moved
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    MurtazaM
    Moved this to Help and support, as it's not a bug.
  • How to spawn objects infinitely.

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    MelideM
    @SplitMindGaming Normally, just getting the Timer off will work, as I said earlier. But if you want it to be like that, it works too ;)
  • Dynamically Change SetGraphic?

    setgraphic
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    XGamesX
    @Aidan-Oxley Thanks for the answer! I really wish this was a feature, though I guess there are more pressing features to develop i.e. Lighting. -DJRBP, HRE
  • I don’t know how to code well in this

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    Aidan_FireA
    E0DF639D-BC23-4E78-99B2-FEC71318DD4A.MP4 Video is above (I would recommend copying it and pasting to another browser, it's weird in hyperPad), copy and paste this link into safari for the project: https://go.aws/39n3Taz
  • Cant add new projects

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    Aidan_FireA
    Are you using HyperPad or HyperPad Viewer?
  • 3D GAME CREATION TIPS

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    SuperSeanS
    I’m trying to do that with a game called bee boy
  • Animation and sound timing

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    RobinsonXR
    Can you show a screenshot of your behaviors? @Applegdy
  • Drag and drop object

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    HamedH
    You can use the Make Physics behaviour to make font have physics: https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics
  • Animations are broken.

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    MelideM
    I’ve gone a little bit deeper into it. I think there is maybe a problem with your drawing app. I got the picture that you had for example with your hero character, and there is an invisible outline surrounding your image .[image: 0ed7eb94-ee44-447c-9b40-3fc9f15f0a18.jpeg] I know it’s very frustrating when you work hard for one thing and it suddenly doesn’t work as it has to be. But for this problem in particular, I don’t think we can fix this. Actually maybe we can but it’s just my idea of it. It seems to be a problem with the image itself.
  • Select multiple blocks at once

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    Aidan_FireA
    @Applegdy Wow it seems I didn't even read what you said properly. I guess I went straight to assuming blocks in your world. No, you can't select and duplicate multiple behaviour blocks at once sadly. The best you can do is duplicate an object with all of its logic.
  • Randomize Object

    randomizes randome objects
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    Aidan_FireA
    @Shasttoon That option means that say once you reach 30 objects that exist, no more will be able to spawn (if you turn on Recycle, it will delete the oldest one instead). And after testing it just then, it works fine for me. If you want to spawn more than one at a time, change the Multiplier.
  • New problem....can’t view other people’s stuff

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    HamedH
    @Aero Could you possibly take a screen capture of your issue? Video if possible