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Help and Support

685 Topics 4.7k Posts

Ask Questions about hyperPad or provide cool tips and tricks to other users.

  • Publishing to the App Store

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    MurtazaM
    Well you need an apple developer license/account. This costs $99 a year. You can learn more about that here: https://developer.apple.com/ Next you will need a mac to run apples developer tools (XCode). Finally with hyperPad you simply export your project, you're then sent an XCode project that you open on your mac, set up certain parameters, then submit that to Apple using your Apple developer account. We used to offer a service that would have us submit on your behalf (to your developer account), but we no longer offer that.
  • Ipad mouse support

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    SplitMindGamingS
    @BD-Studios yeah i actually got to try it from a friends ipad. It seems it works fine. The only thing missing is the mouse wheel support. It wont zoom in and out.
  • Can you import particles from other softwares?

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    SplitMindGamingS
    @Hamed again thanks for the help. The Fps on my game is like butter now. Also did you release the update yet
  • Make physics doesnt work with tags

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    SplitMindGamingS
    @Aidan-Oxley yup thats it. I got it to work doing some adjustments. Good find. Thank you.
  • Creating Health for Characters

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    DbatD
    Re: Creating Health for Characters That works. Thank you!🙂👍👍
  • This topic is deleted!

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  • How to save countdown timer

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    SplitMindGamingS
    @SplitMindGaming nvm i figured it out. I had to seperate the behaviors and put a timer on top of the get label.
  • Does importing animation from the files app work?

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    RobinsonXR
    That happened to me once when I tried importing things from other apps, I guess it hasn't got fixed yet. 🤷‍♂️
  • Guys, I need help.

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    EpicCakeGameMakerE
    @Kamdroid https://go.aws/2QVcn1J basically in the chocolate level if you spam jump on the yellow boxes the character will be able to jump super high.
  • This topic is deleted!

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  • iOS 13SDK

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  • Optimisation Tips

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    Aidan_FireA
    @SplitMindGaming Each single particle (as in one of the objects making up the particle animation) causes way less lag than actual objects, otherwise the same rules apply to particles, more particles or bigger particles will cause more lag.
  • how to calculate this?

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    Aidan_FireA
    This RobinsonX guy is the first to have made a nice working game with actual online multiplayer. Though I didn't get to play it cause my iPad Air 1 is sad and crashed every time.
  • Not a bug but an adjustment needed

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    Aidan_FireA
    @SplitMindGaming The Hub isn't that brutal. So far the only projects that have received a lot of dislikes were actually quite bad (as in so bad it seems that the person who made it didn't even bother to test their game to make sure it worked, because it's completely broken and seems like they spent about 10 minutes making it before uploading). But mostly people seem to prefer to do nothing rather than give dislikes. I think you should put it on the Hub at some point.
  • How to select tags to collide with other tags

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    RobinsonXR
    I thought literally putting two groups of objects in a collide behavior would work.. Maybe a bug?
  • is there a way to set this up?

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    Aidan_FireA
    @SplitMindGaming If you want to still be able to interact with your game, you can't use overlays. You'll need to use layers instead, but I understand how this could be a bit annoying because you need it to kinda be on the UI layer but you already have stuff on that layer and you kinda want it to all be on its own. It would be nice if we could create additional UI layers, but for now your only option is to put the stuff on a UI layer. Another option would be to make a new layer for it and have everything constantly teleport to its place using screen coordinates but that would be kinda silly.
  • How To Use A Dictionary Behavior

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  • How to delete keys from hyperpad UI

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    SplitMindGamingS
    @Aidan-Oxley no it still stays within the hyperpad UI.
  • Is there a Get Scene?

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    SplitMindGamingS
    @Hamed thank you that will work
  • Can you spawn a joystick?

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    SplitMindGamingS
    @Aidan-Oxley yeah i had some little success here and there but coudlnt really find a workable solution without having the user learn this enormous learning curve just to control the character. I might have to end up ditching this approach. Thanks for the feedback.