• This topic is deleted!

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  • Restart Scene Glitch

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    KamdroidK
    The collided behaviour gives 2 outputs. Object A ID and object B ID Object B would be the coin you collided with Use modify array behaviour to append object B ID to an array (get coinsArray attribute). Save that array to file and change coinsArray attribute to the array as well (set coinsArray attribute) At the start, load collide array from save file and loop the array. Use get array item with index "loop index" That will be the coin ID. Set an attribute to tell it's already been collected, change the color, etc.
  • Can you combine text to an Add To Score behavior

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    Aidan_FireA
    @SplitMindGaming There should be a way to view my projects from the Hub. I think I still have a featured project so you can hopefully access my homepage from there :) The other users who have been replying to you on the forum have some pretty good stuff on the Hub too.
  • Start the same scene but from a different location?

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    SplitMindGamingS
    @Kamdroid i like that door 1 set to 1 if entered and 0 if Not entered. Im just guessing here but would that look something like this. The behaviors are in ( ) If ( collided ) with door 1 object ( set attribute ) entered ( add value ) + 1
  • What does this mean?

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    SplitMindGamingS
    @XxWhiteHearrxX well said and very true. Yes ive been honestly working with hyper pad about 8 hours a day i would say. Im a youtuber with 300k followers and my channel mainly revolves around gaming content. Ive been very intrigued on how versatile hyperpad has been and i learned alot simply trying to build my own game. Im also coming from a pure graphic designer background and this software is like a dream come true. Thats why i keep asking for this little things because all though i know certain features can be made manually and with a little more steps. It will definitely elevate the software to another level with one click integrations and help its marketing efforts greatly by appealing to inexperienced coders and to people who just want to build games quickly. I cant wait to see what comes next.
  • Glitchy Set Graphic Flip

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    SplitMindGamingS
    @Aidan-Oxley Yes i actually just kept everything you had. But added the while touching on top of it with only the specific controls to those events. That way the started touching can handle all the coding events to input the graphic flip or animations and the while touching to handle the actual character movement.
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  • App doesn't render well on a phone

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    RobinsonXR
    Yep, just like what @Aidan-Oxley said, I use the Get Screen behavior to check for what aspect ratio (or device) is being used. For each aspect ratio, UIs could move accordingly. Or you could simply use relative position to move UIs to four different corners of the screen.
  • Is there a way to remove the decimal value from Get Position

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    SplitMindGamingS
    @Aidan-Oxley yup thats what I did. Thank you for that. It just really clarifies i did it right.
  • How to create an animated button “Shaking effect”

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    MelideM
    @SplitMindGaming 😉🤞
  • Vertical Background Loop

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    SplitMindGamingS
    @Aidan-Oxley i see what you did there. Very smart. Really is complex for just a background loop. Would love to see hyperpad get a behavior feature where it can automate this process for us much easier.
  • Is “While Touching” broken?

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    SplitMindGamingS
    @Aidan-Oxley wow thank u so much.
  • How to create a proper loop with a sound file

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    MelideM
    @SplitMindGaming maybe putting a 'behavior on' connected to the 'play sound' that will turn on the 'play sound' again 🤷 Or 'execute behavior's instead of the 'behavior on'. And when it stopped, it turn off the 'play sound' and 'behavior on/execute behavior' 🤷
  • How to keep scoreboard on top of the screen

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    KamdroidK
    Create your score label on the Scene UI layer. Here's more info about layers
  • how do i make a good world generation

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    RobinsonXR
    Are you talking about Minecrafty-like generation? The world can have hills and valleys. From left to right, the land can slope up and down, you can achieve this by having an empty object moving from left to right spawn blocks and randomly moving up and down. You can spawn trees by making the empty object have a random chance of spawning one. Grasses and flowers can also be added in the same way as the trees. Are you talking about dungeon-like generation? With rooms and chambers? Have a starting chamber, then rooms can branch out in multiple ways. Avoid creating too many rooms. In each room, pre-made templates can be used. Having props, monsters, etc.
  • How to align overlays?

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    MurtazaM
    Yes this looks like a bug!
  • Behavior stop not working

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    MurtazaM
    Moved this to Help and support, as it's not a bug.
  • How to spawn objects infinitely.

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    MelideM
    @SplitMindGaming Normally, just getting the Timer off will work, as I said earlier. But if you want it to be like that, it works too ;)
  • Dynamically Change SetGraphic?

    setgraphic
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    XGamesX
    @Aidan-Oxley Thanks for the answer! I really wish this was a feature, though I guess there are more pressing features to develop i.e. Lighting. -DJRBP, HRE
  • I don’t know how to code well in this

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    Aidan_FireA
    E0DF639D-BC23-4E78-99B2-FEC71318DD4A.MP4 Video is above (I would recommend copying it and pasting to another browser, it's weird in hyperPad), copy and paste this link into safari for the project: https://go.aws/39n3Taz