hyperPad hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login
    1. Home
    2. Help and Support
    Log in to post
    Load new posts
    • Recently Replied
    • Recently Created
    • Most Posts
    • Most Votes
    • Most Views
    • BD StudiosB

      Importing Sprites

      • • BD Studios
      3
      0
      Votes
      3
      Posts
      226
      Views

      LinkoGamesL

      https://www.piskelapp.com/
      Piskel is pretty good for this, and its web-based too. I’ve used it a couple times for HyperPad projects.
      Import the spritesheet and input the tile size, it should import all the sprites in seperate frames. From there you can export all the frames separately

    • KnowskilzK

      Unsolved Purchased but wont recognize i paid for it...

      purchased wont work still says free bought game want money back • • Knowskilz
      6
      0
      Votes
      6
      Posts
      309
      Views

      Aidan_FireA

      @Knowskilz mine works fine, how exactly are you importing them and are you sure their background is transparent?

    • MelideM

      Issues with Offline mode

      offline • • Melide
      3
      0
      Votes
      3
      Posts
      184
      Views

      MelideM

      @Hamed Yes, that is my project. I'll try sending you the project as soon as possible! Thank you for responding :)

    • JiiSJ

      Light effects

      light atmosphere effects • • JiiS
      3
      0
      Votes
      3
      Posts
      251
      Views

      JiiSJ

      Well I’m from Finland so no worries about the english.

      Your idea sounds worth trying. I was thinking either that or making the shadows transparent graphics, but I think it will be easier to create the lights. Then they can be easily turned on or off too!

      I guess I was secretly hoping there would be some ”light source” mechanics, but maybe this is the best way for a simple retro platformer.

    • Zolio StudiosZ

      Is there any way to make Xcode apps into android apps?

      • • Zolio Studios
      3
      0
      Votes
      3
      Posts
      167
      Views

      MurtazaM

      Currently not possible.
      Both hyperPad and the graphics engine are 100% native iOS. This allows us to get maximum performance and work faster since we don't have to factor in other devices.

      Our long term plan does include having users export for many other platforms. But we're just not there yet. It would take roughly 10 months of work just to get the player side cross platform (not the editor). Which really is not bad, but this means we wouldn't be able to work on anything else during this time.
      hyperPad would essentially be dead in the water for almost a year while we do this change. Our goal is to get hyperPad and the community to the point where we can sort of be hands off for a little while and make this change.

      We're getting close, but not quite there yet. Maybe something for 2020?

    • Game maker 123G

      Blocked out of my own game

      • • Game maker 123
      7
      1
      Votes
      7
      Posts
      332
      Views

      MurtazaM

      Is this an older project?
      There is a bug that on some older projects this could come up. Hamed has posted some instructions on fixing this in our announcements thread:

      https://forum.hyperpad.com/topic/1212/1-24-finally-available/10

    • GadgetkkG

      How to stop sliding

      • • Gadgetkk
      3
      0
      Votes
      3
      Posts
      214
      Views

      MurtazaM

      @robinsonx said in How to stop sliding:

      @Gadgetkk If you don't want physics, you could make the object into a wall object.

      If you want to keep the object physical, you could put air resistance to make it slow down after you stop controlling it.

      Keep in mind a wall object still uses the physics engine. A Scenery object does not uses physics.

      Also you can try changing the friction for your object and the ground.

    • MelideM

      Account Changed, can’t re-download hyperPad.

      • • Melide
      2
      0
      Votes
      2
      Posts
      140
      Views

      MurtazaM

      Just sent you a private message with a solution.

    • GadgetkkG

      Where are your parents?

      • • Gadgetkk
      2
      0
      Votes
      2
      Posts
      229
      Views

      MurtazaM

      We currently don't have a system like this in place. It is on our roadmap and something we are working towards.

      In the mean time, you can use the object tags system to simplify and reuse logic.

    • GadgetkkG

      Grid based placement

      • • Gadgetkk
      8
      0
      Votes
      8
      Posts
      382
      Views

      Aidan_FireA

      I uploaded an example of this to the hub a looooong time ago, wonder if it still works.

    • L

      Uploading to the "Hub"

      • • Loveniffelers78
      3
      0
      Votes
      3
      Posts
      165
      Views

      L

      Thank you for the help I clicked it a couple of times my iPad is old so it could be that it is slow thanks for taking your time and responding😉

    • LinkoGamesL

      Strange warning notifications

      • • LinkoGames
      5
      1
      Votes
      5
      Posts
      353
      Views

      HamedH

      Fixed! Those messages should be gone now

    • JiiSJ

      Collision sounds when level starts.

      • • JiiS
      18
      0
      Votes
      18
      Posts
      1.2k
      Views

      RobinsonXR

      @JiiS :D

    • Game maker 123G

      How to do make good joints

      • • Game maker 123
      2
      0
      Votes
      2
      Posts
      286
      Views

      JiiSJ

      I’m such a beginner that I am sure I can’t help, but I think it would be helpful if you could post some images. It’s quite hard to really understand what you are doing or trying to do.
      With pictures some of the pros might be able to solve this.

    • Shady91S

      Tweaking Multiple Levels

      • • Shady91
      12
      0
      Votes
      12
      Posts
      622
      Views

      MurtazaM

      @sawa
      A prefab system is planned, but we need to get out a few major updates first in order to prepare for things behind the scenes.

      But you wouldn't want to use mirroring for enemies any ways! This would result in very confusing logic, and unexpected results.

      Instead you should use object tags, attributes, and object referencing. This way you have more control on the actions.

    • T-StudiosT

      If I create a game with HyperPad do I still own the legal rights to it and the ideas in it?

      • • T-Studios
      2
      0
      Votes
      2
      Posts
      261
      Views

      MurtazaM

      You own all rights, its yours. No fees.

      The only "right" we have is to use your hyperPad projects for "promotional" purposes. This usually means featuring it in the hub, or sharing on our facebook/twitter. Or if it appears in any videos we make.

    • Game maker 123G

      Help making a Grab mechanic?

      • • Game maker 123
      2
      0
      Votes
      2
      Posts
      260
      Views

      LinkoGamesL

      @game-maker-123 Here’s an example project I threw together. Most of the logic is in the white box. Hope this helps! http://bit.ly/2N8E2Nb

    • leewsimpsonL

      Turn towards, but while touching the screen

      • • leewsimpson
      8
      0
      Votes
      8
      Posts
      615
      Views

      MurtazaM

      @robinsonx said in Turn towards, but while touching the screen:

      @Murtaza I think this happens to other behaviors with the speed function too...

      From what @Hamed has told me, there is some extra code in place to interrupt behaviours like move so it doesn't do everything at the end. He mentioned that some behaviours may be missing this tweak. So if you have experienced this with others let us know and we'll try to add it for the next update.

    • leewsimpsonL

      Play particle effect while touching the screen

      • • leewsimpson
      5
      0
      Votes
      5
      Posts
      388
      Views

      MurtazaM

      @leewsimpson
      Yeah I agree its kind of hidden.

      Another hidden thing that should be documented:
      Switch the rotate with parent toggle, this will allow the particles finish stopping.

    • SuperSeanS

      Ideas, tips and tricks

      • • SuperSean
      3
      0
      Votes
      3
      Posts
      295
      Views

      SuperSeanS

      @jiis, yes