• Hyperpad is not working offline in iOS 12! Help!

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    Aries29A
    @murtaza Oh, my apologies for continuing to post here. But have you already downloaded my project via the link I sent you sir murtaza? Don't worry, I will be posting on the bug section after this. Just let me know if you already got my project sir. Thanks.
  • Status Bug

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    MurtazaM
    We're doing some changes behind the scenes on some pricing and tiers. This is just a bug while we transition. :)
  • Dynamic Inventory

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    BD StudiosB
    I am on the beta, it works perfectly In your example
  • I need advice

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    DavioD
    @murtaza Is there any way to increase the maximum image size? Right now it's 2048 by 2048, when I import images from an iPad Pro 11.4" the image files are too big some of the time since the width is larger than 2048 pixels
  • Optimizing for Multiple Devices

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    GameCRAZYG
    @procryon Hi, make sure your app works with the iPhone screen resolutions in Hyperpad (16:9 and 3:2). Also, make sure it isn't too small or anything and it feels good on iPhone as well. You can test on Hyperpad, but in order to really get an idea, export to Xcode and test with an iPhone testing device. :D Hope this helps, if you need help I'm quite experienced with 5 apps on the App Store.
  • Broadcast doesn't work in loop?

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    MurtazaM
    Does Hameds post help? https://forum.hyperpad.com/topic/458/broadcast-message-in-a-loop/4
  • Overlay with a banner ad causing crash in xcode

    xcode help crashing jittery simulator
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    No one has replied
  • Text Based Opening for game?

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    GameCRAZYG
    @sythemedia Yeah, before making it fade out, change the text over and over using the set label behavior. Use can use wait behaviors in between.
  • Color Events?

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    GameCRAZYG
    @magmaproductions Yeah, you could use the "get color" behavior. You can check if the hex color is correct, and then trigger an event. Something about the "get color" behavior doesn't make it work on the App Store, however.
  • In App Purchases

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    MurtazaM
    If you want to do a "proper" in app purchase system, it will only work for exported projects. You would create the user interactions in hyperPad, then write the behind the scenes purchase logic in Objective C. Then you could use the send/receive message behaviours to communicate with your objective C code. See this post by @Hamed that briefly shows how to communicate with the send/receive message behaviours: https://forum.hyperpad.com/post/6737
  • Did anyone figure out the IAP problem?

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    MurtazaM
    Oh ok. I thought there was a bug or something. Unfortunately we can't really go deeper than that. With that functionality you need to write your purchase in swift/objective c. We're not in the position to write code for our users, as this can get very problematic very quickly. If you had some in-app purchase code or something started we'd be happy to look at it and assist you. But can't write the entire logic. Basically you need to learn how to make an in-app purchase in XCode, then use that bit of code @Hamed shared before to tell hyperPad that purchase has been made. But I'd start with something easier. Try to send/receive a simple value between objective C first. Then work your way up to an entire purchase system.
  • Query on HyperPad Teams

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    MurtazaM
    The teams feature is still a bit away. During some testing it just didn't work how we hoped. So we're back at the drawing board to come up with a better way to collaborate.
  • Is it possible to export a game to play on desktop?

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    MurtazaM
    We currently only export to iOS devices. So iPad and iPhone. Hopefully Mac exporting in the future.
  • How can I have a player pick up a coin and collect it and save it?

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    MurtazaM
    Our getting started guide has a section on picking up coins and adding it to a score. To make it save, also use the save behaviour and output the score to the save behaviour. This will save the value each time you pick up the coin. Then on the project start use the load behaviour to load the previously saved value and set the score and label to that loaded value.
  • How do I make a character shoot in the direction I drag him

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    MiniwolfenM
    @aidan-oxley thanks
  • I deleted my game

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    MurtazaM
    @thecheater887 Not sure what you mean. Can you be more specific?
  • Copy to clipboard not functioning as fully as expected

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    MurtazaM
    Because it’s not a universal clipboard. It’s specific to that project.
  • Why does my simple game jitter/lag every 2 seconds?

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    Aidan_FireA
    The more behaviours inside spawned objects, the laggier it will be to spawn them. Try to take behaviours out of spawned objects and put them in something else. If the spikes activate some behaviours when they touch the player, try to delete them and put them in the player instead, stuff like that. Could even put them all in a tag and have the world move all the objects at once rather than each object moving itself (though I'd still recommend just having the player move and the objects stand still).
  • Audio Bug Real?

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    Dave007D
    I hope 🙏
  • Making IAP in HyperPad!

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    Wazk MobileW
    @kamdroid I almost figured it out but I’m gonna have to skip it on my next update because my profits went down bu 80%