@Shasttoon That option means that say once you reach 30 objects that exist, no more will be able to spawn (if you turn on Recycle, it will delete the oldest one instead).
And after testing it just then, it works fine for me. If you want to spawn more than one at a time, change the Multiplier.
@Applegdy
For that what you could do is save the page number each time you turn the page.
Then when the book first starts load the page number, when user presses resume reading or what ever load scene that matches the loaded value.
@RoboSabs we're releasing an update soon that will fix the tutorial issues.
For your objects falling through the ground, you need to make your ground not be passable.
https://hyperpad.zendesk.com/hc/en-us/articles/207909343-Physics-Properties
https://www.piskelapp.com/
Piskel is pretty good for this, and its web-based too. I’ve used it a couple times for HyperPad projects.
Import the spritesheet and input the tile size, it should import all the sprites in seperate frames. From there you can export all the frames separately
Well I’m from Finland so no worries about the english.
Your idea sounds worth trying. I was thinking either that or making the shadows transparent graphics, but I think it will be easier to create the lights. Then they can be easily turned on or off too!
I guess I was secretly hoping there would be some ”light source” mechanics, but maybe this is the best way for a simple retro platformer.
Currently not possible.
Both hyperPad and the graphics engine are 100% native iOS. This allows us to get maximum performance and work faster since we don't have to factor in other devices.
Our long term plan does include having users export for many other platforms. But we're just not there yet. It would take roughly 10 months of work just to get the player side cross platform (not the editor). Which really is not bad, but this means we wouldn't be able to work on anything else during this time.
hyperPad would essentially be dead in the water for almost a year while we do this change. Our goal is to get hyperPad and the community to the point where we can sort of be hands off for a little while and make this change.
We're getting close, but not quite there yet. Maybe something for 2020?
Is this an older project?
There is a bug that on some older projects this could come up. Hamed has posted some instructions on fixing this in our announcements thread:
https://forum.hyperpad.com/topic/1212/1-24-finally-available/10
@robinsonx said in How to stop sliding:
@Gadgetkk If you don't want physics, you could make the object into a wall object.
If you want to keep the object physical, you could put air resistance to make it slow down after you stop controlling it.
Keep in mind a wall object still uses the physics engine. A Scenery object does not uses physics.
Also you can try changing the friction for your object and the ground.
We currently don't have a system like this in place. It is on our roadmap and something we are working towards.
In the mean time, you can use the object tags system to simplify and reuse logic.