• 0 Votes
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    hotmailH
    I was not aware that certain tiers could not edit offline. How do I know which tier I’m on? When I upgraded for more levels I don’t remember which tier I signed up for?
  • Cannot edit while offline

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    hotmailH
    HyperPad crashing everytime I attempt to edit offline.....
  • Known Issues & Limitations of hyperPad

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    D
    @aidan-oxley On the matter of bug reports and missing features, feature requests and all other "complaints" I post. For the umpteenth time... I DO NOT PRIORITISE THEM!!! I find them, if I can be bothered, I post them. It's not my job to sort or order them, prioritise or otherwise consider their difficulty of implementation. As a service to the makers of the engine, I do spend some time reporting on what I find to be broken, missing or otherwise inconvenient and possible to be improved. Then I leave it up to the makers of the engine to sort when and where, how and what. If others aren't providing the same considerations of the makers, and therefore I'm posting more than others about problems and broken bits, I see that as a disservice to the makers of the engine, its current users and future potential as an engine. Not sure how you see otherwise.
  • Retrigger move by

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    iTap DevelopmentI
    I’ll assume not....basically, as indicated by the name, it toggles on or off the option to have the move by interrupt movement. To find it, look for the phrase “interrupt movement” with a green toggle to its right. This is what it looks like: [image: b33dac84-c2e3-43ec-8466-9ca5b4b9e74d.jpeg]
  • What if your games get pulled off the hub?g

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    MurtazaM
    Sorry, missed your follow up question. We'll look into adding it in the future. But currently it is not part of our internal roadmap for hub changes.
  • Set input field....on the fly

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    hotmailH
    Adding additional bullets as each target is eliminated
  • Limit to Scenes

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    iTap DevelopmentI
    @gamecrazy I would think number of scenes would effect project loading time, but since only one scene runs at a time I don’t think it should make the game lag.
  • in SQLite file, flag for deletion?

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    D
    @Hamed Question: Z_PK is a universal reference ID, incremented for every single thing created, be it behaviour, object, etc... forever (and never deleted)... in any given project?
  • How much storage do I have with dev subscription?

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    BD StudiosB
    I’m at 34% so definitely over 1GB
  • Save Values with Updates?

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    Jack8680J
    @kamdroid okay, thanks.
  • Developer Subscription does not reflect on my account

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    MurtazaM
    Looks like the itunes receipt is failing. This can some times happen if there is an issue with payment or a credit card change. Or something else interrupting the change. We've gone ahead and set you to pro manually. In the future for these kind of request use the personal support form. It will reach us directly a lot sooner as it goes to our email, where the forum is something we have to manually check.
  • iPhone X Resolution

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    MurtazaM
    @aries29 said in iPhone X Resolution: @deeeds I hope the next update also gives us the chance to copy scenes and merge them. I badly need that right now plus a viewer for windows pc to make hyperpad more enticing and useful especially to teachers in all levels who dont have an iPad but would like to buy contextualized educational games made by other teachers too... These are very large changes. The next update(s) will focus mainly on bug fixes and tweaks. Larger feature rich updates will be scheduled once the major bugs are taken care of.
  • Why is hyperPad asking for my iCloud password?

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    Aidan_FireA
    @deeeds One of my games on my iPad used to ask for my Apple password every time I opened it, for no reason. I wonder if it’s something to do with iOS 11.
  • Store hyperPad objects inside array or dictionary: How TO?

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  • Changing volume

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    Yo-BuddyY
    Thx for your help.
  • Reset "Execute Sequence" Behaviour: HOW?

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    Aidan_FireA
    Tested it in like 3 mins, no you can’t reset it using behaviour on then off, you’d have to make a manual execute sequence with a stored number (the number you’re up to in the sequence) then set it to the start number when resetting. You could try enabling an object with Restart Behaviours turned on, but that’s probably not going to be useful since it resets all the behaviours, not just the 1 you want.
  • Build time optimisations: What? How?

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    D
    Adding New Broadcast and Receive Behaviours that operate across layers massively increases build time. For me.
  • Camera Moving, Scene UI persistence

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  • Any way to "cache" a particle system?

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    D
    @Hamed Oddly, I've found how they're not exactly in the same spot every time... just right around the start point of the level... they're paying attention to the rotation of the hero. So all 3 particle systems are somewhere in the proximity of the starting point, relative to some weird distance that shouldn't be there (they should start right where the hero is) and then rotating via the hero as their anchor centre around him, based on whatever distance they succumbed to from the hero at start. This might mean they are some kind of physics object that's falling before the start. Maybe. I don't know.
  • Using if condition to check if the text input is correct. Please help.

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    Aries29A
    @Aidan-Oxley Thank you so much too sir!!! God this forum is so wonderful with talented programmers like you and Sir Jack!😄