• Set input field....on the fly

    5
    0 Votes
    5 Posts
    1k Views
    hotmailH
    Adding additional bullets as each target is eliminated
  • Limit to Scenes

    3
    0 Votes
    3 Posts
    856 Views
    iTap DevelopmentI
    @gamecrazy I would think number of scenes would effect project loading time, but since only one scene runs at a time I don’t think it should make the game lag.
  • in SQLite file, flag for deletion?

    3
    0 Votes
    3 Posts
    896 Views
    D
    @Hamed Question: Z_PK is a universal reference ID, incremented for every single thing created, be it behaviour, object, etc... forever (and never deleted)... in any given project?
  • How much storage do I have with dev subscription?

    10
    0 Votes
    10 Posts
    2k Views
    BD StudiosB
    I’m at 34% so definitely over 1GB
  • Save Values with Updates?

    3
    0 Votes
    3 Posts
    906 Views
    Jack de WildeJ
    @kamdroid okay, thanks.
  • Developer Subscription does not reflect on my account

    2
    0 Votes
    2 Posts
    728 Views
    MurtazaM
    Looks like the itunes receipt is failing. This can some times happen if there is an issue with payment or a credit card change. Or something else interrupting the change. We've gone ahead and set you to pro manually. In the future for these kind of request use the personal support form. It will reach us directly a lot sooner as it goes to our email, where the forum is something we have to manually check.
  • iPhone X Resolution

    12
    1 Votes
    12 Posts
    2k Views
    MurtazaM
    @aries29 said in iPhone X Resolution: @deeeds I hope the next update also gives us the chance to copy scenes and merge them. I badly need that right now plus a viewer for windows pc to make hyperpad more enticing and useful especially to teachers in all levels who dont have an iPad but would like to buy contextualized educational games made by other teachers too... These are very large changes. The next update(s) will focus mainly on bug fixes and tweaks. Larger feature rich updates will be scheduled once the major bugs are taken care of.
  • Why is hyperPad asking for my iCloud password?

    4
    0 Votes
    4 Posts
    967 Views
    Aidan_FireA
    @deeeds One of my games on my iPad used to ask for my Apple password every time I opened it, for no reason. I wonder if it’s something to do with iOS 11.
  • Store hyperPad objects inside array or dictionary: How TO?

    1
    0 Votes
    1 Posts
    519 Views
    No one has replied
  • Changing volume

    3
    0 Votes
    3 Posts
    946 Views
    Yo-BuddyY
    Thx for your help.
  • Reset "Execute Sequence" Behaviour: HOW?

    3
    0 Votes
    3 Posts
    810 Views
    Aidan_FireA
    Tested it in like 3 mins, no you can’t reset it using behaviour on then off, you’d have to make a manual execute sequence with a stored number (the number you’re up to in the sequence) then set it to the start number when resetting. You could try enabling an object with Restart Behaviours turned on, but that’s probably not going to be useful since it resets all the behaviours, not just the 1 you want.
  • Build time optimisations: What? How?

    2
    0 Votes
    2 Posts
    701 Views
    D
    Adding New Broadcast and Receive Behaviours that operate across layers massively increases build time. For me.
  • Camera Moving, Scene UI persistence

    1
    0 Votes
    1 Posts
    491 Views
    No one has replied
  • Any way to "cache" a particle system?

    10
    0 Votes
    10 Posts
    470 Views
    D
    @Hamed Oddly, I've found how they're not exactly in the same spot every time... just right around the start point of the level... they're paying attention to the rotation of the hero. So all 3 particle systems are somewhere in the proximity of the starting point, relative to some weird distance that shouldn't be there (they should start right where the hero is) and then rotating via the hero as their anchor centre around him, based on whatever distance they succumbed to from the hero at start. This might mean they are some kind of physics object that's falling before the start. Maybe. I don't know.
  • Using if condition to check if the text input is correct. Please help.

    20
    0 Votes
    20 Posts
    2k Views
    Aries29A
    @Aidan-Oxley Thank you so much too sir!!! God this forum is so wonderful with talented programmers like you and Sir Jack!😄
  • Support for .svg Files

    3
    0 Votes
    3 Posts
    656 Views
    MurtazaM
    Nope, not supported. SVG files are vector images. Vector graphics work differently, and not something we support. You'll have to use another app to import/export them as PNG or some other pixel graphic.
  • Emitter position in “shoot with button” block issue

    7
    0 Votes
    7 Posts
    898 Views
    Aries29A
    Thanks for the tutorial RobinsonX! Can you help me with some other game mechanics too? Like the scoring mechanics used for the sample tappy plane game? I tried to look into its game logic from the sample but being a novice teacher who is eager to use hyperpad to create and educational game for a research I am working on with less than a week, I really am in need of some good samaritans here to see this through...😭 I can't get what sir hamed did with the score and best score showing up every time the player is out which I believe starts with receive message (did lose). They are supposed to show different values and update themselves everytime the player tries again the game, right? But i can't figure it out...
  • I need help with how to get parallax working

    4
    0 Votes
    4 Posts
    716 Views
    Aidan_FireA
    @Colymoly Not sure why @GameCRAZY didnt respond, so I made an example. Here’s the download link: http://bit.ly/2mUH3Rt The red object is the player controlled by the joystick, the green objects are objects on your layer that you can run into, the purple/pink/blue stars are the parallax background objects, each on their own layer creating a bit of a 3D effect. Parallax behaviours are in each star. (in case you don’t know how to use the download link: copy the link, paste into safari then the project will download so you can open it in hyperPad).
  • Rotational Paradox(?)

    4
    0 Votes
    4 Posts
    366 Views
    Aidan_FireA
    @Thecheater887 Oh I see what you’re doing. As long as the angle units (degrees vs radians) is the same as the units the sine and cosine use, it’ll work (hyperPad works in degrees, so if your angle was in radians it wouldn’t work).
  • Store and Modify a Colour with Code: Possible? How?

    31
    0 Votes
    31 Posts
    6k Views
    Michael KhalfinG
    @Jack8680 Exactly!