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  • HOW TO: Weld a tag group's members to a hub in gravity?

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    @Aidan-Oxley btw, this is kind of normal for my experiences with hyperPad. I try something, and find something buggy, and then do a couple of restarts, and then move around it. Today's biggest accomplishment is that I figured out I can do this kind of rotation of a tag, so long as I don't do loops with Ease Out Exponential set as the curve type.
  • Two Receivers, inside one object, only one works?

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    @Hamed no, no space. I duplicated the receiver to ensure it was exactly the same.
  • How to move Anchor Point with code?

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    Aidan_FireA
    @Deeeds Yes, I’m stupid. Didn’t look at what I was doing. Erm, maybe this doesn’t work for rotations, but it does for Move to Object, or Rotate to Object.
  • How to Set Pin Joint Motor Speed in Code?

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    Aidan_FireA
    @iTap-Development I always use set input field for things like this, rather than having a box container value inside the input field. Seems to be more reliable.
  • HOW TO: Ensure the sanctity of Actions?

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    iTap DevelopmentI
    @Deeeds yeah it was just off the top of my head...there is probably a better way, but i don’t have anything in mind right now🤷‍♂️
  • Collided Impulse?

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    @Hamed In some cases, very rarely, I've seen massive numbers being reported. By massive, I mean those kinds that have "E" in them. Billions, or bigger. Further, I've tried checking both sides of a collision. Both doing the same, reporting zeros, 99% of the time. Sometimes the enormous numbers.
  • I can’t quite get this simple code snippet to work...

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  • Sound Pitch Changes = Semitones/Tones ?

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  • Array For Level Attempts

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    Michael KhalfinG
    @Aidan-Oxley Yup, got it working.
  • Does save to file overwrite?

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    iTap DevelopmentI
    @Deeeds ok👍
  • When does a Set Input Behaviour Change a Box Container's Value?

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    KamdroidK
    @Thecheater887 https://hyperpad.zendesk.com/hc/en-us
  • How to import SpriteSheets and their plist?

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    @Hamed In the most basic version, just force users (me) to use square images, in square values (64x64, 128x128, 256x256, 512x512 etc) as this is a pretty common limitation. Most designers and artists for games are used to this limitation.
  • Dictionary updated?

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    iTap DevelopmentI
    @Hamed 👍 thanks!
  • Is a dictionary or an array faster?

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    iTap DevelopmentI
    @Deeeds thanks!
  • Behaviour On: What does "Skip Events" mean?

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    iTap DevelopmentI
    @Deeeds if you turn a behavior on that has behaviors connected above it, it won’t trigger immediately. But if you turn on skip events, it will.
  • Forum formatting guide?

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    MurtazaM
    In the reply box there is a small text in the top right corner that says "Compose ?" click the ?. It will bring up a popup with formatting link. Or just go here: http://commonmark.org/help/
  • Reinstate Collision Detection after Ignore Collisions Behaviour.

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    iTap DevelopmentI
    @Deeeds just turn the ignore collisions off.
  • Does Behaviour Off not work instantly with duration Behaviours?

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    @Thecheater887 Have we met? You sure sound like a pot calling a kettle black.
  • Turn Behaviour on without executing it?

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    Aidan_FireA
    @Deeeds Only if the Behaviour On doesn’t have Skip Events toggled on, and the behaviour you’re turning on is connected under another behaviour (or if I’m using the right terms, it’s a child behaviour).
  • Start Particles Behaviour waits?

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    @Thecheater887 Play suffers much the same problems as Start. Activate Initiate Launch All suffer the same problem. They convey a false sense of an instruction having been sent and that's it, that's all. But that's not it, not all and fails to come close to conveying the extent of what's going on, and what this behaviour is doing, and will do.