• Best way to start one sound, again and again?

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    Aidan_FireA
    @Deeeds Ok, have just 1 of the Play Sound behaviour (turned off) in any object in your scene that you know will never get destroyed or disabled. Whenever the player interacts with that element, use Behaviour On with the Play Sound behaviour selected.
  • Understanding Duplicates of Mirrored Objects...

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    @iTap-Development said in Understanding Duplicates of Mirrored Objects...: @Deeeds yes I know.... “conceptual” is the foundation of your vocabulary. As it is for everyone. On Chomskyan enlightenment, come for the political, historical, corporate and media insights, stay for the linguistics. It is, quite literally, more pertinent to programming languages, especially visual ones (and the articulation of programming paradigms, processes and concepts), than you can imagine.
  • Attached Objects & Collisions Misfunctional

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    MurtazaM
    Ok so the bug has been reported. We'll be changing how we do physics by giving you more "raw" control and less "magic" behind the scenes. Closing this thread since it's going way off topic and makes it harder for us to actually find problems in between these discussions. Use the general discussion section to continue this discussion if you want :).
  • How to delete a save file?

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    iTap DevelopmentI
    @Aidan-Oxley resetting saved data in the pause menu didn’t work? That’s weird, I think that’s how I’ve got it fixed before.....
  • Get Color of Background: HOW?

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    Aidan_FireA
    @Deeeds I guess since you keep changing it through the editor, it could make it a bit easier for you. But if there were no way to change the background through behaviours, it would make little sense to be able to get the background colour through behaviours.
  • How do I change my username?

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    iTap DevelopmentI
    @Action-Studio you have to ask the Hyperpad team to change it.
  • Stupid Question: How do I make a Start Screen?

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    MurtazaM
    You can create a new scene for your start screen. If there are few behaviours and few objects it should load almost instantly. The first scene in the list of scenes will be the first to load.
  • HOW TO: Move everything in a Scene to the Right by 16 meters?

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    Jack de WildeJ
    @Aidan-Oxley that was it! I might try that again.
  • Finding "Routes" with Point-Based AI

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  • Find the Collision Point: HOW?

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    T
    @Jack8680 spawn a particle object and use destroy object attached to play particles.
  • Other than Patrol, how to make repeating series of actions

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    Aidan_FireA
    @Deeeds @Murtaza There is definitely something strange happening here. It only happens when you start to spawn more of these objects with the flash cycle behaviours. Have a look in this project: http://bit.ly/E04bqD Tap the green object to make the blue objects flash (5 times). After you see that work normally, maybe try it again, just in case. Then, tap on the blue objects to spawn duplicates of themselves to the right. Then tap the green box and watch the blue objects fail to cycle properly (specifically, the original ones act a little strange, but only for the first time, any other cycles after that work fine, and only after they spawn duplicates). Tap the green object again, the spawned blue objects will only flash once, while the originals do it all 5 times.
  • Particles Start Size & End Size: What are they?

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    Aidan_FireA
    @Deeeds Trial and error. The way particles are made is annoying and should be changed to something more useable and give more control over very specifics of particles. Hopefully this’ll come soon.
  • An attempt to understand storage in Spawned Objects

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    KamdroidK
    @Murtaza please do this. It’s crazy something like this hasn’t already been made, as I have to go to some uncomfortable extend to dynamically create spawned objects with different IDs. A “copy from original state” and “copy from current state” would be much better. E.g., if I’m spawning a list I can just do: Set “label1” text to “Test” Spawn Object “label1” with current state Instead of doing my current method which is creating a unique Broadcast ID for objects using their location to provide the information I could overwise just apply using “with current state”
  • Spawning Object Clean up: Expensive?

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    Aidan_FireA
    @Deeeds So maybe destroying objects is slower than spawning them. Either way @Thecheater887’s idea of just not killing them all at the exact same time should work. If you want them to look all destroyed at the same time, make them hide themselves all at the same time, then destroy themselves over a short time, probably one at a time.
  • Get Velocity -> Convert to a Direction

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    Aidan_FireA
    @Deeeds I haven’t tried using/testing Jacks formula, but I’m quite sure that my one (with the heap of conditionals) will work. The output might be a bit strange, but that’s because there’s no point in converting for example the angle of -30° into 330°, but the two angles are the same. If it’s still being strange with both my formula and Jack’s, I’ll make an example project of launching a ball as you said with an arrow pointing in it’s direction of travel.
  • Value Behaviour's behaviour

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    D
    Further to this, what is a Value Behaviour? I've just tried using it in a loop of a different type, and it incremented fine. But then restarting it didn't work. Anyone with a penchant for wordiness, and knowledgeable of what these things are, and how/what/when/why to use them, please help!
  • Powers

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    iTap DevelopmentI
    @Aidan-Oxley oh I see! Thank you!
  • How to change where in a level the start point is?

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    iTap DevelopmentI
    @Deeeds in the editor, it’s the button in the top left. It gives the options of background and screen view.
  • Arrays to store levels

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    Aidan_FireA
    @CAnesia Ok, because of it being grid like, I would as you said assign a short 1 symbol ID for every possible object, and then have an array that stores all of these and loads the level in a specific order. I only make it load the same as reading (left to right, top to bottom). If you don’t know how to make a level loader, I can probably help you make it by either making an example project or editing your actual project
  • How is the "Set Time Scale" working Behind the Scenes?

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