• Did anyone figure out the IAP problem?

    6
    0 Votes
    6 Posts
    1k Views
    MurtazaM
    Oh ok. I thought there was a bug or something. Unfortunately we can't really go deeper than that. With that functionality you need to write your purchase in swift/objective c. We're not in the position to write code for our users, as this can get very problematic very quickly. If you had some in-app purchase code or something started we'd be happy to look at it and assist you. But can't write the entire logic. Basically you need to learn how to make an in-app purchase in XCode, then use that bit of code @Hamed shared before to tell hyperPad that purchase has been made. But I'd start with something easier. Try to send/receive a simple value between objective C first. Then work your way up to an entire purchase system.
  • Query on HyperPad Teams

    2
    0 Votes
    2 Posts
    787 Views
    MurtazaM
    The teams feature is still a bit away. During some testing it just didn't work how we hoped. So we're back at the drawing board to come up with a better way to collaborate.
  • Is it possible to export a game to play on desktop?

    3
    0 Votes
    3 Posts
    954 Views
    MurtazaM
    We currently only export to iOS devices. So iPad and iPhone. Hopefully Mac exporting in the future.
  • How can I have a player pick up a coin and collect it and save it?

    2
    0 Votes
    2 Posts
    551 Views
    MurtazaM
    Our getting started guide has a section on picking up coins and adding it to a score. To make it save, also use the save behaviour and output the score to the save behaviour. This will save the value each time you pick up the coin. Then on the project start use the load behaviour to load the previously saved value and set the score and label to that loaded value.
  • How do I make a character shoot in the direction I drag him

    6
    0 Votes
    6 Posts
    2k Views
    MiniwolfenM
    @aidan-oxley thanks
  • I deleted my game

    4
    0 Votes
    4 Posts
    877 Views
    MurtazaM
    @thecheater887 Not sure what you mean. Can you be more specific?
  • Copy to clipboard not functioning as fully as expected

    2
    0 Votes
    2 Posts
    629 Views
    MurtazaM
    Because it’s not a universal clipboard. It’s specific to that project.
  • Why does my simple game jitter/lag every 2 seconds?

    11
    0 Votes
    11 Posts
    2k Views
    Aidan_FireA
    The more behaviours inside spawned objects, the laggier it will be to spawn them. Try to take behaviours out of spawned objects and put them in something else. If the spikes activate some behaviours when they touch the player, try to delete them and put them in the player instead, stuff like that. Could even put them all in a tag and have the world move all the objects at once rather than each object moving itself (though I'd still recommend just having the player move and the objects stand still).
  • Audio Bug Real?

    6
    0 Votes
    6 Posts
    926 Views
    Dave007D
    I hope 🙏
  • Making IAP in HyperPad!

    12
    0 Votes
    12 Posts
    3k Views
    Wazk MobileW
    @kamdroid I almost figured it out but I’m gonna have to skip it on my next update because my profits went down bu 80%
  • Broadcast/Receive Event Key: Can be Variable/Else?

    30
    0 Votes
    30 Posts
    2k Views
    D
    @hamed To you and anyone else wondering why, the duplicate scenes not working the same as the original is due to the bug wherein loaded scenes revert to 60Hz physics update. I was/am using 240Hz physics. So can't have more than one scene, due to this bug. I reported this discovery in the final comment, here: https://forum.hyperpad.com/topic/828/scenes-are-broken On subject, I have found a way to get combining incrementation to uniquely identify and somewhat reference objects so a parent can instruct its child and a child can report back. It was messy, and contrived, and a pain in the butt. And needs to be completely rewritten for every type of object desiring relationships... so copy/paste would help. A lot. Or split screen. Glad to see you back, @Hamed
  • Dont know how to use IF

    6
    0 Votes
    6 Posts
    1k Views
    D
    @pinkie-pie It's hard to know IF this is a serious question. IF it is: _ "If" is a conditional, and shorthand for: "if this condition is true, then do this. If not true, then don't." An If behaviour needs three things: 1. An input that can be assessed for true or false 2. A condition criteria checking if input is true or false 3. An Output Behaviour to perform if the above is true Else if having a lark, this is for others. ˘
  • Opacity

    3
    0 Votes
    3 Posts
    829 Views
    Yo-BuddyY
    @aidan-oxley Lol ur signature.
  • Is hyperPad being abandoned?

    2
    2 Votes
    2 Posts
    850 Views
    MurtazaM
    We're doing final testing on the update starting this Friday. Hoping to have it submitted to Apple by middle of next week. This took way longer than we wanted, and we're sorry about that. We got caught up working on some deals for the business side of things and this interfered with the update. Programmers are busy programming. They lurk the forums. If they want to introduce them selves they can.
  • Sonic physics

    3
    0 Votes
    3 Posts
    671 Views
    Loqui312L
    Yeah but im kinda confused on how to make him go gradually faster and the physics
  • Shoot behavior bullet placement

    4
    0 Votes
    4 Posts
    1k Views
    hotmailH
    A while back the Emitter Position options was not effecting the actual position of the emitter...this apparently has been fixed!
  • Creating playable version outside of hPad, etc

    4
    0 Votes
    4 Posts
    992 Views
    BD StudiosB
    @murtaza do you have a rough date we can expect the iPhone player?
  • How to import custom BM fonts

    1
    3 Votes
    1 Posts
    666 Views
    No one has replied
  • Spawn objects freezes other object’s moves

    5
    0 Votes
    5 Posts
    1k Views
    LupoL
    @deeeds I don’t know, but I hope you can explain me in detail? 😉 Thx
  • Global Array

    3
    0 Votes
    3 Posts
    802 Views
    Aidan_FireA
    Yep, you can set an object's attribute to an array, broadcast it as a message or store it in a box container.