@Aidan-Oxley
Thanks for the answer! I really wish this was a feature, though I guess there are more pressing features to develop i.e. Lighting. -DJRBP, HRE
E0DF639D-BC23-4E78-99B2-FEC71318DD4A.MP4
Video is above (I would recommend copying it and pasting to another browser, it's weird in hyperPad), copy and paste this link into safari for the project: https://go.aws/39n3Taz
I’ve gone a little bit deeper into it. I think there is maybe a problem with your drawing app. I got the picture that you had for example with your hero character, and there is an invisible outline surrounding your image
.[image: 0ed7eb94-ee44-447c-9b40-3fc9f15f0a18.jpeg]
I know it’s very frustrating when you work hard for one thing and it suddenly doesn’t work as it has to be. But for this problem in particular, I don’t think we can fix this. Actually maybe we can but it’s just my idea of it. It seems to be a problem with the image itself.
@Applegdy Wow it seems I didn't even read what you said properly. I guess I went straight to assuming blocks in your world. No, you can't select and duplicate multiple behaviour blocks at once sadly. The best you can do is duplicate an object with all of its logic.
@Shasttoon That option means that say once you reach 30 objects that exist, no more will be able to spawn (if you turn on Recycle, it will delete the oldest one instead).
And after testing it just then, it works fine for me. If you want to spawn more than one at a time, change the Multiplier.
@Applegdy
For that what you could do is save the page number each time you turn the page.
Then when the book first starts load the page number, when user presses resume reading or what ever load scene that matches the loaded value.
@RoboSabs we're releasing an update soon that will fix the tutorial issues.
For your objects falling through the ground, you need to make your ground not be passable.
https://hyperpad.zendesk.com/hc/en-us/articles/207909343-Physics-Properties
https://www.piskelapp.com/
Piskel is pretty good for this, and its web-based too. I’ve used it a couple times for HyperPad projects.
Import the spritesheet and input the tile size, it should import all the sprites in seperate frames. From there you can export all the frames separately
Well I’m from Finland so no worries about the english.
Your idea sounds worth trying. I was thinking either that or making the shadows transparent graphics, but I think it will be easier to create the lights. Then they can be easily turned on or off too!
I guess I was secretly hoping there would be some ”light source” mechanics, but maybe this is the best way for a simple retro platformer.
Currently not possible.
Both hyperPad and the graphics engine are 100% native iOS. This allows us to get maximum performance and work faster since we don't have to factor in other devices.
Our long term plan does include having users export for many other platforms. But we're just not there yet. It would take roughly 10 months of work just to get the player side cross platform (not the editor). Which really is not bad, but this means we wouldn't be able to work on anything else during this time.
hyperPad would essentially be dead in the water for almost a year while we do this change. Our goal is to get hyperPad and the community to the point where we can sort of be hands off for a little while and make this change.
We're getting close, but not quite there yet. Maybe something for 2020?