• Is there any way to make Xcode apps into android apps?

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    MurtazaM
    Currently not possible. Both hyperPad and the graphics engine are 100% native iOS. This allows us to get maximum performance and work faster since we don't have to factor in other devices. Our long term plan does include having users export for many other platforms. But we're just not there yet. It would take roughly 10 months of work just to get the player side cross platform (not the editor). Which really is not bad, but this means we wouldn't be able to work on anything else during this time. hyperPad would essentially be dead in the water for almost a year while we do this change. Our goal is to get hyperPad and the community to the point where we can sort of be hands off for a little while and make this change. We're getting close, but not quite there yet. Maybe something for 2020?
  • Blocked out of my own game

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    MurtazaM
    Is this an older project? There is a bug that on some older projects this could come up. Hamed has posted some instructions on fixing this in our announcements thread: https://forum.hyperpad.com/topic/1212/1-24-finally-available/10
  • How to stop sliding

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    MurtazaM
    @robinsonx said in How to stop sliding: @Gadgetkk If you don't want physics, you could make the object into a wall object. If you want to keep the object physical, you could put air resistance to make it slow down after you stop controlling it. Keep in mind a wall object still uses the physics engine. A Scenery object does not uses physics. Also you can try changing the friction for your object and the ground.
  • Account Changed, can’t re-download hyperPad.

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    MurtazaM
    Just sent you a private message with a solution.
  • Where are your parents?

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    MurtazaM
    We currently don't have a system like this in place. It is on our roadmap and something we are working towards. In the mean time, you can use the object tags system to simplify and reuse logic.
  • Grid based placement

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    Aidan_FireA
    I uploaded an example of this to the hub a looooong time ago, wonder if it still works.
  • Uploading to the "Hub"

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    L
    Thank you for the help I clicked it a couple of times my iPad is old so it could be that it is slow thanks for taking your time and responding😉
  • Strange warning notifications

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    HamedH
    Fixed! Those messages should be gone now
  • Collision sounds when level starts.

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    RobinsonXR
    @JiiS :D
  • How to do make good joints

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    JiiSJ
    I’m such a beginner that I am sure I can’t help, but I think it would be helpful if you could post some images. It’s quite hard to really understand what you are doing or trying to do. With pictures some of the pros might be able to solve this.
  • Tweaking Multiple Levels

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    MurtazaM
    @sawa A prefab system is planned, but we need to get out a few major updates first in order to prepare for things behind the scenes. But you wouldn't want to use mirroring for enemies any ways! This would result in very confusing logic, and unexpected results. Instead you should use object tags, attributes, and object referencing. This way you have more control on the actions.
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    MurtazaM
    You own all rights, its yours. No fees. The only "right" we have is to use your hyperPad projects for "promotional" purposes. This usually means featuring it in the hub, or sharing on our facebook/twitter. Or if it appears in any videos we make.
  • Help making a Grab mechanic?

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    LinkoGamesL
    @game-maker-123 Here’s an example project I threw together. Most of the logic is in the white box. Hope this helps! http://bit.ly/2N8E2Nb
  • Turn towards, but while touching the screen

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    MurtazaM
    @robinsonx said in Turn towards, but while touching the screen: @Murtaza I think this happens to other behaviors with the speed function too... From what @Hamed has told me, there is some extra code in place to interrupt behaviours like move so it doesn't do everything at the end. He mentioned that some behaviours may be missing this tweak. So if you have experienced this with others let us know and we'll try to add it for the next update.
  • Play particle effect while touching the screen

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    MurtazaM
    @leewsimpson Yeah I agree its kind of hidden. Another hidden thing that should be documented: Switch the rotate with parent toggle, this will allow the particles finish stopping.
  • Ideas, tips and tricks

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    SuperSeanS
    @jiis, yes
  • Patrolling enemies.

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    JiiSJ
    Thank you and thank you! Now I have my first fully functional enemy! Still one of the original problems remain. :D The reason I rejected the patrol function was that the physics didn’t work right. One thing still remains, ”the floating body”. When I stomp the enemy with the detective it plays the animation of captured enemy. Problem is, the captured enemy floats few pixels in the air. It otherwise obeys the gravity. I think the problem is the graphic or the function ”play animation”. The sprite should be same size, the captured one just has more empty pixels on top. It almost feels like the pixels from top go to the bottom. :O The frames are all different small images, not from a tileset. Here is a pic: [image: b1ede809-9e3d-4ab5-9d2f-ec52ce0961bb.jpeg] EDIT: Spawn object seems to work well enough, it just needs the captured object to be hidden out of sight in the level.
  • How to change nickname?

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    Aidan_FireA
    @dawid2005 There's no way to change it yourself, you have to ask the developers to do it for you.
  • What would cause broadcast/receive message behaviors to fail?

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    T
    @jack8680 Same issue, different words. There’s no way to verify the order they run in unless you wait a frame because I had it where one stack couldn’t continue before the request was finished and it failed.
  • Newbie. Getting an object to wrap around screen. How?

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    RobinsonXR
    No problem!