• Targeting system

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    Jack de WildeJ
    @DGames135 you could use calculate direction to work out the direction of the target and then change the angle of the shoot to that direction.
  • Does slowing down a game make it run better

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    TutorialDoctorT
    It appears this behavior is for a fast-forward or slow-motion effect. And I didn't even know it existed until now. COOL! Playing the game with Show FPS enabled it doesn't seem to affect the frame-rate .
  • Importing Pixel Art

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    Jack de WildeJ
    @Murtaza oh, I thought anti aliasing was on top of some kind of interpolation used to scale graphics, if turning it off retains the pixel sharpness then that would be great.
  • Tiny Plane video demo tutorials

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    MurtazaM
    Hi Aries, We just got the latest update out. It doesn't include the tutorials. When we spoke, I mentioned we'd be working on them after this update is out. I'm starting on mini tutorials/references for each behaviour first. Then eventually move on to project specific tutorials. Video tutorials are still a bit away, I want to get the text versions out first since they're a bit easier to create. Also the tutorials are an on-going thing. Not specific to an app update. We'll be adding content to the online manual as we go along.
  • Selecting object with 0 scale

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    ThisT
    @Aidan-Oxley Perfect. Thanks!
  • I cannot access Cloud Backups

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    MurtazaM
    Glad to hear it's all sorted!
  • Atributes

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    MurtazaM
    To address your original question, no it doesn't give it the same behaviours. Attributes are sort of like box containers. They're another way of storing data. BUT the key difference is using the GET attribute or SET attribute you can find out about a value from another object. Say you have a game where you have some enemies, each with their own health. Before attributes you would have a complicated way of handling the logic because it wasn't so easy to get each enemies health. You would either need to have all your attack logic on each object, use send/receive message, or do other messy things. Now every object can share it's health with any other object in the scene. So essentially, attributes are a way for objects to tell other objects about them self. Another example is the built in physics behaviours, each object has a gravity, mass, etc. These are attributes predefined by hyperPad. We have "Set Gravity" and "Get Gravity" and you can do that to any object in your scene. But with attributes you can do things like "Get bannanas" Or "get sdgldfjkgjldkfgsd" what ever you want. Now what you do with those heavily depends on the rest of your behaviours.
  • Text I put boxes not working

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    Jack de WildeJ
    @Georgiarox03 that sounds like a problem with your behaviours. Use email download link and copy&paste the link here so we can see.
  • Video capture

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    Jack de WildeJ
    @Hakan for performance, you could try setting the time scale to 50% or 25% and then speeding up the video afterwards.
  • Clear Project and Asset Cache (What does it do?)

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    HamedH
    @Aidan-Oxley is correct in that clear project cache removes any stored hub projects from your ipad. When you download an asset from the asset shop, it first saves it in the cache, then copies it to your project. This is so that if you want to download the same pack for a different project, its pretty much instant. Clear asset cache will remove all downloaded assets from cache.
  • How to get random?

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    Jack de WildeJ
    @GameCRAZY oh yeah, I forgot about random execute sequence, that's a far better way.
  • Drag and drop help

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    Jack de WildeJ
    I did mean while touching, not started touching. Edited.
  • This topic is deleted!

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  • Editing projects already uploaded

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    Jack de WildeJ
    @Square-Wave_Kittycat find the project in your projects and upload it again, it will become an update to the new one. Make sure it's the original project though, not a branch because otherwise it'll be uploaded as a separate project.
  • I have a problem with uploading a project

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    HamedH
    contact@hyperpad.com
  • Graphics disappeared from scene edit view

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    Jack de WildeJ
    @Ritondecasa from the all projects sceen, tap the 3 dots underneath your projects and choose email download link. It will open an email. In this email, there will be a bit.ly link. Copy this link and paste it as a reply to this topic and I'll take a look.
  • Spawning

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    iTap DevelopmentI
    @Murtaza ok
  • How PROFESSIONAL is Your Game?

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    Michael KhalfinG
    @TutorialDoctor Ok, I'll post something on my idea of the "Game-making" process, from start to finish. :).
  • Links and Resources to use with hyperPad

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    HakanH
    www.gamedeveloperstudio.com
  • Export to hub

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    MurtazaM
    If you are a Developer user, you can press the share to hub button on the bottom of the project (cloud with arrow). Then you will be asked to fill out some information like description, add an icon, screen shots, and at the bottom there is a choice between closed source or open source.