• Video capture

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    Jack8680J
    @Hakan for performance, you could try setting the time scale to 50% or 25% and then speeding up the video afterwards.
  • Clear Project and Asset Cache (What does it do?)

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    HamedH
    @Aidan-Oxley is correct in that clear project cache removes any stored hub projects from your ipad. When you download an asset from the asset shop, it first saves it in the cache, then copies it to your project. This is so that if you want to download the same pack for a different project, its pretty much instant. Clear asset cache will remove all downloaded assets from cache.
  • How to get random?

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    Jack8680J
    @GameCRAZY oh yeah, I forgot about random execute sequence, that's a far better way.
  • Drag and drop help

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    Jack8680J
    I did mean while touching, not started touching. Edited.
  • This topic is deleted!

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  • Editing projects already uploaded

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    Jack8680J
    @Square-Wave_Kittycat find the project in your projects and upload it again, it will become an update to the new one. Make sure it's the original project though, not a branch because otherwise it'll be uploaded as a separate project.
  • I have a problem with uploading a project

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    HamedH
    contact@hyperpad.com
  • Graphics disappeared from scene edit view

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    Jack8680J
    @Ritondecasa from the all projects sceen, tap the 3 dots underneath your projects and choose email download link. It will open an email. In this email, there will be a bit.ly link. Copy this link and paste it as a reply to this topic and I'll take a look.
  • Spawning

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    iTap DevelopmentI
    @Murtaza ok
  • How PROFESSIONAL is Your Game?

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    GameCRAZYG
    @TutorialDoctor Ok, I'll post something on my idea of the "Game-making" process, from start to finish. :).
  • Links and Resources to use with hyperPad

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    HakanH
    www.gamedeveloperstudio.com
  • Export to hub

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    MurtazaM
    If you are a Developer user, you can press the share to hub button on the bottom of the project (cloud with arrow). Then you will be asked to fill out some information like description, add an icon, screen shots, and at the bottom there is a choice between closed source or open source.
  • Random ads

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    HakanH
    I tried it by saving before but it isnt working as once you save a value event if you use delete from file it isnt saving the new value.using random number is the best way thanks jack
  • Pathfinding

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    Jack8680J
    @DGames135 You could take a look at the A Star Algorithm, it might be possible to do, but the performance might not be great.
  • Impulse output?

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    MurtazaM
    @Aidan-Oxley It's fairly new. I think it was added in the last update.
  • Parallax Behavior.

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    MurtazaM
    @TutorialDoctor parallaxing layers be added to the next update ( not the one we're about to release, the one after). That being said you can do it manually by just moving the different background objects at different speeds. The further back you go, the slower you move it.
  • Extremely Large Text Crash

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    Jack8680J
    @Hamed a text length behaviour told me it was 500k, unless that was glitched.
  • If anyone can figure out how to do this, that would be awesome...

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    RyanAndChadR
    @Jack8680 Thank you! This should work well for my project :)
  • Lifetime developer purchase

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    iTap DevelopmentI
    @Murtaza ok thanks!
  • Removed Features?

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    Aidan_FireA
    @Benstar If you're ever gonna submit a game to the App Store you will need to upgrade to developer account anyway, when this happens you can add your custom font. While it's on the hub you could just use a basic font, or depending on what the text is for you could just make it an image of the text rather than actual text.