• Delete

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    MurtazaM
    You can't delete the items on that list. Also, there is no storage space for that. So there is nothing to really worry about.
  • "Group" help.

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    MurtazaM
    Check out these help docs in our manual. They cover tags, and how to use them in a few ways. https://hyperpad.zendesk.com/hc/en-us/articles/202466275-Object-Tags https://hyperpad.zendesk.com/hc/en-us/articles/202467545-Applying-Behaviors-to-Tagged-Objects https://hyperpad.zendesk.com/hc/en-us/articles/115001430843-Collided https://hyperpad.zendesk.com/hc/en-us/articles/205763199-Part-6-Adding-enemies
  • "Breakout" style physics for ball

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    J
    @GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]
  • Help Dropbox won’t open

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    MurtazaM
    There is a bug in the version of Dorpbox hyperPad uses, so Dropbox has disabled this version causing any apps using it to stop working. We've fixed this issue for the next update due in a the next week or two. As a work around you can use the dropbox app to import to your camera roll, then import into hyperPad from there.
  • Ai file

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    GameCRAZYG
    I can convert, but I'm not buying any graphics.
  • Empty object?

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    HamedH
    You can use it as a kind of sensor, originally it was used as a placeholder (we will bring this back one day), invisible walls, shapes, etc.
  • how do you make a project

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    Jack8680J
    @jack_1 go to the 'projects' tab on the bottom bar and press '+ New Project': [image: 904874a4-2f05-4e38-b880-1a751a8d832d.JPG]
  • Can't upload Screenshots to the Hub Project

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    HamedH
    Is it still not working?
  • Uploading error

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  • Hyperpad CPU/Running Speed

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    iTap DevelopmentI
    @Murtaza ok!
  • Passing a Ball

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    MurtazaM
    Here's what I sent to your email. Posting here since it may give other users an idea. It's not a fully fleshed out method, but I think the concept is sound. If you only want to be able to pass backwards, you can use a behaviour like calculate direction (may be renamed to calculate angle, cant remember). to figure out where the team mate is in relation to the player. If they are behind, then turn on the "pass button" behaviours. This concept requires some math and calculations to get right. But I think that is one way that may work. Or at least it's an idea on how to get started.
  • Lost on "ifs"

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    Jack8680J
    @Tal-G Drag the output from the started touching behaviour onto the field of the if. This is the output: [image: e3271efb-4ff2-423d-8439-7aa710ebfc57.JPG]
  • Open URL doesn't adjust for target device

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  • Character Movement

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    Andrey GhostA
    Hello, @Evolution I know 2 ways: using velocity and using timers+move by [image: 5bb9ab56-c293-4734-8523-3216326bb081.PNG] [image: dfde3299-38e0-464f-9327-bf528ed46109.PNG] My velocity behaviors had a bug when character stops if you touched 2 buttons at same time and then released only one, but this can be easily fixed with «Behaviors on/off» [image: 929ae0fe-d736-4136-ac42-b63f1b5d9717.PNG] Simply timer and move by.. Behaviors on/off required for proper work without any glitches. P.S. It's hard to see behavior off connections on this screenshot (sorry, my butterfingers), but it's simple: turn off right timer when character moves left and turn off left timer when character moves right. I can send the project by e-mail if ya want. Hope this helps! :-)
  • Developer tier lost

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    DGames135D
    @Evolution Last time I tried to downgrade I had to take my iPad to the apple store. Also I’m using public beta so it should be alright
  • Test Message Demo HELP

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    Andrey GhostA
    @TutorialDoctor Glad I could help :smile:
  • How to ger blur effect?

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    MurtazaM
    @Evolution Lighting is one type of shader (which we're adding hopefully in the next version) But shaders can do all sorts of cool effects. Blur being one of them :).
  • A Question about cloning objects

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    F
    @Jack8680 It's working! There is only one problem, whenever the object turns direction, it begins uhhhh, doing something odd, as if it keeps changing z layer again and again. But it doesn't always happen, only sometimes. [image: 47609030-b489-4d2c-9b45-a256b3d04afe.PNG]
  • changing scenes

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    Aidan_FireA
    @ackov77 Wherever you want, wherever it is easier to get the 'score' value.
  • iPad Pro support

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    DGames135D
    Just asking but does the interface of hyperPad run at 120 fps on the new iPad pro. What I mean is the editor and the hub and forum cause they feel more smooth then they used to feel before