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    • D

      "Meters" to Pixels: How?

      • • Deeeds
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      MurtazaM

      Yup. All iPads should be showing the exact same thing on screen.

    • D

      Parenting/Nesting

      • • Deeeds
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      D

      @Aidan-Oxley Yes, that's the result.

      What's actually happening is the passing through of the transform of the parent (world space) to the children.

      So position, rotation and scale/skew of the parent always influence (or get passed through) the children.

      In most engines the transparency is also passed through, too.

    • Speakman610S

      Why won’t it let me preload my scenes?

      • • Speakman610
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      HamedH

      this is a bug. Sorry! If you preload with a behaviour it will work

    • D

      Change Background Colour for ALL of Level/Scene: HOW?

      • • Deeeds
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      6
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      MurtazaM

      Yeah..... I can see where that would get annoying!

    • D

      Copy a lot of different content from on project to another

      • • Deeeds
      2
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      2
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      MurtazaM

      You can't do that. Each project is "sandboxed" into it's own environment.

      What you can do is create a scene within your project as a playground, then copy objects to another scene when needed.

    • D

      Move Layer, or everything in it, easily?

      • • Deeeds
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      Jack8680J

      @Deeeds when you tap on a behaviour there's a tab for tags right at the bottom (look at Aidan's second screenshot). Select or create a tag and have all your objects in that tag, then the behaviour will run on all of them. This doesn't work underneath a collided behaviour with the same tag though because it would only run on the object you collide with. Tags can also be used in a loop with "for each" selected, making it Loop over every object in that tag.

    • D

      BG graphics memory considerations

      • • Deeeds
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      D

      @Hamed Sadly, they're not the same, and I found similar info online about the RAM requirements of big images. And, unfortunately, my images aren't the same.

      Does hyperPad work with the low bitrate image formats that are reduced colour space for each pixel?

    • D

      Where is Else If and Else?

      • • Deeeds
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      D

      @Aidan-Oxley It's the story of my life and code. To say it's infuriating is understating it.

    • DGames135D

      Copies of object that can’t be deleted

      • • DGames135
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      3
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      177
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      DGames135D

      @Aidan-Oxley I did it when it first happened but nothing changed and now when I say this I went back to it and it somehow was fixed. Maybe it was because I restarted my iPad and not hyperPad. Lol thanks anyway.

    • D

      Select Behaviours, then Copy and Paste?

      • • Deeeds
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      260
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      iTap DevelopmentI

      @Jack8680 I agree, advanced mode would be great!

    • D

      convert negative numbers to positive, and back again.

      • • Deeeds
      2
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      2
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      122
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      Jack8680J

      @Deeeds to convert to a positive you could multiply the number by itself and then square root it, or for slightly better performance, multiply by -1 if its less than 0 and use a set input field. You should be able to still use the original value after.

    • Cryptic Level StudiosC

      Cloud Backup Page Blank

      • • Cryptic Level Studios
      4
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      4
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      221
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      Speakman610S

      The backup page is not working again for me. It opens one of the backups but it won’t let me browse or pick which one to use

    • D

      Looping, Scrolling, Flat "world", like DEFENDER?

      • • Deeeds
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      15
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      D

      @iTap-Development Cheers for this, too!

      Hugely helpful tip. I'm flogging the physics engine, so any/all extra CPU saved is freedom to do more stuff, add more particles, use more graphics, make more sounds, etc.

    • Jack8680J

      Bumping posts?

      • • Jack8680
      3
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      3
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      173
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      HamedH

      Yeah I missed all of those.

    • T

      My scene cuts out so I can only see the background why is this happening

      • • T-roy498
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      3
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      140
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      Aidan_FireA

      You could send a screenshot of your behaviours or create a download link to your project (by using the Email Download Link option on your project then copying the link it ends up making, paste into forum).

    • J

      How many Layers are allowed per scene?

      • • Justin Hattaway
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      199
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      MurtazaM

      Free users are limited to 5 layers per scene.

    • T

      Need help how do I make my shoot program so it can shoot the way I am facing

      • • T-roy498
      3
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      3
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      178
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      RobinsonXR

      Are you using a joystick for it to shoot?
      Are you using the character to shoot?

      For the joystick, you just do the angle of the bullet as an output angle of joystick analog.

    • ackov1977A

      Delete

      • • ackov1977
      4
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      4
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      238
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      MurtazaM

      You can't delete the items on that list.
      Also, there is no storage space for that. So there is nothing to really worry about.

    • J

      "Group" help.

      • • Justin Hattaway
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      303
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      MurtazaM

      Check out these help docs in our manual. They cover tags, and how to use them in a few ways.

      https://hyperpad.zendesk.com/hc/en-us/articles/202466275-Object-Tags
      https://hyperpad.zendesk.com/hc/en-us/articles/202467545-Applying-Behaviors-to-Tagged-Objects
      https://hyperpad.zendesk.com/hc/en-us/articles/115001430843-Collided
      https://hyperpad.zendesk.com/hc/en-us/articles/205763199-Part-6-Adding-enemies

    • J

      "Breakout" style physics for ball

      • • Justin Hattaway
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      J

      @GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]