• Hyperpad 1.21 Still Not Working Fully Offline

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    Aries29A
    I am sorry for including it on my earlier message regarding my account issue. You already have a copy of the game right? Please have a look at level 2. Check out the first 6 monsters there. I simply use a broadcast message to score key behavior. What do you mean broadcasting 6 times? Is that a bug of the new version?
  • Sounds Cause Stuttering Now in the Game after the Update

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    RobinsonXR
    @Murtaza Phew! 😬 Now I'm patiently waiting for the fix...
  • Hyperpad's Audio Rendering is a Total Mess

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    Aries29A
    By the way, can the users now post local videos in the forum directly without uploading them first to youtube or something?
  • I’m a developer but hyperpad marks me as student?

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    HamedH
    We fixed this issue. Sorry about that!
  • Xcode build crashing

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    HamedH
    Should be fixed with the latest builds
  • Banner Ads Causing HyperPad App to freeze

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    Aidan_FireA
    @lulabay Beta replaces normal version, only way to have both is to have another iPad. I'm pretty sure it will keep doing cloud backups, but the cloud will keep versions of your project from before downloading the beta.
  • Service Currently Unavailable

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    MurtazaM
    Hopefully this should be fixed.... At least for now.
  • Forum Skins Broken

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    MurtazaM
    Yeah signatures have been disabled for now. Looks like a bug with the forum software. We didn't make the software so until the forum software has an update fixing it we've disabled signatures.
  • Collision Glitch

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    iTap DevelopmentI
    @gamecrazy I think this has happened to me before
  • Weird Sound bug

    Moved sound bug no sound bug report ios beta
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    D
    @lulabay Sort of. That's a different issue, stemming from the same root cause. One that's famous and integral to an un-fixed cocos2D-iPhone, which hyperPad is based upon. I've supplied them with sufficient info on the fix, they've said they can't (or won't) do it, despite it being something universal, and without side effects. At the core of cocos2D-iPhone is a reliance on the unreliable, and uncertain flipping flags of a thing called CADisplayLink. The solution I've shared, for this problem, will likely fix the audio and timing issues prevalent in iOS 12, as iOS 12 far more aggressively asserts control over (and more variance upon) CADisplayLink. Ultimately CADisplayLink will be completely untethered from any connection to device reality as it's used for all manner of frame rate efficiency variance efforts within iOS. ProMotion displays are coming to iPhones sooner rather than later. The solution, base the game loop on absolute time, and do own calculations of when a frame should be ready to present. Every other engine does this, as does every fixed version of cocos2D-iPhone. Or, you can do a hybrid approach, get ready to draw then wait for a CADisplayLink call, which many others do. Relying on CADisplayLink, though, causes the problem, as it's not regular, nor reliable. This causes a race condition, wherein memory/objects aren't released until the OS senses memory pressure, at which point you see that stutter. The two creators of hyperPad maybe forced to make a fix for iOS 12 that relies on Mach (absolute) time. It's not hard, and somewhere on these forums I've even posted the code to do it.
  • Resolution bugs

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    MurtazaM
    No. But the first bug seems fixed (or I just wasn't able to reproduce). And the forum bug was fixed (or more so, forced to use the default theme). The absolute position thing was not a bug, more of a feature request/change in hyperPad. Should be in its own thread in the feedback section.
  • Play Sound Bug

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    T
    @dave007 IIRC Play sound only plays up to 2.5 seconds intentionally. They’re both the exact same behavior, but they’re named differently to encourage Code readability. IIRC.
  • [MAJOR BUG] Cleanup Project Deletes World Behaviours

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    MurtazaM
    @tutorialdoctor Ah ok, then I'm thinking of something else. But if it was fixed in this one then it was simply a coincidence. I'd say it was a caching issue. Was the project screen completely interactive? Or did it switch back to the correct spot? If it happens again I'd suggest making bug report post in the bugs section.
  • "Your hyperPad is out of date" when it isn't

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    MurtazaM
    We finally tracked down this bug. It should be fixed and you shouldn't be getting this error any more. You may need to force quit and relaunch for the change to take affect.
  • Overlays that don't pause the scene break stuff

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    Aidan_FireA
    Played around with it some more. The second the overlay is closed, the object destroys itself even though the object was meant to destroy itself like a minute ago, and did not trigger the destroy object behaviour when the overlay was closed.
  • Sound doesn’t loop properly

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    HamedH
    It sounds like you need the sound to preload the sound effect. A work around could be to play the sound with 0 volume initially that way its loaded into memory, and you can try playing it again later.
  • Sound with pitch greater 100 cannot be made loopable

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  • Save Files default value

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  • Weird format with nested json arrays

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  • Can’t upvote

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    Aidan_FireA
    @hamed Weird, for some reason it was showing as Cosmo, I don’t remember changing to something with a white background. Oh well, it’s back to black background now 🙂