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  • 2026 Monthly Game Theme!

    Announcements
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    2 Posts
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    KrystalYeeK
    🚀 2026 May Theme! [image: Gemini_Generated_Image_g5bkb7g5bkb7g5bk.png] Get ready to jump into hyperspace, because May’s theme is inspired by the epic universe of Star Wars! 🌌 From galactic battles and space exploration to mysterious planets and futuristic tech, this month is your chance to create any game that captures the spirit of a galaxy far, far away. There are no limits on genre or style, so long as your project fits the theme. 🛠️ How it works: Build your game anytime during the month of May Use hyperPad to bring your idea to life Share your project with the tag #2026MAYJAM ⏳ You have the entire month to create, experiment, and polish your game. This is a great opportunity to challenge yourself, try new mechanics, and showcase your creativity with the community. May the creativity be with you. 💫
  • Bird eye diagonal viewpoints for character help!

    Help and Support
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    HakujyuH
    Thank you, I need to read more tutorials, thanks for explaining
  • Yellow collision box

    Help and Support
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    MurtazaM
    Oh oops. I accidentally half opened it. 😅
  • 1 Votes
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    RobinsonXR
    No I never had the need to do anything like this, but if I'm understanding this correctly, you want the image to clamp to the screen's boundaries when the image is larger than the screen. There's no built-in way to do this. The easiest thing I can think of is moving the image to the player every frame (Frame Event --> Move to Object) and then using the Clamp Value behavior. You can clamp the x and y position of the image as it moves and restrict it to a rectangular area. You would have to account for the dimensions of the image and the screen.
  • Welcome to the hyperPad Help & Support Center! 🚀

    Pinned Locked Help and Support
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    KrystalYeeK
    Common Issue If hyperPad won’t log in / crashes: Tell us your iPad model + iPadOS version Tell us which app: hyperPad / hyperPad Hub / hyperPad Starter Send a 10-sec screen recording of the issue Include the exact step you were doing when it happened Email it to: support@hyperpad.com
  • Move player forward In their direction

    Unsolved Help and Support
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    Ya7Y
    @IAmPotat Hey, So you could use an attribute system to set when the player is in a certain direction. For example, create an attribute in an object’s menu settings called “Direction“. When the player is facing to the right (or doing anything that makes them face right) set the Direction to “Right”. If left for any reason, set it to “Left”. When you go to move the player, Get Attribute, and If attribute = Right, move the player in the positive X axis, and If attribute = Left, move player along the negative X axis. This is one of many ways. Behaviors Used Set Attribute Get Attribute If Move by
  • Dictionary load and save tutorials

    Help and Support
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    41 Posts
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    MrAeon1111M
    Sorry about that I found a solution to my problem
  • Best way to erase something in an array

    Help and Support
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    4 Posts
    551 Views
    MurtazaM
    There are a few major tentpole changes to hyperPad that are in the works. Once these are in place we'll be doing more of a focus on tutorials and documentation
  • 1 Votes
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    Ya7Y
    @RobinsonX Oh god that TestFlight scared me 😳 so glad I made a copy of my game. Looking forward to the next iteration. Thanks for the heads up.
  • I lost my code

    Help and Support
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    IAmPotatI
    Ok thank you!
  • Loop and spawn

    Help and Support
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    MrAeon1111M
    Perfection thanks
  • Just Thinking

    Comments & Feedback
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    RobinsonXR
    Yes! that too! People aren't patient when scrolling through shorts 😭
  • How to Create a Charater’s Spectral

    General Discussion
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    Paulo OrsuliP
    @RobinsonX Nice bro! Thank you I`ll Tr
  • Broadcast message from a scene to an overlay possible?

    Help and Support
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    12 Posts
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    MrAeon1111M
    You mean having the inventory always loaded, but visibility turned off. I need to try that
  • Can’t switch joysticks (Change weapon)

    Help and Support
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    MrAeon1111M
    It works with joystick input but not with joystick control.
  • Forum new topic window problem iPad Pro

    Bug Reports
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    MrAeon1111M
    Thanks for the great move
  • Pick up weapons

    Help and Support
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    MrAeon1111M
    MrAeon1111 [image: alt text]
  • Somthing I’m working on

    WIP and Showcase
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    Ya7Y
    @Bryce678 Good work
  • Attribute default value not loading at game start

    Help and Support
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    5 Posts
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    RobinsonXR
    @MrAeon1111 There are two ways. Behaviors that don't have anything attached to the top are triggered when the scene starts. We call these root behaviors. You can have your Set Attribute behaviors be root behaviors. In the editor, you can define object attributes from the selected objects like shown in the screenshot below. [image: IMG_8283.jpeg]
  • HOMESTUCK: retake

    WIP and Showcase
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    1 Votes
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    KrystalYeeK
    @Bryce678 How exciting! Thank you for sharing