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  4. Set Velocity Doesn't Work?!

Set Velocity Doesn't Work?!

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  • Michael KhalfinG Michael Khalfin

    3 behaviors. No timer. Located in the orange guy.

    When you touch the right side of the screen, the player should start moving, hence the set velocity. He should continue moving, however he should not just be stopping every time.

    He should only be stopping when I tell him to stop, with another behavior.

    http://bit.ly/2MTOUwW

    Dave007D Offline
    Dave007D Offline
    Dave007
    wrote on last edited by
    #10

    @gamecrazy
    Just tested your project.
    Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

    Michael KhalfinG 1 Reply Last reply
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    • Dave007D Dave007

      @gamecrazy
      Just tested your project.
      Your mistake is, you only used Started Touching. Then it's clear that he moves and then stops. It only moves when you touch the screen. Use "While Touching" and everything will work perfectly.

      Michael KhalfinG Offline
      Michael KhalfinG Offline
      Michael Khalfin
      wrote on last edited by
      #11

      @dave007 Nah, then nothing happens.

      I wish it was that simple. )-:-)

      Dave007D 1 Reply Last reply
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      • Michael KhalfinG Michael Khalfin

        @dave007 Nah, then nothing happens.

        I wish it was that simple. )-:-)

        Dave007D Offline
        Dave007D Offline
        Dave007
        wrote on last edited by
        #12

        @gamecrazy
        I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

        Michael KhalfinG 1 Reply Last reply
        0
        • iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #13

          Just looked too, @Dave007 seems to be right

          1 Reply Last reply
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          • Dave007D Dave007

            @gamecrazy
            I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

            Michael KhalfinG Offline
            Michael KhalfinG Offline
            Michael Khalfin
            wrote on last edited by
            #14

            @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

            I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

            iTap DevelopmentI 1 Reply Last reply
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            • Michael KhalfinG Offline
              Michael KhalfinG Offline
              Michael Khalfin
              wrote on last edited by
              #15

              No update. Tried restarting. Can one of you send it to me?

              1 Reply Last reply
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              • Michael KhalfinG Michael Khalfin

                @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

                I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #16

                @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                Michael KhalfinG 1 Reply Last reply
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                • iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #17

                  http://bit.ly/2MQjfg6

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                  • iTap DevelopmentI iTap Development

                    @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                    Michael KhalfinG Offline
                    Michael KhalfinG Offline
                    Michael Khalfin
                    wrote on last edited by
                    #18

                    @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                    iTap DevelopmentI Dave007D 2 Replies Last reply
                    0
                    • Michael KhalfinG Michael Khalfin

                      @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #19

                      @gamecrazy did you change the default object to the one in the started touching behavior?

                      Michael KhalfinG 1 Reply Last reply
                      0
                      • Michael KhalfinG Michael Khalfin

                        @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                        Dave007D Offline
                        Dave007D Offline
                        Dave007
                        wrote on last edited by
                        #20

                        @gamecrazy
                        I am not using a beta version.
                        Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

                        1 Reply Last reply
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                        • iTap DevelopmentI iTap Development

                          @gamecrazy did you change the default object to the one in the started touching behavior?

                          Michael KhalfinG Offline
                          Michael KhalfinG Offline
                          Michael Khalfin
                          wrote on last edited by
                          #21

                          @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                          I downloaded your link and it worked!

                          iTap DevelopmentI 1 Reply Last reply
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                          • Michael KhalfinG Michael Khalfin

                            @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                            I downloaded your link and it worked!

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #22

                            @gamecrazy lol 😂

                            1 Reply Last reply
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                            • Michael KhalfinG Offline
                              Michael KhalfinG Offline
                              Michael Khalfin
                              wrote on last edited by
                              #23
                              1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                              2. Whatever just happened... Weird!

                              MurtazaM 1 Reply Last reply
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                              • iTap DevelopmentI Offline
                                iTap DevelopmentI Offline
                                iTap Development
                                wrote on last edited by
                                #24

                                So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                                Dave007D 1 Reply Last reply
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                                • iTap DevelopmentI iTap Development

                                  So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                                  Dave007D Offline
                                  Dave007D Offline
                                  Dave007
                                  wrote on last edited by
                                  #25

                                  @itap-development haha xD

                                  1 Reply Last reply
                                  0
                                  • Michael KhalfinG Offline
                                    Michael KhalfinG Offline
                                    Michael Khalfin
                                    wrote on last edited by
                                    #26

                                    Thanks for the help!

                                    iTap DevelopmentI 1 Reply Last reply
                                    0
                                    • Michael KhalfinG Michael Khalfin

                                      Thanks for the help!

                                      iTap DevelopmentI Offline
                                      iTap DevelopmentI Offline
                                      iTap Development
                                      wrote on last edited by
                                      #27

                                      @gamecrazy no problem! At least it was an easy (ridiculously dumb) fix 🤣🤣🤣

                                      1 Reply Last reply
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                                      • Michael KhalfinG Offline
                                        Michael KhalfinG Offline
                                        Michael Khalfin
                                        wrote on last edited by
                                        #28

                                        First beta release on the hub now! Been working on this all day!

                                        Before school starts, I’m going to be publishing a lot to the hub. Some of my App Store material, other ideas in progress, and an example project for my contest.

                                        Will perfect my App Store page as well!

                                        —

                                        Let me know what y’all think. I’m excited to show off my stuff this week!

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                                        • Michael KhalfinG Michael Khalfin
                                          1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                          2. Whatever just happened... Weird!

                                          MurtazaM Offline
                                          MurtazaM Offline
                                          Murtaza
                                          Admin
                                          wrote on last edited by
                                          #29

                                          @gamecrazy said in Set Velocity Doesn't Work?!:

                                          1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                          Set velocity has always worked this way. You’re setting the velocity of the object, however it will naturally slow down and eventually stop because of other forces. Gravity, friction etc. It’s just how the physics works.
                                          However if you do set velocity to a wall object that should remain constant. Since wall objects are not affected by outside forces. But this has some downsides as the wall object isn’t really meant to be used this way and can have unexpected results (like going through other objects)

                                          Another way to go around this is set friction to 0 and gravity to zero. Now your object should remain moving.

                                          Aidan_FireA 1 Reply Last reply
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