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hyperPad

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  4. Set Velocity Doesn't Work?!

Set Velocity Doesn't Work?!

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  • Michael KhalfinG Michael Khalfin

    @dave007 Nah, then nothing happens.

    I wish it was that simple. )-:-)

    Dave007D Offline
    Dave007D Offline
    Dave007
    wrote on last edited by
    #12

    @gamecrazy
    I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

    Michael KhalfinG 1 Reply Last reply
    0
    • iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #13

      Just looked too, @Dave007 seems to be right

      1 Reply Last reply
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      • Dave007D Dave007

        @gamecrazy
        I tested that on your project. Just replaced the Started Touching with the While Touching. And it works without problems. If it doesn't work for you, then your device must have some problem 🤔

        Michael KhalfinG Offline
        Michael KhalfinG Offline
        Michael Khalfin
        wrote on last edited by
        #14

        @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

        I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

        iTap DevelopmentI 1 Reply Last reply
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        • Michael KhalfinG Offline
          Michael KhalfinG Offline
          Michael Khalfin
          wrote on last edited by
          #15

          No update. Tried restarting. Can one of you send it to me?

          1 Reply Last reply
          0
          • Michael KhalfinG Michael Khalfin

            @dave007 Yeah, it doesn’t work. Maybe you are operating the beta version of Hyperpad?

            I’m using an iPad Pro, there shouldn’t be any issues there. I’ll see if there is a new update or something.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #16

            @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

            Michael KhalfinG 1 Reply Last reply
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            • iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #17

              http://bit.ly/2MQjfg6

              1 Reply Last reply
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              • iTap DevelopmentI iTap Development

                @gamecrazy set velocity isn’t going to make it move infinitely. Once it’s set, it immediately starts to slow down, unless it set again and again(while touching)

                Michael KhalfinG Offline
                Michael KhalfinG Offline
                Michael Khalfin
                wrote on last edited by
                #18

                @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                iTap DevelopmentI Dave007D 2 Replies Last reply
                0
                • Michael KhalfinG Michael Khalfin

                  @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #19

                  @gamecrazy did you change the default object to the one in the started touching behavior?

                  Michael KhalfinG 1 Reply Last reply
                  0
                  • Michael KhalfinG Michael Khalfin

                    @itap-development When I put in the while touching, tapping, holding... none of it even does anything. The character remains stationery.

                    Dave007D Offline
                    Dave007D Offline
                    Dave007
                    wrote on last edited by
                    #20

                    @gamecrazy
                    I am not using a beta version.
                    Restart your device. If it still doesn't work, reinstall HyperPad. But make a backup of all your projects first! If it still doesn't work, the problem must be yours. It works for me without problems.

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                    • iTap DevelopmentI iTap Development

                      @gamecrazy did you change the default object to the one in the started touching behavior?

                      Michael KhalfinG Offline
                      Michael KhalfinG Offline
                      Michael Khalfin
                      wrote on last edited by
                      #21

                      @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                      I downloaded your link and it worked!

                      iTap DevelopmentI 1 Reply Last reply
                      0
                      • Michael KhalfinG Michael Khalfin

                        @itap-development Ok, weirdest thing. We have the exact same projects. Same behaviors, same objects, same settings.

                        I downloaded your link and it worked!

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #22

                        @gamecrazy lol 😂

                        1 Reply Last reply
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                        • Michael KhalfinG Offline
                          Michael KhalfinG Offline
                          Michael Khalfin
                          wrote on last edited by
                          #23
                          1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                          2. Whatever just happened... Weird!

                          MurtazaM 1 Reply Last reply
                          0
                          • iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #24

                            So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                            Dave007D 1 Reply Last reply
                            0
                            • iTap DevelopmentI iTap Development

                              So, the best way to fix a bug is to have someone else make the same change, and send it back! Lol bug fixing was never easier!

                              Dave007D Offline
                              Dave007D Offline
                              Dave007
                              wrote on last edited by
                              #25

                              @itap-development haha xD

                              1 Reply Last reply
                              0
                              • Michael KhalfinG Offline
                                Michael KhalfinG Offline
                                Michael Khalfin
                                wrote on last edited by
                                #26

                                Thanks for the help!

                                iTap DevelopmentI 1 Reply Last reply
                                0
                                • Michael KhalfinG Michael Khalfin

                                  Thanks for the help!

                                  iTap DevelopmentI Offline
                                  iTap DevelopmentI Offline
                                  iTap Development
                                  wrote on last edited by
                                  #27

                                  @gamecrazy no problem! At least it was an easy (ridiculously dumb) fix 🤣🤣🤣

                                  1 Reply Last reply
                                  0
                                  • Michael KhalfinG Offline
                                    Michael KhalfinG Offline
                                    Michael Khalfin
                                    wrote on last edited by
                                    #28

                                    First beta release on the hub now! Been working on this all day!

                                    Before school starts, I’m going to be publishing a lot to the hub. Some of my App Store material, other ideas in progress, and an example project for my contest.

                                    Will perfect my App Store page as well!

                                    —

                                    Let me know what y’all think. I’m excited to show off my stuff this week!

                                    1 Reply Last reply
                                    0
                                    • Michael KhalfinG Michael Khalfin
                                      1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                      2. Whatever just happened... Weird!

                                      MurtazaM Offline
                                      MurtazaM Offline
                                      Murtaza
                                      Admin
                                      wrote on last edited by
                                      #29

                                      @gamecrazy said in Set Velocity Doesn't Work?!:

                                      1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                      Set velocity has always worked this way. You’re setting the velocity of the object, however it will naturally slow down and eventually stop because of other forces. Gravity, friction etc. It’s just how the physics works.
                                      However if you do set velocity to a wall object that should remain constant. Since wall objects are not affected by outside forces. But this has some downsides as the wall object isn’t really meant to be used this way and can have unexpected results (like going through other objects)

                                      Another way to go around this is set friction to 0 and gravity to zero. Now your object should remain moving.

                                      Aidan_FireA 1 Reply Last reply
                                      0
                                      • MurtazaM Murtaza

                                        @gamecrazy said in Set Velocity Doesn't Work?!:

                                        1. Set Velocity used to mean (in past versions of Hyperpad) that there would just be a constant rate of motion.

                                        Set velocity has always worked this way. You’re setting the velocity of the object, however it will naturally slow down and eventually stop because of other forces. Gravity, friction etc. It’s just how the physics works.
                                        However if you do set velocity to a wall object that should remain constant. Since wall objects are not affected by outside forces. But this has some downsides as the wall object isn’t really meant to be used this way and can have unexpected results (like going through other objects)

                                        Another way to go around this is set friction to 0 and gravity to zero. Now your object should remain moving.

                                        Aidan_FireA Offline
                                        Aidan_FireA Offline
                                        Aidan_Fire
                                        wrote on last edited by
                                        #30

                                        @murtaza Woah I never even knew you could set velocity of wall objects!

                                        1 Reply Last reply
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