1.26 Beta
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@SplitMindGaming no changes yet. I believe you get a notification in the TestFlight app.
@Hamed sas hoping to have a new beta out by now, but one of our employees got sick so heās working overtime trying to cover his work.
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@Murtaza i see. Hope he gets better.
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Pushed up a new build. Likely one more build after this and then we will push to the app store... so post about any bugs you want fixed!
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Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!
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@Hamed whoa play my game i sent to you today on the new beta. The falling coins are spinning out of control.
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@Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.
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@SplitMindGaming said in 1.26 Beta:
@Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.
@SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.
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We're aiming to push out a new beta on Sunday.
Includes some really cool new features. Render to texture, shaders, and more! -
WHAT?!? ALREADY?!?
Am I dreaming..? š±
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@Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?
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@Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)
Also an "evaluate equation" behaviour to dynamically do equations (e.g.
5 + 5 * 2
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@RobinsonX yes. How it works is you create a ārender textureā behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)
Render texture can also be chained with other render textures so you can cascade effects
@Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.
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Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.
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@SplitMindGaming Iām waiting too, I guess they will probably send a new link for it
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I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?
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Hello friends new beta should be up
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@Hamed was there any changes made to the āGet Graphic Flipā and āSet Graphic Flipā? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.
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@SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?
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@Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.