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hyperPad

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  2. WIP and Showcase
  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 383.8k Views 5 Watching
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  • RobinsonXR
    RobinsonXR
    RobinsonX
    wrote on last edited by
    #198


    I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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    • RobinsonXR
      RobinsonXR
      RobinsonX
      wrote on last edited by
      #199

      Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

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      0
      • RobinsonXR
        RobinsonXR
        RobinsonX
        wrote on last edited by
        #200

        803DCA8C-150D-4899-952D-17132968F93B.gif

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        • RobinsonXR
          RobinsonXR
          RobinsonX
          wrote on last edited by
          #201

          67612A74-CCD0-4166-A145-E21E7DAB624C.gif

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          • RobinsonXR
            RobinsonXR
            RobinsonX
            wrote on last edited by
            #202

            EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

            Ehhhhh... I need to calm things down.

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            • RobinsonXR
              RobinsonXR
              RobinsonX
              wrote on last edited by
              #203

              4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

              Working on the UI. 👍

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              • RobinsonXR
                RobinsonXR
                RobinsonX
                wrote on last edited by
                #204

                55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

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                • RobinsonXR
                  RobinsonXR
                  RobinsonX
                  wrote on last edited by
                  #205

                  0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                  Obstacles now emit a faint glow of red to make it easier for them to spot.

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                  • RobinsonXR
                    RobinsonXR
                    RobinsonX
                    wrote on last edited by
                    #206

                    🚀
                    F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

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                    • RobinsonXR
                      RobinsonXR
                      RobinsonX
                      wrote on last edited by
                      #207

                      158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
                      Check out my 3D project! 😄

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                      • Aidan_FireA
                        Aidan_FireA
                        Aidan_Fire
                        wrote on last edited by
                        #208

                        This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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                        • RobinsonXR
                          RobinsonXR
                          RobinsonX
                          wrote on last edited by
                          #209

                          I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
                          7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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                          • Aidan_FireA
                            Aidan_FireA
                            Aidan_Fire
                            wrote on last edited by
                            #210

                            I branched your 3D and became confused. How are you calculating the positions of the points without sine and cosine? I think maybe I have a tiny idea of how you're doing it but I only have a guess at the moment.

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                            • RobinsonXR
                              RobinsonXR
                              RobinsonX
                              wrote on last edited by
                              #211

                              @Aidan-Oxley I use the Calculate Direction behavior, which is simply Sine and Cosine put together. I've figured Sine and Cosine is used for calculating direction, so I've used the Calculate Direction behavior.

                              For the horizontal position, simply calculate the angle from the point to the player and take the x_vector. Imagine a top down view. (This is a huge simplification, there's some other things involved)

                              For the vertical position, take the distance from the point and the height of the player and point. Imagine a right triangle, the bottom leg is the length of the distance, the other leg is the difference in height and the hypotenuse has the vertical angle from the player to the point. Now we can take the y_vector and use that for the vertical position.

                              Notice that the horizontal and vertical axises are perpendicular to each other.

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                              • RobinsonXR
                                RobinsonXR
                                RobinsonX
                                wrote on last edited by
                                #212

                                ECD1A551-C504-4B05-92FD-F54C270D1A34.jpeg
                                931F9E65-6558-4C73-9F5C-0574015484A0.jpeg

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                                • Aidan_FireA
                                  Aidan_FireA
                                  Aidan_Fire
                                  wrote on last edited by
                                  #213

                                  Does this mean to use calculate distance/direction you need multiple simulation kind of things running in your game for those two different planes?

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                                  • RobinsonXR
                                    RobinsonXR
                                    RobinsonX
                                    wrote on last edited by
                                    #214

                                    @Aidan-Oxley Yeah.... Currently trying to find an easier and less laggy way of rendering 3D. Once the rendering system is fixed, it's just a matter of waiting for the new bitmap feature to come out.

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                                    • RobinsonXR
                                      RobinsonXR
                                      RobinsonX
                                      wrote on last edited by
                                      #215

                                      I'm still having issues with the how the rendering system works, because sometimes the points stretch out too much or something like that.

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                                      • Aidan_FireA
                                        Aidan_FireA
                                        Aidan_Fire
                                        wrote on last edited by Aidan_Fire
                                        #216

                                        If I can motivate myself, I'll keep working on mine cause it works well on any rotation, just doesn't have perspective yet, and maybe it could help.

                                        You seem to be having a similar problem to what I used to have when I first tried to make 3D like 3-4 years ago, rotate horizontally and it's fine but rotating vertically messed it up.

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                                        • RobinsonXR
                                          RobinsonXR
                                          RobinsonX
                                          wrote on last edited by
                                          #217

                                          New minecrafty styled project on the line!
                                          Try out the beta. ;)

                                          http://bit.ly/37httws

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