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WIP and Showcase

230 Topics 1.3k Posts

Let the community see what you're working on before it hits the Hub or App Store

  • Mind made up, and changelogs for FNAF: FFD

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    Cyber_DeathC
    ~UPDATE~ I have remodeled the entire map, and I'm making perspective shots now, so expect it to be finished by October-November. although i must say now, any iPad/iPhone running iOS 9 or lower (iPad Mini, 5c models and previous, I'm looking at you...) CANNOT run this game because of the old A5/A6 chips being too slow to keep up with the demanding gameplay. anything sporting an A7, A8, A9X, A10X, and A11X chipsets are good to go (tested with xCode, ported to other devices from iPhone 4s to iPhone X (yes i have all of these devices)) at the moment, I'm writing a PC version using PyGame with a few other people to see how it runs on older laptops using Intel i3 Cores because this is a project to show how well im able to program and write code, as well as to provide to the public. anyway, with progress related business now, ive not been doing a lot because of recent family... problems. i decided to take some time off, and model the map when i was able to, and get people to help. at the moment, ive allowed 5 people to help me with production and creation, so it makes more sense than if i was doing it alone. i had an estimated time of getting this finished by february on my own, so thanks to the people that are helping me. but progeress-wise, were about 25% done. I'll update again next month to let you know whats going on.
  • Color Wars

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  • Five Nights at Freddy's: Fredbear's Diner demo almost complete.

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    Cyber_DeathC
    @JonnyFlapjack
  • Teaser: Reference objects in behaviours

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    KamdroidK
    I feel I won't have enough devoted time, thanks though
  • FNaF: Fredbear's Family Diner

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    Aidan_FireA
    @cyber_death I wouldn't have put the camera screen on an overlay since it has to load a bit, I would've put it on it's own layer which you can keep showing and hiding, that way the logic will continue to run even when you turn the screen off (hide the layer).
  • Square 2 LTM

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    MurtazaM
    The comments/feedback section is for your feedback for hyperPad. I'll move this to the WIP & Showcase forum where it is more suited for this type of discussion.
  • Pixels

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    Aries29A
    Jack, it's me, Aries. I am sorry for posting here despite my different concern. It's just that, you seem to be out of reach via imessage for months now so... Is your imessage still active? Been trying to reach you for months now. Please do let me know how else can I reach you aside from that if in case you are not actively using imessage anymore. We are so close at publishing our collaborative game effort. Please, help me finish it once and for all, Jack. Thanks.
  • This topic is deleted!

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  • This topic is deleted!

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  • Instagram

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  • This topic is deleted!

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  • Pokemon Destiny (Help and Suggestions)

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    KamdroidK
    @jason6432 Personally, I wouldn't make a game as big as Pokemon with HyperPad yet. HyperPad is still too limited to make such a game. It's possible, but you will quickly find it's hard to make new changes when you have a lot of content, and very unoptimised. No prefabs, no tile/Level Editor, not optimised for tile based levels. HyperPad doesn't have a "tile" object yet, for creating games that uses tiles/tilesets. I asked them about this, they said for now it's recommended making the level as an image, because using that many scenery objects is not optimised enough. They did say they will make a tile object optimised for this sort of thing in the future though.
  • KrystalOS 2 (Suggestions)

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    KamdroidK
    I've kind of stopped development on this, because I have other projects. When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub. Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).
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  • Space Pig screenshots!

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    iTap DevelopmentI
    @miniwolfen looks cool!
  • 1 minute of a OneButton Race Game

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    D
    @iTap-Development Yes, in Affinity Designer.
  • CAnesia

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  • Switch

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    CAnesiaC
    Congrats on the work! ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use. (what is the font ?) downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ... Any way I do like the idea of it a lot.
  • Motor Melon- A brand new game from Miniwolfen (Announcement!)

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  • New Shooting Game?

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    RobinsonXR
    I am a big fan of Minecraft, but I don't take graphics or sounds into consideration. If you were me, the TNT would look similar. What other designs would've the TNT have? Circles won't work... And grenades...