• Square 2 LTM

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    MurtazaM
    The comments/feedback section is for your feedback for hyperPad. I'll move this to the WIP & Showcase forum where it is more suited for this type of discussion.
  • Pixels

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    Aries29A
    Jack, it's me, Aries. I am sorry for posting here despite my different concern. It's just that, you seem to be out of reach via imessage for months now so... Is your imessage still active? Been trying to reach you for months now. Please do let me know how else can I reach you aside from that if in case you are not actively using imessage anymore. We are so close at publishing our collaborative game effort. Please, help me finish it once and for all, Jack. Thanks.
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  • Instagram

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  • Pokemon Destiny (Help and Suggestions)

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    KamdroidK
    @jason6432 Personally, I wouldn't make a game as big as Pokemon with HyperPad yet. HyperPad is still too limited to make such a game. It's possible, but you will quickly find it's hard to make new changes when you have a lot of content, and very unoptimised. No prefabs, no tile/Level Editor, not optimised for tile based levels. HyperPad doesn't have a "tile" object yet, for creating games that uses tiles/tilesets. I asked them about this, they said for now it's recommended making the level as an image, because using that many scenery objects is not optimised enough. They did say they will make a tile object optimised for this sort of thing in the future though.
  • KrystalOS 2 (Suggestions)

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    KamdroidK
    I've kind of stopped development on this, because I have other projects. When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub. Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).
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  • Space Pig screenshots!

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    iTap DevelopmentI
    @miniwolfen looks cool!
  • 1 minute of a OneButton Race Game

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    D
    @iTap-Development Yes, in Affinity Designer.
  • CAnesia

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  • Switch

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    CAnesiaC
    Congrats on the work! ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use. (what is the font ?) downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ... Any way I do like the idea of it a lot.
  • Motor Melon- A brand new game from Miniwolfen (Announcement!)

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  • New Shooting Game?

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    RobinsonXR
    I am a big fan of Minecraft, but I don't take graphics or sounds into consideration. If you were me, the TNT would look similar. What other designs would've the TNT have? Circles won't work... And grenades...
  • [Cancelled] 2.5d Line Game

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    Andrey GhostA
    Yep, sharing screenshots of such an awesome-looking game and than saying it won't be released is crime! Eh, OK, your game, your decision what to do with it. :-(
  • Sneaky sneak of the new level :) (Wave World)

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    RobinsonXR
    Yep... And it's pretty difficult to fix those glitches... The update may come in Halloween, I really don't know... :3
  • HyperDunks 2 Development Log

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  • Super Phantom Cat (Recreation)

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  • Motor melon

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