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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • MurtazaM Murtaza

    We're aiming to push out a new beta on Sunday.
    Includes some really cool new features. Render to texture, shaders, and more!

    Jack de WildeJ
    Jack de WildeJ
    Jack de Wilde
    wrote on last edited by
    #21

    @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

    1 Reply Last reply
    0
    • MurtazaM Murtaza

      We're aiming to push out a new beta on Sunday.
      Includes some really cool new features. Render to texture, shaders, and more!

      KamdroidK
      KamdroidK
      Kamdroid
      wrote on last edited by
      #22

      @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

      Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

      1 Reply Last reply
      0
      • HamedH
        HamedH
        Hamed
        Admin
        wrote on last edited by Hamed
        #23

        @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

        Render texture can also be chained with other render textures so you can cascade effects

        @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

        SplitMindGamingS 1 Reply Last reply
        0
        • HamedH Hamed

          @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

          Render texture can also be chained with other render textures so you can cascade effects

          @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

          SplitMindGamingS
          SplitMindGamingS
          SplitMindGaming
          wrote on last edited by
          #24

          Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

          MelideM 1 Reply Last reply
          1
          • SplitMindGamingS SplitMindGaming

            Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

            MelideM
            MelideM
            Melide
            wrote on last edited by
            #25

            @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

            1 Reply Last reply
            0
            • SplitMindGamingS
              SplitMindGamingS
              SplitMindGaming
              wrote on last edited by
              #26

              I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

              1 Reply Last reply
              0
              • HamedH
                HamedH
                Hamed
                Admin
                wrote on last edited by
                #27

                Hello friends new beta should be up

                SplitMindGamingS 1 Reply Last reply
                1
                • HamedH Hamed

                  Hello friends new beta should be up

                  SplitMindGamingS
                  SplitMindGamingS
                  SplitMindGaming
                  wrote on last edited by
                  #28

                  @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                  1 Reply Last reply
                  0
                  • HamedH
                    HamedH
                    Hamed
                    Admin
                    wrote on last edited by
                    #29

                    @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                    SplitMindGamingS KamdroidK 2 Replies Last reply
                    0
                    • HamedH Hamed

                      @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                      SplitMindGamingS
                      SplitMindGamingS
                      SplitMindGaming
                      wrote on last edited by
                      #30

                      @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

                      1 Reply Last reply
                      0
                      • HamedH Hamed

                        @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                        KamdroidK
                        KamdroidK
                        Kamdroid
                        wrote on last edited by
                        #31

                        @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                        RobinsonXR Patrick123P 2 Replies Last reply
                        0
                        • KamdroidK Kamdroid

                          @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                          RobinsonXR
                          RobinsonXR
                          RobinsonX
                          wrote on last edited by
                          #32

                          @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                          It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                          When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                          KamdroidK 1 Reply Last reply
                          0
                          • RobinsonXR RobinsonX

                            @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                            It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                            When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                            KamdroidK
                            KamdroidK
                            Kamdroid
                            wrote on last edited by
                            #33

                            @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                            1 Reply Last reply
                            1
                            • KamdroidK
                              KamdroidK
                              Kamdroid
                              wrote on last edited by
                              #34

                              @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                              Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                              That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

                              1 Reply Last reply
                              0
                              • HamedH
                                HamedH
                                Hamed
                                Admin
                                wrote on last edited by
                                #35

                                @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

                                1 Reply Last reply
                                0
                                • KamdroidK
                                  KamdroidK
                                  Kamdroid
                                  wrote on last edited by
                                  #36

                                  Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                  MurtazaM 1 Reply Last reply
                                  0
                                  • KamdroidK Kamdroid

                                    Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                    MurtazaM
                                    MurtazaM
                                    Murtaza
                                    Admin
                                    wrote on last edited by
                                    #37

                                    @Kamdroid said in 1.26 Beta:

                                    Really sad. Hope you can release an update soon. I think I've been waiting like 6 months 🙁

                                    Yeah this update has taken a long time. Unfortunately COVID really slowed us down as we had to find how to adapt and change development strategies.

                                    1 Reply Last reply
                                    0
                                    • KamdroidK Kamdroid

                                      @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                      Patrick123P
                                      Patrick123P
                                      Patrick123
                                      wrote on last edited by
                                      #38

                                      @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                      KamdroidK 1 Reply Last reply
                                      0
                                      • Patrick123P Patrick123

                                        @Kamdroid I had a look through your project and I think I found what the issue is. I noticed that there is the stop touching behaviours to subtract from the Box container left/right but also the stop touching behaviour for objects with the tag "main controls". I think what is happening is that the stopped touching behaviour for the main controls is activating first. This then executes the "check if pressing both buttons". As a result, this is happening before the values in the box container left/right have been subtracted from. Try putting the execute "check if pressing both buttons" in the stopped touching events after you subtract the values as shown in the screenshot attached. This should fix the flip issue (This is in the game logic in The Caves - Door). I think in general the order of the execution of stop touching events is ambiguous which is something to look out for when using values from one event in the other. Let me know if you have any questions! Screen Shot 2020-11-18 at 10.15.37 AM.png

                                        KamdroidK
                                        KamdroidK
                                        Kamdroid
                                        wrote on last edited by
                                        #39

                                        @Patrick123 which project? I think you mentioned the wrong person

                                        Patrick123P 1 Reply Last reply
                                        0
                                        • HamedH
                                          HamedH
                                          Hamed
                                          Admin
                                          wrote on last edited by
                                          #40

                                          Yeah he meant @SplitMindGaming Sorry

                                          1 Reply Last reply
                                          0

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