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  3. Thrusterpunch (WIP)

Thrusterpunch (WIP)

Scheduled Pinned Locked Moved WIP and Showcase
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  • bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by bosswave
    #9

    Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

    Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

    FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

    SplitMindGamingS LinkoGamesL 2 Replies Last reply
    2
    • bosswaveB bosswave

      Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

      Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

      FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #10

      @bosswave very impressive.

      1 Reply Last reply
      1
      • bosswaveB bosswave

        Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

        Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

        FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

        LinkoGamesL Offline
        LinkoGamesL Offline
        LinkoGames
        wrote on last edited by
        #11

        @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

        bosswaveB 1 Reply Last reply
        0
        • LinkoGamesL LinkoGames

          @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

          bosswaveB Offline
          bosswaveB Offline
          bosswave
          wrote on last edited by bosswave
          #12

          @LinkoGames I just made one, actually! I think it’s breaddslap lol

          1 Reply Last reply
          1
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #13

            Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

            bosswaveB 1 Reply Last reply
            1
            • RobinsonXR RobinsonX

              Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

              bosswaveB Offline
              bosswaveB Offline
              bosswave
              wrote on last edited by
              #14

              @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

              1 Reply Last reply
              0
              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #15

                You think this could take years? 😅

                bosswaveB 1 Reply Last reply
                0
                • RobinsonXR RobinsonX

                  You think this could take years? 😅

                  bosswaveB Offline
                  bosswaveB Offline
                  bosswave
                  wrote on last edited by
                  #16

                  @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                  1 Reply Last reply
                  0
                  • bosswaveB Offline
                    bosswaveB Offline
                    bosswave
                    wrote on last edited by bosswave
                    #17

                    A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                    Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                    7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                    1 Reply Last reply
                    1
                    • MurtazaM Offline
                      MurtazaM Offline
                      Murtaza
                      Admin
                      wrote on last edited by
                      #18

                      This looks awesome! I love the style and the colours.
                      The little animations/effects are soo good, looks so satisfying.

                      bosswaveB 1 Reply Last reply
                      0
                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #19

                        Have we released masks? Because I'm trying to figure out how you did this!

                        bosswaveB 1 Reply Last reply
                        0
                        • MurtazaM Murtaza

                          This looks awesome! I love the style and the colours.
                          The little animations/effects are soo good, looks so satisfying.

                          bosswaveB Offline
                          bosswaveB Offline
                          bosswave
                          wrote on last edited by
                          #20

                          @Murtaza Thanks! I’m glad you like it lol

                          1 Reply Last reply
                          0
                          • HamedH Hamed

                            Have we released masks? Because I'm trying to figure out how you did this!

                            bosswaveB Offline
                            bosswaveB Offline
                            bosswave
                            wrote on last edited by
                            #21

                            @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

                            1 Reply Last reply
                            1
                            • SplitMindGamingS Offline
                              SplitMindGamingS Offline
                              SplitMindGaming
                              wrote on last edited by
                              #22

                              Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

                              1 Reply Last reply
                              2
                              • bosswaveB bosswave

                                Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

                                I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

                                Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

                                With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

                                Current progress:
                                -Player movement refined and polished
                                -World generation fully functional
                                -Destructible environment
                                -Health and Oxygen pickups
                                -(3) Different enemies
                                -(2) Environmental hazard types
                                -(18) Different weapons
                                -(2) worlds playable

                                https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

                                MelideM Offline
                                MelideM Offline
                                Melide
                                wrote on last edited by
                                #23

                                @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

                                1 Reply Last reply
                                2
                                • bosswaveB Offline
                                  bosswaveB Offline
                                  bosswave
                                  wrote on last edited by
                                  #24

                                  I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

                                  -Running out of oxygen slowly causes damage
                                  -Collecting 50 gems permanently increases your health
                                  -There’s an exit portal (and it works)
                                  -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

                                  D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

                                  SplitMindGamingS 1 Reply Last reply
                                  3
                                  • bosswaveB bosswave

                                    I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

                                    -Running out of oxygen slowly causes damage
                                    -Collecting 50 gems permanently increases your health
                                    -There’s an exit portal (and it works)
                                    -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

                                    D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

                                    SplitMindGamingS Offline
                                    SplitMindGamingS Offline
                                    SplitMindGaming
                                    wrote on last edited by
                                    #25

                                    @bosswave i love the screen transition effect when it exits the room.

                                    1 Reply Last reply
                                    1

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