Thrusterpunch (WIP)
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@bosswave very impressive.
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@bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?
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@LinkoGames I just made one, actually! I think it’s breaddslap lol
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Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!
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@RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.
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You think this could take years? 😅
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@RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest
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A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.
Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.
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This looks awesome! I love the style and the colours.
The little animations/effects are soo good, looks so satisfying. -
Have we released masks? Because I'm trying to figure out how you did this!
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@Murtaza Thanks! I’m glad you like it lol
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@Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!
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Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.
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@bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!
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I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:
-Running out of oxygen slowly causes damage
-Collecting 50 gems permanently increases your health
-There’s an exit portal (and it works)
-Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations) -
@bosswave i love the screen transition effect when it exits the room.