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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #105

    The server of BotPixel Games has been moved, so the project is not playable until an update fixes it.

    And here's an another peice of cake from the update:
    » Every player will have their own ID key. Even if they change their username and password, they will still be the same player they are.

    This is so the servers can track which player is who, and so your data is not affected.

    1 Reply Last reply
    0
    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #106

      0_1548785106198_CD78E060-0628-4F4C-98AA-78D5615D021C.jpeg

      I'm fixing up the UI, will finally apply some UI settings very soon.

      1 Reply Last reply
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      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #107

        0_1548802720591_DF53BF48-CDCD-480B-9617-AFA8ACE9AA8F.jpeg

        Going out with this new idea. 😬

        Users will be able to create custom maps. For map submissions, activities, or maybe just for fun. 🤔

        This will take a while to implement though...

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #108

          I changed many things of the map editor. Maps will now be block based, this also brings up a method of chunking, maps will load chunk by chunk similarly to the games of Minecraft and Terraria, this just reduces lag and uses less memory.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #109

            Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

            For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

            Aidan_FireA 1 Reply Last reply
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            • RobinsonXR RobinsonX

              Unfortunately, loading block by block (chunking) is too laggy. I might have to abandon the idea of having a block-to-block customization. However, I will still leave the map editor as it is, I will not remove the current map editing we have, but I will append a brand new editor specifically for creating actual maps instead of creations. I can simplify a lot of stuff in this case.

              For example, instead of using so many blocks just for making the ground, we can use a terrain object instead. Placing one single object rather than a 25 by 25 block is much more conservative. 👌

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by Aidan_Fire
              #110

              @robinsonx So it's laggy to have all the blocks loaded? What if you tried making a system where any block outside the screen gets unloaded (Destroyed)? And as you move camera around it loads other blocks in. Maybe that would be too laggy as well anyway though.

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #111

                That's exactly what I did... Besides, constantly spawning objects and destroying them bends the performance a lot..

                I tried using Enable & Disable objects, hide & show objects, but it still lags when it loads in...

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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #112

                  It doesn't lag when all the blocks are loaded, it's just the loading process itself... It takes unloaded existing objects outside the map. Once the blocks are too far away from the screen, they are unloaded and hidden instead of being destroyed.

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #113

                    0_1552148774208_90C0FE64-2680-45B2-B903-F352BF34A4C0.png

                    Besides, I already have setup the method of using larger objects instead of block-to-block customization. I feel like having custom landscape and structure objects looks a lot better! 👌
                    (And yes, that image is real, hype!)

                    1 Reply Last reply
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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #114

                      I am revamping the ENTIRE project. Everything will look different, having slicker design. Working from the ground up, performance and design will be top priority.

                      So far, the new login screen is looking and feelin' sleek. 👌

                      1 Reply Last reply
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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #115

                        If you would like to test the new version of the project, here you go! It's mainly the UI and performance that I am working on, there isn't much functionality yet.

                        https://s3.amazonaws.com/hyperpad-share/A4438F93-1958-4AF0-A28B-6A9EE1FB4A43/BotPixel Battle Royale.tap

                        1 Reply Last reply
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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #116

                          Working on full color customization.

                          If needed, I can publish a project with this hue selector for your games!

                          KamdroidK 1 Reply Last reply
                          0
                          • RobinsonXR RobinsonX

                            Working on full color customization.

                            If needed, I can publish a project with this hue selector for your games!

                            KamdroidK Offline
                            KamdroidK Offline
                            Kamdroid
                            wrote on last edited by
                            #117

                            @robinsonx Just branched your Color Picker project from the hub.

                            I think there's a weird hyperPad glitch?
                            All the images are just folders (except for "gradient"), and the minecraft.tff also appears to be a folder.

                            Example: 0_1553123195506_FDFC7430-7F8D-4AA8-9546-EAA53FE25A8D.png

                            Not sure what's going on

                            1 Reply Last reply
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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #118

                              @Kamdroid I know what's causing it, but I don't know how it works...

                              I opened up a file app and copied the project, the copied project has the folder glitch thingy... I could use this bug to encrypt files that I don't want users to mess with, maybe an another feature we should have... Locking assets and stuff like that, similar to what we had in Gamepress...(The Old Days)

                              This is one heck of a weird bug, @Murtaza and @Hamed,
                              I think it's because it didn't go through the Import process. I'll put this on the Bug Report Tab.

                              1 Reply Last reply
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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #119

                                0_1554007443724_8877EE90-1D8D-42C0-9B11-3CA5BA2F9A44.jpeg

                                The game can now download new updates on it’s own! 👌
                                Don’t worry, each in-game update will be less than a MB, so it’ll just take seconds.

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                                • BD StudiosB Offline
                                  BD StudiosB Offline
                                  BD Studios
                                  wrote on last edited by
                                  #120

                                  You’re insane at this stuff, does it download assets, is that even possible?

                                  Aidan_FireA 1 Reply Last reply
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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #121

                                    Woah! Now, here’s where the flaws come in. 😅

                                    It doesn’t, I mean cannot, download new Assets, hyperPad doesn’t support importing content in the project itself on the go.. 😭
                                    This would open up many new possibilities, but as of right now, all we can do is use HTTP Requests to download text files.

                                    To answer your question, the updates only download text files. (Usually .json files) We can have parts of the gameplay alter dynamically from time to time but unfortunately can’t download new images or sound effects. 😕

                                    1 Reply Last reply
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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #122

                                      1 Reply Last reply
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                                      • BD StudiosB BD Studios

                                        You’re insane at this stuff, does it download assets, is that even possible?

                                        Aidan_FireA Offline
                                        Aidan_FireA Offline
                                        Aidan_Fire
                                        wrote on last edited by
                                        #123

                                        What you could have download is custom maps, which would be a bunch of text depending on how Robinson has made his map loading work. And other stuff like that.

                                        1 Reply Last reply
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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #124

                                          Yep! That’s exactly what I’m doing. 😨

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