• Multiple Operations for Math operators

    1
    0 Votes
    1 Posts
    153 Views
    No one has replied
  • Drag & Drop Sensitivity for Physics objects

    1
    1 Votes
    1 Posts
    190 Views
    No one has replied
  • Behavior Editor requests

    5
    0 Votes
    5 Posts
    572 Views
    MurtazaM
    These are some planned features to the behaviour editor. But they won't be added to the next update. We're holding off on major changes to the behaviour editor right now. Doing anything with behaviours requires a lot of planning so it doesn't break existing games.
  • MFI Controller support

    2
    0 Votes
    2 Posts
    343 Views
    MurtazaM
    We actually used to support the MFI controllers with joystick controlled, shoot with button, and jump with button behaviours. They would automatically map to the controller. I don't think the code is removed so they should still work. The plan was to offer more support for these input devices, but Apple really didn't support the MFI controllers to much. They sort of just released it and left it. So we didn't pursue it either. Maybe once (if/when) we add Apple TV and Mac exporting we'll revisit alternative inputs.
  • Ads in HP?

    2
    0 Votes
    2 Posts
    259 Views
    MurtazaM
    There are ads in the free version of HyperPad. If you've upgraded to indie or developer you should never see ads (even if you cancel developer). Can you send us a message from the personal support form. This is something @Hamed will look into tomorrow.
  • Move Behavior ignores Physics properties

    8
    0 Votes
    8 Posts
    794 Views
    iTap DevelopmentI
    @Hamed It would be useful to be able to give the move behaviors priorities, just like with aninations.
  • No Physics Mode

    5
    0 Votes
    5 Posts
    575 Views
    MurtazaM
    If you don't use any of the physics behaviours, and use scenery objects then the physics engine isn't really doing any thing. So don't use collided, don't use any of the attaches, don't use any forces, etc. As for drawing lines, we want to add something like this. But need to come up with he best way of doing this.
  • Precise Cropping

    5
    1 Votes
    5 Posts
    601 Views
    iTap DevelopmentI
    @This I would agree for adding it to particle inputs for sure! Also being able to change particles dynamically in the game would be sweet!
  • Selective Behavior Execution

    4
    0 Votes
    4 Posts
    371 Views
    HamedH
    Post a picture of behaviors. This is most likely a logic issue and not a bug.
  • Bringing Back Gamepress

    14
    -1 Votes
    14 Posts
    1k Views
    RyanAndChadR
    @HudsonGami Get the app "Back Eraser" or use something like Pixelmator and make sure you export all your images with transparent backgrounds as PNGs.
  • Native Xcode?

    4
    0 Votes
    4 Posts
    369 Views
    MurtazaM
    Projects in the hub are not Xcode projects but they are native. If you export you get an Xcode project that you can build as a stand alone (still native) app.
  • Screenshot Export of Behaviors

    1
    1 Votes
    1 Posts
    176 Views
    No one has replied
  • Video player

    10
    0 Votes
    10 Posts
    1k Views
    HamedH
    @Murtaza said in Video player: If you're just using the Play animation behaviour and adding each image individually from the asset library you may notice some performance improvements. What happens is instead of loading each image into memory one by one when needed, it will load the entire sprite sheet at the beginning of the level load. This increase load times, but decreases any performance hiccups This is mostly true, but having it not but a single image is better. It takes up less memory when it is setup as a sprite sheet (I forget what we call this in the asset library... i think its an animation?) because there are optimizations in place to use as much space as possible.
  • Taking advantage of SpriteKit and SceneKit

    9
    0 Votes
    9 Posts
    930 Views
    TutorialDoctorT
    @Murtaza Understandable. Thanks.
  • Feedback!

    4
    0 Votes
    4 Posts
    467 Views
    GameCRAZYG
    Hey @Murtaza it's great that you're considering this stuff! When I mentioned "team names and announcements" I was only adding to the concept of users' Hyperpad websites. Basically, in addition to users' own pages, they can have team pages and send out announcements. They'd have some professional team name - from the App Store, Nitrome would serve the perfect example. Any other questions?
  • Please Provide a "Keep Me Logged In" Checkbox for Forum

    7
    0 Votes
    7 Posts
    862 Views
    G
    Hamed: Now it works and I have remained logged in - despite leaving HyperPad.com. Thanks.
  • Select & Delete Multiple Objects from Drawer

    1
    1 Votes
    1 Posts
    206 Views
    No one has replied
  • hyperPad: Overhaul

    5
    0 Votes
    5 Posts
    665 Views
    G
    From the standpoint of any kind of paying user - I think allowing the "Night Time" dark interface theme is quite important. If you look at the way Unity has restricted a Dark Theme to Pro users - and the resulting uproar among users - it may save you from this kind of flack if you give people a break, now. For many it is a health issue, not a luxury feature or an advanced feature. I think the tier price points are really reasonable - for nearly every conceivable user - so no change is needed there. But, the name "Indie" for every platform I can think of implies "making games for money". Perhaps you could consider naming the $4.99 tier to "Enthusiast". I would avoid the name "Hobbyist" like the plague - or even "Amateur". Nobody likes a label that puts them in an inferior category. This is why, in serious forum circles, the term "Newbie" should be utterly abandoned. Greg Smith
  • Suggestion: Dynamic Events

    4
    0 Votes
    4 Posts
    502 Views
    HamedH
    This is actually something we were planning on doing. As well as being able to reference objects and dynamically put them into Object A / Object B places, or store them into arrays / dictionaries / attributes etc. However, this is most likely going to be a few updates away.
  • Please Bring Back Dark UI for Hyperpad

    4
    0 Votes
    4 Posts
    617 Views
    MurtazaM
    As stated, the dark theme is part of the developer package. @TutorialDoctor , I get where you're coming from. But you're not paying for just the dark theme. It's a perk for upgrading, creating a whole package of goodness :). I have some ideas, where it may let us move the dark theme to the indie tier. But it won't be until we knock out some other updates.