Stuff to add
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@aidan-oxley said in Stuff to add:
Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?
We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.
To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(
As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.
Edit:
Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24 -
I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛
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@Supersean We can change the shape of the collisions, it's a thing.
But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)
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@robinsonx , how do you do that doh? ?🤔?
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@supersean You should read the documentation, found in the "Learn" tab
Read this to see how to edit collisions and other things:
Object Properties (Selected Object) -
I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down
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@Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?
Besides, I'm not sure if our devices can handle it. It already lags just on 2D...
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@robinsonx Challenge accepted.
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@Aidan-Oxley 😱
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There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))
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It will be great for attacking with only 1 sprite
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You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable
You can also make your object a scenery object.
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Hyper coins and custom packs, you get hyper coins by getting your levels featured, liked or get your pack brought. You can create your own pack and sell it for 10 - 50 hyper coins, people can comment on them, and you can edit them, this will be good if you don’t want to make sprites and just buy them. If you buy a pack once, you get it for free the other times. What should the hyper coins look like? δυρεΓ δεαη ουτ!
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A lot of this is planned already :)
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Sprite masks
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@SuperSean we'll be adding masking (per layer) in the same update that includes the lighting effects.
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Team development, work as a team to make games. 1. Follow somebody. 2. Send them a request to help you. 3. Make! The shall be a chat for talking to each over for ideas
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Screen Reader for Learning Apps.
Better Text Box Options
Ability to automate comments for correct and incorrect responses. -
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Spongeify, turns an object into a sponge / blob that wiggles like jelly, this will be useful wen making a game where you play as a blob/slime.