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    • SuperSeanS
      SuperSean
      last edited by

      U should be able to not collide with the bits that aren’t there. Collisions will be much better

      MurtazaM 1 Reply Last reply Reply Quote 0
      • MurtazaM
        Murtaza Admin @SuperSean
        last edited by

        @supersean
        Do you mean on transparent images? This adds a lot of complexity. It’s better if you just change the collisions your self, you get better performance that way.

        1 Reply Last reply Reply Quote 0
        • RobinsonXR
          RobinsonX
          last edited by

          @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

          MurtazaM 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire
            last edited by

            Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

            MurtazaM 1 Reply Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin @RobinsonX
              last edited by Murtaza

              @robinsonx said in Stuff to add:

              @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

              We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.

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              • MurtazaM
                Murtaza Admin @Aidan_Fire
                last edited by Murtaza

                @aidan-oxley said in Stuff to add:

                Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

                To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

                As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

                Edit:
                Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24

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                • SuperSeanS
                  SuperSean
                  last edited by

                  I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text

                  1 Reply Last reply Reply Quote 0
                  • RobinsonXR
                    RobinsonX
                    last edited by

                    @Supersean We can change the shape of the collisions, it's a thing.

                    But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                    SuperSeanS 1 Reply Last reply Reply Quote 0
                    • SuperSeanS
                      SuperSean @RobinsonX
                      last edited by

                      @robinsonx , how do you do that doh? ?🤔?

                      1 Reply Last reply Reply Quote 0
                      • KamdroidK
                        Kamdroid
                        last edited by

                        @supersean You should read the documentation, found in the "Learn" tab

                        Read this to see how to edit collisions and other things:
                        Object Properties (Selected Object)

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                        • SuperSeanS
                          SuperSean
                          last edited by

                          I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down

                          1 Reply Last reply Reply Quote 0
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                            Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                            Aidan_FireA 1 Reply Last reply Reply Quote 0
                            • Aidan_FireA
                              Aidan_Fire @RobinsonX
                              last edited by

                              @robinsonx Challenge accepted.

                              1 Reply Last reply Reply Quote 0
                              • RobinsonXR
                                RobinsonX
                                last edited by

                                @Aidan-Oxley 😱

                                1 Reply Last reply Reply Quote 0
                                • SuperSeanS
                                  SuperSean
                                  last edited by

                                  There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))

                                  1 Reply Last reply Reply Quote 0
                                  • SuperSeanS
                                    SuperSean
                                    last edited by

                                    It will be great for attacking with only 1 sprite

                                    1 Reply Last reply Reply Quote 0
                                    • MurtazaM
                                      Murtaza Admin
                                      last edited by

                                      You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable

                                      You can also make your object a scenery object.

                                      1 Reply Last reply Reply Quote 0
                                      • SuperSeanS
                                        SuperSean
                                        last edited by

                                        Hyper coins and custom packs, you get hyper coins by getting your levels featured, liked or get your pack brought. You can create your own pack and sell it for 10 - 50 hyper coins, people can comment on them, and you can edit them, this will be good if you don’t want to make sprites and just buy them. If you buy a pack once, you get it for free the other times. What should the hyper coins look like? δυρεΓ δεαη ουτ!

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                                        • MurtazaM
                                          Murtaza Admin
                                          last edited by

                                          A lot of this is planned already :)

                                          1 Reply Last reply Reply Quote 0
                                          • SuperSeanS
                                            SuperSean
                                            last edited by

                                            Sprite masks

                                            MurtazaM 1 Reply Last reply Reply Quote 0
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