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hyperPad

hyperPad Forum

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  3. Stuff to add

Stuff to add

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  • SuperSeanS SuperSean

    U should be able to not collide with the bits that aren’t there. Collisions will be much better

    MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #10

    @supersean
    Do you mean on transparent images? This adds a lot of complexity. It’s better if you just change the collisions your self, you get better performance that way.

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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #11

      @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

      MurtazaM 1 Reply Last reply
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      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #12

        Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

        MurtazaM 1 Reply Last reply
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        • RobinsonXR RobinsonX

          @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

          MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by Murtaza
          #13

          @robinsonx said in Stuff to add:

          @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

          We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.

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          • Aidan_FireA Aidan_Fire

            Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

            MurtazaM Offline
            MurtazaM Offline
            Murtaza
            Admin
            wrote on last edited by Murtaza
            #14

            @aidan-oxley said in Stuff to add:

            Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

            We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

            To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

            As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

            Edit:
            Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24

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            • SuperSeanS Offline
              SuperSeanS Offline
              SuperSean
              wrote on last edited by
              #15

              I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text

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              • RobinsonXR Offline
                RobinsonXR Offline
                RobinsonX
                wrote on last edited by
                #16

                @Supersean We can change the shape of the collisions, it's a thing.

                But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                SuperSeanS 1 Reply Last reply
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                • RobinsonXR RobinsonX

                  @Supersean We can change the shape of the collisions, it's a thing.

                  But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                  SuperSeanS Offline
                  SuperSeanS Offline
                  SuperSean
                  wrote on last edited by
                  #17

                  @robinsonx , how do you do that doh? ?🤔?

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                  • KamdroidK Offline
                    KamdroidK Offline
                    Kamdroid
                    wrote on last edited by
                    #18

                    @supersean You should read the documentation, found in the "Learn" tab

                    Read this to see how to edit collisions and other things:
                    Object Properties (Selected Object)

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                    • SuperSeanS Offline
                      SuperSeanS Offline
                      SuperSean
                      wrote on last edited by
                      #19

                      I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #20

                        @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                        Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                        Aidan_FireA 1 Reply Last reply
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                        • RobinsonXR RobinsonX

                          @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                          Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #21

                          @robinsonx Challenge accepted.

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #22

                            @Aidan-Oxley 😱

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                            • SuperSeanS Offline
                              SuperSeanS Offline
                              SuperSean
                              wrote on last edited by
                              #23

                              There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))

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                              • SuperSeanS Offline
                                SuperSeanS Offline
                                SuperSean
                                wrote on last edited by
                                #24

                                It will be great for attacking with only 1 sprite

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                                • MurtazaM Offline
                                  MurtazaM Offline
                                  Murtaza
                                  Admin
                                  wrote on last edited by
                                  #25

                                  You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable

                                  You can also make your object a scenery object.

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                                  • SuperSeanS Offline
                                    SuperSeanS Offline
                                    SuperSean
                                    wrote on last edited by
                                    #26

                                    Hyper coins and custom packs, you get hyper coins by getting your levels featured, liked or get your pack brought. You can create your own pack and sell it for 10 - 50 hyper coins, people can comment on them, and you can edit them, this will be good if you don’t want to make sprites and just buy them. If you buy a pack once, you get it for free the other times. What should the hyper coins look like? δυρεΓ δεαη ουτ!

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                                    • MurtazaM Offline
                                      MurtazaM Offline
                                      Murtaza
                                      Admin
                                      wrote on last edited by
                                      #27

                                      A lot of this is planned already :)

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                                      • SuperSeanS Offline
                                        SuperSeanS Offline
                                        SuperSean
                                        wrote on last edited by
                                        #28

                                        Sprite masks

                                        MurtazaM 1 Reply Last reply
                                        0
                                        • SuperSeanS SuperSean

                                          Sprite masks

                                          MurtazaM Offline
                                          MurtazaM Offline
                                          Murtaza
                                          Admin
                                          wrote on last edited by
                                          #29

                                          @SuperSean we'll be adding masking (per layer) in the same update that includes the lighting effects.

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