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hyperPad

hyperPad Forum

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  3. Stuff to add

Stuff to add

Scheduled Pinned Locked Moved Comments & Feedback
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  • SuperSeanS Offline
    SuperSeanS Offline
    SuperSean
    wrote on last edited by
    #4

    Drawing a trail = like a pencil led to make a drawing thing

    Aidan_FireA 1 Reply Last reply
    0
    • SuperSeanS SuperSean

      Drawing a trail = like a pencil led to make a drawing thing

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #5

      @supersean We can do that ourselves. Rather than being able to draw trails, what we really need is to have a certain object type or a behaviour that turns an object into a "graphic only", basically so that we can make drawing projects using lots of objects without hyperPad becoming laggy.

      KamdroidK 1 Reply Last reply
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      • Aidan_FireA Aidan_Fire

        @supersean We can do that ourselves. Rather than being able to draw trails, what we really need is to have a certain object type or a behaviour that turns an object into a "graphic only", basically so that we can make drawing projects using lots of objects without hyperPad becoming laggy.

        KamdroidK Offline
        KamdroidK Offline
        Kamdroid
        wrote on last edited by
        #6

        @aidan-oxley I agree. Drawing behaviour just isn't very feasible (unless you have a really small pixelated canvas). Eventually, hyperPad will lag and I occasionally got some black flashes.

        I think converting the multiple objects into a whole object/graphic could fix this, unless hyperPad can make some super optimised scenery objects (would be the best).

        Aidan_FireA 1 Reply Last reply
        0
        • KamdroidK Kamdroid

          @aidan-oxley I agree. Drawing behaviour just isn't very feasible (unless you have a really small pixelated canvas). Eventually, hyperPad will lag and I occasionally got some black flashes.

          I think converting the multiple objects into a whole object/graphic could fix this, unless hyperPad can make some super optimised scenery objects (would be the best).

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #7

          @kamdroid Merge Objects? Merges their graphics and maybe collisions into one object. Would need a lot of thinking on all the details on how it would work though I think if this were to be done.

          1 Reply Last reply
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          • MurtazaM Online
            MurtazaM Online
            Murtaza
            Admin
            wrote on last edited by
            #8

            Yeah one idea I had is a “create bitmap” behaviour. That will create an actual exportable image from your onject(s).

            Ideally this will be in place after we have a hierarchically object system so you can manage a group of objects all at once.

            1 Reply Last reply
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            • SuperSeanS Offline
              SuperSeanS Offline
              SuperSean
              wrote on last edited by
              #9

              U should be able to not collide with the bits that aren’t there. Collisions will be much better

              MurtazaM 1 Reply Last reply
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              • SuperSeanS SuperSean

                U should be able to not collide with the bits that aren’t there. Collisions will be much better

                MurtazaM Online
                MurtazaM Online
                Murtaza
                Admin
                wrote on last edited by
                #10

                @supersean
                Do you mean on transparent images? This adds a lot of complexity. It’s better if you just change the collisions your self, you get better performance that way.

                1 Reply Last reply
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                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #11

                  @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

                  MurtazaM 1 Reply Last reply
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                  • Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #12

                    Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                    MurtazaM 1 Reply Last reply
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                    • RobinsonXR RobinsonX

                      @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

                      MurtazaM Online
                      MurtazaM Online
                      Murtaza
                      Admin
                      wrote on last edited by Murtaza
                      #13

                      @robinsonx said in Stuff to add:

                      @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

                      We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.

                      1 Reply Last reply
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                      • Aidan_FireA Aidan_Fire

                        Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                        MurtazaM Online
                        MurtazaM Online
                        Murtaza
                        Admin
                        wrote on last edited by Murtaza
                        #14

                        @aidan-oxley said in Stuff to add:

                        Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                        We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

                        To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

                        As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

                        Edit:
                        Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24

                        1 Reply Last reply
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                        • SuperSeanS Offline
                          SuperSeanS Offline
                          SuperSean
                          wrote on last edited by
                          #15

                          I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text

                          1 Reply Last reply
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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #16

                            @Supersean We can change the shape of the collisions, it's a thing.

                            But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                            SuperSeanS 1 Reply Last reply
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                            • RobinsonXR RobinsonX

                              @Supersean We can change the shape of the collisions, it's a thing.

                              But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                              SuperSeanS Offline
                              SuperSeanS Offline
                              SuperSean
                              wrote on last edited by
                              #17

                              @robinsonx , how do you do that doh? ?🤔?

                              1 Reply Last reply
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                              • KamdroidK Offline
                                KamdroidK Offline
                                Kamdroid
                                wrote on last edited by
                                #18

                                @supersean You should read the documentation, found in the "Learn" tab

                                Read this to see how to edit collisions and other things:
                                Object Properties (Selected Object)

                                1 Reply Last reply
                                0
                                • SuperSeanS Offline
                                  SuperSeanS Offline
                                  SuperSean
                                  wrote on last edited by
                                  #19

                                  I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down

                                  1 Reply Last reply
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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #20

                                    @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                                    Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                                    Aidan_FireA 1 Reply Last reply
                                    0
                                    • RobinsonXR RobinsonX

                                      @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                                      Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                                      Aidan_FireA Offline
                                      Aidan_FireA Offline
                                      Aidan_Fire
                                      wrote on last edited by
                                      #21

                                      @robinsonx Challenge accepted.

                                      1 Reply Last reply
                                      0
                                      • RobinsonXR Offline
                                        RobinsonXR Offline
                                        RobinsonX
                                        wrote on last edited by
                                        #22

                                        @Aidan-Oxley 😱

                                        1 Reply Last reply
                                        0
                                        • SuperSeanS Offline
                                          SuperSeanS Offline
                                          SuperSean
                                          wrote on last edited by
                                          #23

                                          There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))

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