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hyperPad

hyperPad Forum

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Stuff to add

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  • KamdroidK Kamdroid

    @aidan-oxley I agree. Drawing behaviour just isn't very feasible (unless you have a really small pixelated canvas). Eventually, hyperPad will lag and I occasionally got some black flashes.

    I think converting the multiple objects into a whole object/graphic could fix this, unless hyperPad can make some super optimised scenery objects (would be the best).

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #7

    @kamdroid Merge Objects? Merges their graphics and maybe collisions into one object. Would need a lot of thinking on all the details on how it would work though I think if this were to be done.

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    • MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #8

      Yeah one idea I had is a “create bitmap” behaviour. That will create an actual exportable image from your onject(s).

      Ideally this will be in place after we have a hierarchically object system so you can manage a group of objects all at once.

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      • SuperSeanS Offline
        SuperSeanS Offline
        SuperSean
        wrote on last edited by
        #9

        U should be able to not collide with the bits that aren’t there. Collisions will be much better

        MurtazaM 1 Reply Last reply
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        • SuperSeanS SuperSean

          U should be able to not collide with the bits that aren’t there. Collisions will be much better

          MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #10

          @supersean
          Do you mean on transparent images? This adds a lot of complexity. It’s better if you just change the collisions your self, you get better performance that way.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #11

            @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

            MurtazaM 1 Reply Last reply
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            • Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #12

              Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

              MurtazaM 1 Reply Last reply
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              • RobinsonXR RobinsonX

                @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

                MurtazaM Offline
                MurtazaM Offline
                Murtaza
                Admin
                wrote on last edited by Murtaza
                #13

                @robinsonx said in Stuff to add:

                @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

                We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.

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                • Aidan_FireA Aidan_Fire

                  Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                  MurtazaM Offline
                  MurtazaM Offline
                  Murtaza
                  Admin
                  wrote on last edited by Murtaza
                  #14

                  @aidan-oxley said in Stuff to add:

                  Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

                  We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

                  To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

                  As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

                  Edit:
                  Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24

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                  • SuperSeanS Offline
                    SuperSeanS Offline
                    SuperSean
                    wrote on last edited by
                    #15

                    I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #16

                      @Supersean We can change the shape of the collisions, it's a thing.

                      But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                      SuperSeanS 1 Reply Last reply
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                      • RobinsonXR RobinsonX

                        @Supersean We can change the shape of the collisions, it's a thing.

                        But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                        SuperSeanS Offline
                        SuperSeanS Offline
                        SuperSean
                        wrote on last edited by
                        #17

                        @robinsonx , how do you do that doh? ?🤔?

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                        • KamdroidK Offline
                          KamdroidK Offline
                          Kamdroid
                          wrote on last edited by
                          #18

                          @supersean You should read the documentation, found in the "Learn" tab

                          Read this to see how to edit collisions and other things:
                          Object Properties (Selected Object)

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                          • SuperSeanS Offline
                            SuperSeanS Offline
                            SuperSean
                            wrote on last edited by
                            #19

                            I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down

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                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #20

                              @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                              Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                              Aidan_FireA 1 Reply Last reply
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                              • RobinsonXR RobinsonX

                                @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                                Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by
                                #21

                                @robinsonx Challenge accepted.

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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #22

                                  @Aidan-Oxley 😱

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                                  • SuperSeanS Offline
                                    SuperSeanS Offline
                                    SuperSean
                                    wrote on last edited by
                                    #23

                                    There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))

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                                    • SuperSeanS Offline
                                      SuperSeanS Offline
                                      SuperSean
                                      wrote on last edited by
                                      #24

                                      It will be great for attacking with only 1 sprite

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                                      • MurtazaM Offline
                                        MurtazaM Offline
                                        Murtaza
                                        Admin
                                        wrote on last edited by
                                        #25

                                        You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable

                                        You can also make your object a scenery object.

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                                        • SuperSeanS Offline
                                          SuperSeanS Offline
                                          SuperSean
                                          wrote on last edited by
                                          #26

                                          Hyper coins and custom packs, you get hyper coins by getting your levels featured, liked or get your pack brought. You can create your own pack and sell it for 10 - 50 hyper coins, people can comment on them, and you can edit them, this will be good if you don’t want to make sprites and just buy them. If you buy a pack once, you get it for free the other times. What should the hyper coins look like? δυρεΓ δεαη ουτ!

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