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hyperPad

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  3. hyperPad 1.26 Beta

hyperPad 1.26 Beta

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  • HamedH Hamed

    Pushed up another build. We have a bunch more goals that we added for this update so might take a little bit longer than intended. Please test!

    SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #16

    @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

    1 Reply Last reply
    0
    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #17

      @SplitMindGaming said in 1.26 Beta:

      @Hamed actually thats what that is. Comments attached to collision behaviors will not render the second collision once more. Basically All my behaviors have comments that are attached to them. Hence my entire game is broken at the moment with the current build. I will have to downgrade for now.

      @SplitMindGaming You're going to have to either disconnect the comment behaviours or add new ones. We had to preserve the functionality of existing projects so we deprecated the old comment behaviours. You will need to do this before the final update.

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      • KamdroidK Offline
        KamdroidK Offline
        Kamdroid
        wrote on last edited by
        #18

        @Murtaza @Hamed the hyperPad beta has expired, is it possible to get a new TestFlight link?

        1 Reply Last reply
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        • MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #19

          We're aiming to push out a new beta on Sunday.
          Includes some really cool new features. Render to texture, shaders, and more!

          Jack de WildeJ KamdroidK 2 Replies Last reply
          0
          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #20

            WHAT?!? ALREADY?!?

            Am I dreaming..? 😱

            1 Reply Last reply
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            • MurtazaM Murtaza

              We're aiming to push out a new beta on Sunday.
              Includes some really cool new features. Render to texture, shaders, and more!

              Jack de WildeJ Offline
              Jack de WildeJ Offline
              Jack de Wilde
              wrote on last edited by
              #21

              @Murtaza Render to texture sounds cool, would this be creating a single texture out of multiple game objects?

              1 Reply Last reply
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              • MurtazaM Murtaza

                We're aiming to push out a new beta on Sunday.
                Includes some really cool new features. Render to texture, shaders, and more!

                KamdroidK Offline
                KamdroidK Offline
                Kamdroid
                wrote on last edited by
                #22

                @Murtaza still would be nice for some basic features to be added. Such as, string manipulation behaviours (if contains, split text, regular expressions)

                Also an "evaluate equation" behaviour to dynamically do equations (e.g. 5 + 5 * 2)

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                • HamedH Offline
                  HamedH Offline
                  Hamed
                  Admin
                  wrote on last edited by Hamed
                  #23

                  @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                  Render texture can also be chained with other render textures so you can cascade effects

                  @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                  SplitMindGamingS 1 Reply Last reply
                  0
                  • HamedH Hamed

                    @RobinsonX yes. How it works is you create a “render texture” behaviour. And a draw behaviour where you can draw primitive shapes or stamp an image from a load image behaviour. Then there is an option to choose from a list of effects (shaders)

                    Render texture can also be chained with other render textures so you can cascade effects

                    @Kamdroid yes. We can add string manipulation behaviours not in this beta but the next one sure.

                    SplitMindGamingS Offline
                    SplitMindGamingS Offline
                    SplitMindGaming
                    wrote on last edited by
                    #24

                    Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                    MelideM 1 Reply Last reply
                    1
                    • SplitMindGamingS SplitMindGaming

                      Im waiting for this update also as mine says expired as well. Do we need to re enroll for the beta? Because the app disappeared under my test pilot.

                      MelideM Offline
                      MelideM Offline
                      Melide
                      wrote on last edited by
                      #25

                      @SplitMindGaming I’m waiting too, I guess they will probably send a new link for it

                      1 Reply Last reply
                      0
                      • SplitMindGamingS Offline
                        SplitMindGamingS Offline
                        SplitMindGaming
                        wrote on last edited by
                        #26

                        I just read that the beta was going to be pushed Sunday. Is there a new link we need to download?

                        1 Reply Last reply
                        0
                        • HamedH Offline
                          HamedH Offline
                          Hamed
                          Admin
                          wrote on last edited by
                          #27

                          Hello friends new beta should be up

                          SplitMindGamingS 1 Reply Last reply
                          1
                          • HamedH Hamed

                            Hello friends new beta should be up

                            SplitMindGamingS Offline
                            SplitMindGamingS Offline
                            SplitMindGaming
                            wrote on last edited by
                            #28

                            @Hamed was there any changes made to the “Get Graphic Flip’ and “Set Graphic Flip”? I notice my game mechanics are slightly broken with this new update. My player is no longer flipping to the correct orientation as it was with the previous build.

                            1 Reply Last reply
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                            • HamedH Offline
                              HamedH Offline
                              Hamed
                              Admin
                              wrote on last edited by
                              #29

                              @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                              SplitMindGamingS KamdroidK 2 Replies Last reply
                              0
                              • HamedH Hamed

                                @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                SplitMindGamingS Offline
                                SplitMindGamingS Offline
                                SplitMindGaming
                                wrote on last edited by
                                #30

                                @Hamed hmmm i think it has something to do with the screen touch mechanics. Because i thought it was just the character flip but i notice that certain actions wouldnt play correctly. It played perfect with the last build. I will send you the project to your email.

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                                • HamedH Hamed

                                  @SplitMindGaming we didn't change anything with set Flip, but we did make changes to Animate behaviour. Could that be it?

                                  KamdroidK Offline
                                  KamdroidK Offline
                                  Kamdroid
                                  wrote on last edited by
                                  #31

                                  @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                  RobinsonXR Patrick123P 2 Replies Last reply
                                  0
                                  • KamdroidK Kamdroid

                                    @Hamed can you confirm if "set input field" behaviour exists in the new beta (or was it renamed)? I can't seem to find it anywhere.

                                    RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #32

                                    @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                    It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                    When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                    KamdroidK 1 Reply Last reply
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                                    • RobinsonXR RobinsonX

                                      @Kamdroid 7CB95374-572F-4FA3-973D-62938D0809A7.png

                                      It's not in the behavior list, you press on the green icon next to input fields in behaviors. (In fact, this has been a thing for a long time 😅 probably since the release of hyperPad..)

                                      When you create a change input field, you are given a behavior that changes the inputs of another behavior that you were manipulating.

                                      KamdroidK Offline
                                      KamdroidK Offline
                                      Kamdroid
                                      wrote on last edited by
                                      #33

                                      @RobinsonX thanks. In the past I've always just used get and set attributes, I had no idea

                                      1 Reply Last reply
                                      1
                                      • KamdroidK Offline
                                        KamdroidK Offline
                                        Kamdroid
                                        wrote on last edited by
                                        #34

                                        @Murtaza @Hamed I sent you an email a few days ago, but if you didn't get it:

                                        Can you make a TestFlight version which is just the stable version of hyperPad with the bug fix for iPad Pro UI/global layer positioning bug (so people without beta can play my projects)

                                        That's the only reason I'm stuck using the beta, but it means I can't release or update any projects since most people don't use the beta.

                                        1 Reply Last reply
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                                        • HamedH Offline
                                          HamedH Offline
                                          Hamed
                                          Admin
                                          wrote on last edited by
                                          #35

                                          @Kamdroid No because there are still some experimental things that some of the key fixes depend on. Unfortunately, needs to be part of the same build :(

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