• I was wrong about broadcast message on a loop!

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  • Colab Request: Similar to Shadowrun: Dragonfall

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    MurtazaM
    @Kamdroid said in Colab Request: Similar to Shadowrun: Dragonfall: @Thecheater887 You could still make smaller games. This is key here. Before making an MMORPG, make pong.
  • How to rotate in a loop?

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    Jack8680J
    @Deeeds it rotates 5 times because it's multiplying the last value of the loop index by 5 and rotating all of that at once. I forgot to reply here back then; the loop is basically doing nothing here.
  • Reply to reviews

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  • Username?

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    iTap DevelopmentI
    @GameCRAZY 🤣🤣🤣
  • Augmented Reality with Hyperpad?

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    MurtazaM
    @Aidan-Oxley Yes and no. That's sort of like saying you can make a 3D object in hyperPad. Sure, it's possible and has been done, but it's a lot more complicated to make a real 3D game. Similar concept here.
  • HyperPad Vector Sprite Designer?

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    MurtazaM
    While it would be really cool to have a built in sprite/image editor, we just don't have the resources to incorporate that. And even though inkscape is open source, it's unfortunately not as simple as just including it as part of hyperPad. Right now our focus is purely on the app/game creation side, and leaving the graphic creation to the tools with teams better suited for the task.
  • Vector version of Platformer Starter?

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    MurtazaM
    We didn't make the artwork so we don't have the vectors. You can view the original artists site here: https://kenney.nl/assets he has the assets downloadable for free (but not modified for hyperPad). I'm not sure if he includes the vectors or not.
  • Question about Spritesheets

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    MurtazaM
    I wouldn't use that spritesheet. First of all, I don't think it's the real sprite sheet. I think it is just an example of what's included in the art pack. That's why the background is not transparent. Typically with sprite sheets there should be a accompanying meta data file that tell the game engine the location of each tile on the sheet. Since I'm guessing this is just a generic image, it wouldn't include that metadata file. And more importantly, it most likely wouldn't be a spritesheet compatible with hyperPad any ways. hyperPad uses sprite sheets and metadata plist files compatible with Cocos2D. So anything for cocos2D should work with hyperPad. The good news is, you can find most, if not all of those tiles in their original format on the original creators web site: https://kenney.nl/assets We use Kenney's stuff for hyperPad because it's awesome and versatile :).
  • Runing HyperPad projects on pc

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    DGames135D
    Sadly for me I live in a zero gravity area and many attempts at sticking the iPad on the pc screen have failed. So I thought that there may be some gases that might cause the problem so I decided to remove some. After renoving most gases I came to a conclusion that the gas that was causin the problem was oxygen so I instantly began to remove it. Surprisingly it worked but not as expected as the lack of oxygen does not allow me to ...
  • Privare forum posts

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    MurtazaM
    We can't really make a private section for you to control. What I mean is if we make a private section for users to beta test games, and we invite the hyperPad users. Then this is no longer private since all the hyperPad users can see it. The only reason why it works for the hyperPad Beta section is because we have admin access to the entire forum. Unfortunately it's not possible to do what you're asking. You can use the WIP/Showcase section, then copy the email link that hyperPad generates when you chose mail sharing.
  • Android version of Hyperpad?

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    MurtazaM
    There is no android version of hyperPad. We'd like to have one available one day. But it's not something we're working on right now.
  • Pause behavior chat. Is it coming back?

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    MurtazaM
    Answered this question to your email. But I'll copy the answer here incase anyone else also wanted to know. We actually have that still but it's slightly different (and more powerful). Instead of just pause game we have a behaviour called "load overlay". Use this behaviour and simply load up the procreated "pause" overlay. This will pause your game and bring up the pause menu. The benifit of this new system is that you can make and customize the overlays to suite your needs. If you open the project menu (three horizontal lines in the corner) you will see all of your scenes, and overlays. Simply switch the the pause overlay and you can modify it like you would a scene. You can learn more about overlays in our manual.
  • Games you should check out that don't get enough attention.

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    F
    I think I've come to realise that everyone's games currently put onto the Hyperpad store (recently) aren't offering gameplay that is engaging or really enticing to the player. Thus people don't know what kind of feedback to give. In order to receive attention and feedback you need to make your game larger. Give the players something to try and achieve. But when I say achieve, I mean like an 'end' to a game. Not just "Hey, try get 4,000 score". I'm going to begin Development on a large game as my previous post explained with a group of developers. Hopefully it will turn out great and offer very fun gameplay :)
  • Group Project, Spelunky Recreation

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    F
    @T-Studios That sounds awesome! I'll send you think the link to the Discord Group in a Private Message.
  • This topic is deleted!

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  • Ball! On App Store!

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  • Returning after a while of inactivity....

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    DGames135D
    Welcome back
  • Bunny found in HTML

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    DGames135D
    No comment
  • What's That Button Do? available on App Store

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    ThisT
    @GameCRAZY Yeah, there's not much replay value for adults or older kids, but I've found that preschool age kids like playing it repeatedly. They just like pushing buttons over and over again. Thanks!