• This topic is deleted!

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  • Can you accomplish an "infinite swipe feed"?

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    iTap DevelopmentI
    @aidan-oxley oh ok, I should have tried that lol
  • (Forum Suggestion) Add Bug report forum subsections

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    @thecheater887 YESS!!! And, add "Fixed but pending release..." With an estimate of release date.
  • Breaking hyperPad

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    @itap-development it should be a thing. DragSelect, Copy... Paste. Plus Functions Plus References Plus Undo Getting off beaten horse. Hopping onto flogged dog.
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  • Your games on Gamepress

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    Andrey GhostA
    @aidan-oxley I have a tendency to remember small details from the far past while forgetting everything else in present C:
  • Drawing with behavior links in hyperPad

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    iTap DevelopmentI
    @andrey-ghost exactly! Everyone needs a good break now and then!
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  • Last and final post...

    Moved
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    @murtaza Noted.
  • Best way to make functions?

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    RyanAndChadR
    good pun!!!! @Deeeds not intended
  • HURRAY!

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  • There should be a "when score reaches" tab

    help add idea
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    MurtazaM
    Have you seen this? https://hyperpad.zendesk.com/hc/en-us/articles/202467445-Sharing-Values-Between-Behaviors You can output the score to an IF. then the IF behaviour will check if it reaches your desired score. That being said, The Add To Score behaviour has all of this built in. It will trigger an event when your score reaches a specified number. https://hyperpad.zendesk.com/hc/en-us/articles/115003205326-Add-to-Score So, on the add to score properties there is a field that says "Event when score reaches". Make that 11. Then connect a Save behaviour to that. And it will save when the score reaches 11.
  • Road Map

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    Can we not?
  • Collaboration

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    iTap DevelopmentI
    @GameCRAZY yep😕😄
  • Weird!

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    iTap DevelopmentI
    @Aidan-Oxley my 45 (or 44.999985) was a wall and the 0° fell onto it.
  • I was wrong about broadcast message on a loop!

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  • Colab Request: Similar to Shadowrun: Dragonfall

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    MurtazaM
    @Kamdroid said in Colab Request: Similar to Shadowrun: Dragonfall: @Thecheater887 You could still make smaller games. This is key here. Before making an MMORPG, make pong.
  • How to rotate in a loop?

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    Jack de WildeJ
    @Deeeds it rotates 5 times because it's multiplying the last value of the loop index by 5 and rotating all of that at once. I forgot to reply here back then; the loop is basically doing nothing here.
  • Reply to reviews

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  • Username?

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    iTap DevelopmentI
    @GameCRAZY 🤣🤣🤣