• Command Forces Map Preview

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  • Command Forces Different Game Modes

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  • An unfortunate goodbye/inactivity

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    MurtazaM
    Sorry to see you go! You've been a part of the community for a long time, so hopefully you can find some time to pay us a visit :). Also sorry that you're feeling discouraged on waiting for new features. We have a release cycle of 4-5 months for major release updates. We do this for a few reasons. Users don't update as often when we do quicker updates. They often skip updates. This causes major issues, or false bug reports and slows down our progress and also makes them have a bad experience since they're having bugs that have been fixed. If we do major feature changes very quickly, this could potentially cause issues with existing projects. As you all have probably realized when creating your own projects, fixing one bug or adding a new feature adds 10 more bugs ;). While the hub and public facing part of hyperPad is in-active, we do have schools and "pro" developers that require this type of stability. Sudden changes are bad for these users, and since this is where the majority of our use-base sits, we have to cater to their needs. Most often there are work arounds for bugs. For any bugs that are critical, we usually release an update a month after the "big one". And then subsequent critical bug fixes after that.... As long as they are reported. We have a major problem where a lot of bugs do not get reported. Now, that being said there have been major underlying changes with the hyperPad behaviour system (as you've noticed). We've shifted from developing major features to developing tentpole functions that will support the future. This means we're building the core support and functionality. While it's not pretty, it does make the behaviour system more robust. By adding things like arrays, dictionaries, object references, and attributes we've opened the the behaviour system to be extremely powerful. You may not realize it, but you now have the freedom and power to create almost anything in hyperPad (sometimes a bit tedious, I know!) For example, while developing some of these features, one of our previous engineers essentially created a behaviour system within hyperPad.... Once these tent pole features are in place, we'll focus on simplifying them and making them more accessible. This means adding things like functions, robust sharing and collaboration. Any ways, I don't want to make excuses (we know we've been slow, especially with the last update), or change focus on your post. It was great having you part of the community, and we really do hope you pay us a visit from time to time!
  • Let us change forum avatars

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    KamdroidK
    Thanks 😁
  • Wizarding World Fan Club

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  • AI group

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  • Game Team

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    SuperSeanS
    Yes, I want to make a game called “stick tales”, in it ur a stick man that has a character editor and he is a playable Ragdoll with a sword/gun ect. You can help with saving. :)
  • Idea for HyperPads next update: Achievement System

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    SonicKid7S
    Oh cool!
  • Mouse support on hyperpad!

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    MurtazaM
    @bd-studios We didn't change anything. This is most likely a change to how Apple does memory management and multi tasking.
  • Fine, here’s an ACTUAL guide on how to beat 15/20 Mode.

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  • This topic is deleted!

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  • UNCN 2 IS OUT!

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    SonicKid7S
    Nevermind, I already did it.
  • This topic is deleted!

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  • This topic is deleted!

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  • So...

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    Aidan_FireA
    All I've been doing with hyperPad is checking the forums/hub almost every day to see if anyone else is doing anything 😛. Not actually working on any projects, I keep stopping and starting with my main project hard to find motivation for it.
  • How do I get HyperPad on PC?

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    MurtazaM
    Yup hyperPad is an iPad only app (thats were the PAD comes from ;) ) That being said, Apple is working on something that makes it easier for ios devs to port their apps to mac. So once these tools become available, we'll look into whats needed and maybe hyperPad will also be available for mac. @angilina009 the new iPad mini that Apple just released is very powerful and a great way to run hyperPad ;)
  • This topic is deleted!

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  • Some fantasy game assets

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    MurtazaM
    Yeah most of the assets are just PNGs, so you can import them into hyperPad easily!
  • This app crashes way too often... :/

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    RobinsonXR
    Been having the same problems 😬 and I found it that the crashes are due to my global objects, either it's too many objects or it's the way the behaviors are connected as Hamed suggested.
  • Feature Request

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    HamedH
    @aidan-oxley said in Feature Request: Just went and played around with physics, iterations seems to be the main changer of squishyness, but refresh rate also had some effect on the actual physics and lowering it did seem to make physics a little squishier I think (higher refresh rate caused more violent physics explosions when I packed too many objects into a small area). #of physics iterations is how many times physics calculations are completed per frame Refresh rate is how many frames there are per second. They can both control the "squishiness"