Skip to content

Bug Reports

325 Topics 1.8k Posts

Find a bug with hyperPad? Let us know here!

Subcategories


  • These are reported bugs that have been fixed

    71 499
    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

    27 129
    27 Topics
    129 Posts
    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

    24 205
    24 Topics
    205 Posts
    MurtazaM
    @Alexwolf01 said: The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying. You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated. But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
  • Touch Behaviours output weird values

    4
    0 Votes
    4 Posts
    906 Views
    RobinsonXR
    But for the behaviors where they can be triggered anytime, their dt values can vary. 🤷‍♂️
  • Arrays being silly with too many values

    2
    0 Votes
    2 Posts
    609 Views
    RobinsonXR
    Oh I see.. I had this happen before. The input fields are being recycled when scrolling up and down, it's just that they're not getting updated by dynamic input fields.
  • Duplicated Socket Events

    3
    1 Votes
    3 Posts
    954 Views
    RobinsonXR
    In the image above, the score would increase by 2 each time instead of 1.
  • Play animation

    1
    0 Votes
    1 Posts
    449 Views
    No one has replied
  • This topic is deleted!

    13
    0 Votes
    13 Posts
    56 Views
  • This topic is deleted!

    2
    0 Votes
    2 Posts
    5 Views
  • Minor bug: bottom bar looks strange

    5
    1 Votes
    5 Posts
    1k Views
    MurtazaM
    Yeah this is an iOS12 issue.
  • Corrupt Project?

    2
    0 Votes
    2 Posts
    623 Views
    MelideM
    @Jack8680 Using hyperPad offline in the past got me this sort of error message. Specially creating new project being offline, that kinda suck if you really put a lot of work on it. Try sending it to the hyperPad mail support: contact@hyperpad.com
  • Hub comment replies not displaying correctly

    6
    0 Votes
    6 Posts
    2k Views
    RobinsonXR
    Some progress is better than none. 🤷‍♂️
  • No collisions on clones

    2
    0 Votes
    2 Posts
    638 Views
    HamedH
    @Epicmametchi said in No collisions on clones: Clones of objects having no collision, I tried making a tower defense game but the clones have no collisions. @Epicmametchi is your object a wall object or scenery object?
  • This topic is deleted!

    0
    0 Votes
    0 Posts
    1 Views
    No one has replied
  • This topic is deleted!

    2
    0 Votes
    2 Posts
    38 Views
    No one has replied
  • [MUST READ] Bug Reporting Guide

    1
    2 Votes
    1 Posts
    1k Views
    No one has replied
  • Spring Attach Problems

    1
    0 Votes
    1 Posts
    600 Views
    No one has replied
  • Label Text Area “blackout”

    1
    2 Votes
    1 Posts
    778 Views
    No one has replied
  • Hyperpad sometimes creates objects that aren't actually there.

    1
    0 Votes
    1 Posts
    847 Views
    No one has replied
  • When updating project in Hub, last screenshot becomes first

    1
    0 Votes
    1 Posts
    706 Views
    No one has replied
  • Solidity doesn’t occur while offender is moving via “move”

    12
    0 Votes
    12 Posts
    4k Views
    MurtazaM
    I haven't had a chance to check the project out yet. But I can't quite understand what you're saying the issue is. In the global properties we have 2 settings, physics refresh rate, and physics iterations. These basically calculate how much physics calculations happen, and determine the "precision". This can remove that "jelly" like feeling. But it does come at a performance cost.
  • Minor render issue

    1
    0 Votes
    1 Posts
    721 Views
    No one has replied
  • [Project Linked] Spawned Objects not behaving the same as parent

    Unsolved
    3
    0 Votes
    3 Posts
    1k Views
    T
    @jack8680 We have a winner! Worked like a charm.