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  • These are reported bugs that have been fixed

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    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

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    27 Topics
    129 Posts
    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

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    MurtazaM
    @Alexwolf01 said: The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying. You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated. But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
  • Behaviors in disabled objects

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    HamedH
    @bosswave I think only "Timed" behaviours are disabled but everything else is instantaneous. Unless you're triggering the behaviours manually, then I think it doesn't care if the object is disabled. e.g send/receive behaviours are still able to work. Unless everyone thinks that you shouldn't be able to do that. What we can do is deprecate disable / enable object to make it disable everything
  • Viewer app issues

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    MurtazaM
    Yup, there is only a beta of the creator right now. Viewer app is a stripped down hyperPad, so when it comes time to release we build i based off the core hyperPad version. When the beta is over and the final release is available, we then build a new version of the viewer based on the latest hyperPad version.
  • Preloading Scenes lead to a black background

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    SplitMindGamingS
    @EpicCakeGameMaker yes there is something iffy with the preload behavior. I didnt experience the black screen but there are times it would behave oddly such as start the scene with no animations moving at all and glitchy. This is also with refresh on. I ended up ditching the behavior all together.
  • Touch Behaviours output weird values

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    RobinsonXR
    But for the behaviors where they can be triggered anytime, their dt values can vary. 🤷‍♂️
  • Arrays being silly with too many values

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    RobinsonXR
    Oh I see.. I had this happen before. The input fields are being recycled when scrolling up and down, it's just that they're not getting updated by dynamic input fields.
  • Duplicated Socket Events

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    RobinsonXR
    In the image above, the score would increase by 2 each time instead of 1.
  • Play animation

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  • This topic is deleted!

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  • This topic is deleted!

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  • Minor bug: bottom bar looks strange

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    MurtazaM
    Yeah this is an iOS12 issue.
  • Corrupt Project?

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    MelideM
    @Jack8680 Using hyperPad offline in the past got me this sort of error message. Specially creating new project being offline, that kinda suck if you really put a lot of work on it. Try sending it to the hyperPad mail support: contact@hyperpad.com
  • Hub comment replies not displaying correctly

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    RobinsonXR
    Some progress is better than none. 🤷‍♂️
  • No collisions on clones

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    HamedH
    @Epicmametchi said in No collisions on clones: Clones of objects having no collision, I tried making a tower defense game but the clones have no collisions. @Epicmametchi is your object a wall object or scenery object?
  • This topic is deleted!

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  • This topic is deleted!

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  • [MUST READ] Bug Reporting Guide

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  • Spring Attach Problems

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  • Label Text Area “blackout”

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  • Hyperpad sometimes creates objects that aren't actually there.

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  • When updating project in Hub, last screenshot becomes first

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