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    Topics created by DGames135

    • DGames135D

      Where we came from...

      General Discussion
      • • • DGames135
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      RobinsonXR

      Wowies, stories are very motivative...

      Keeping mine a bit short..

      Started learning basic coding at Elementary school, wanted to do some at home since it seemed fun, downloaded gamepress and experimented with behaviors, then HyperPad came by and I installed it. And here I am, doing whatever, having fun. :)

    • DGames135D

      Copies of object that can’t be deleted

      Help and Support
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      DGames135D

      @Aidan-Oxley I did it when it first happened but nothing changed and now when I say this I went back to it and it somehow was fixed. Maybe it was because I restarted my iPad and not hyperPad. Lol thanks anyway.

    • DGames135D

      Always on feature

      Comments & Feedback
      • • • DGames135
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      iTap DevelopmentI

      @Murtaza I think on one of the previous versions of this beta it stopped, but then on one of the recent ones it came back.... if that helps🤷‍♂️

    • DGames135D

      Runing HyperPad projects on pc

      General Discussion
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      DGames135D

      Sadly for me I live in a zero gravity area and many attempts at sticking the iPad on the pc screen have failed. So I thought that there may be some gases that might cause the problem so I decided to remove some. After renoving most gases I came to a conclusion that the gas that was causin the problem was oxygen so I instantly began to remove it. Surprisingly it worked but not as expected as the lack of oxygen does not allow me to ...

    • DGames135D

      Privare forum posts

      General Discussion
      • • • DGames135
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      MurtazaM

      We can't really make a private section for you to control.

      What I mean is if we make a private section for users to beta test games, and we invite the hyperPad users. Then this is no longer private since all the hyperPad users can see it.

      The only reason why it works for the hyperPad Beta section is because we have admin access to the entire forum. Unfortunately it's not possible to do what you're asking.

      You can use the WIP/Showcase section, then copy the email link that hyperPad generates when you chose mail sharing.

    • DGames135D

      Developer tier lost

      Help and Support
      • • • DGames135
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      DGames135D

      @Evolution Last time I tried to downgrade I had to take my iPad to the apple store. Also I’m using public beta so it should be alright

    • DGames135D

      How to ger blur effect?

      Help and Support
      • • • DGames135
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      MurtazaM

      @Evolution
      Lighting is one type of shader (which we're adding hopefully in the next version)

      But shaders can do all sorts of cool effects. Blur being one of them :).

    • DGames135D

      Switch

      WIP and Showcase
      • • • DGames135
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      CAnesiaC

      Congrats on the work!
      ups: really love the idea, the OWL looks good, stealth/run with a twist id pay and play, love the font you use.
      (what is the font ?)
      downs: the particles effects give the impression that they are not used for the right purpose (i would refine them or skip and replace them), the OWL is too crowded with lines, the main character I would do it more pointy and not so round, no parallax used ...

      Any way I do like the idea of it a lot.

    • DGames135D

      Teaser...

      WIP and Showcase
      • • • DGames135
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      DGames135D

      Quick Update: Sorry but I don't know how to say this but my iPad is currently frozen and have to get it repaired (Long story short I updated to ios11 beta 1 and it made my iPad really laggy so I tried to downgrade back to ios 10 but somehow my laptop messed up )
      If you actually care sorry about these teasers I'm sorry but if not sorry for wasting your time

      P.S: I am currently posting from my phone so don't ask how did I post

    • DGames135D

      Setting particles to black makes them dissepear

      Help and Support
      • • • DGames135
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      Aidan_FireA

      Ohh I see, it's because particles apply an additive effect, and black is actually like a colour of zero, so it's basically adding zero to all colours it goes on top of which ends up doing nothing. Try changing the mode to either subtractive or normal.

    • DGames135D

      Hyperpad stops music

      Help and Support
      • • • DGames135
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      Cryptic Level StudiosC

      This works for me: if you're using headphones/earbuds with attached volume control, play/pause bottons . . .

      Completely exit out of HyperPad and make sure it's gone from previously opened apps. Start playing whatever music you want to play. While music is playing, open HyperPad app. HyperPad should stop the music. When this happens, just wait about 2-3 seconds and press the play button attached to your headphones/earbuds.

      This works for me every time.

    • DGames135D

      Particle Tornado

      Help and Support
      • • • DGames135
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      GameCRAZYG

      @Jack8680 That is great!

    • DGames135D

      Editing in all scenes

      Help and Support
      • • • DGames135
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      DGames135D

      @Murtaza I think the logic of the character is the too complicated ro be conected by bundles.
      0_1490079507771_IMG_3954.PNG
      The main question was that if I duplicate a scene with the mirrored character will it still have the mirror effect?

    • DGames135D

      Video player

      Comments & Feedback
      • • • DGames135
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      HamedH

      @Murtaza said in Video player:

      If you're just using the Play animation behaviour and adding each image individually from the asset library you may notice some performance improvements. What happens is instead of loading each image into memory one by one when needed, it will load the entire sprite sheet at the beginning of the level load.
      This increase load times, but decreases any performance hiccups

      This is mostly true, but having it not but a single image is better. It takes up less memory when it is setup as a sprite sheet (I forget what we call this in the asset library... i think its an animation?) because there are optimizations in place to use as much space as possible.

    • DGames135D

      Unsolved Enermy health bar

      Help and Support
      • • • DGames135
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      Aidan_FireA

      @DGames135 If you can't figure it out, you can just try to copy it behaviour for behaviour. All the combine text does is combines the words Xposition, Yposition or Health with its ID, all the spawning does is adds 1 to the ID attribute then spawns an enemy and a health bar to go with it.

    • DGames135D

      Can,t log in on browser

      Help and Support
      • • • DGames135
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      HamedH

      unfortunately, our url is a little bit messed up right now.

      To login, you need to use https://www.hyperpad.com

    • DGames135D

      Multi select(grab) bug

      Bug Reports
      • • • DGames135
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      No one has replied

    • DGames135D

      Unsolved Targeting system

      Help and Support
      • • • DGames135
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      Jack8680J

      @DGames135 you could use calculate direction to work out the direction of the target and then change the angle of the shoot to that direction.

    • DGames135D

      Does slowing down a game make it run better

      Help and Support
      • • • DGames135
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      TutorialDoctorT

      It appears this behavior is for a fast-forward or slow-motion effect. And I didn't even know it existed until now. COOL! Playing the game with Show FPS enabled it doesn't seem to affect the frame-rate .

    • DGames135D

      Unsolved Atributes

      Help and Support
      • • • DGames135
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      MurtazaM

      To address your original question, no it doesn't give it the same behaviours.

      Attributes are sort of like box containers. They're another way of storing data. BUT the key difference is using the GET attribute or SET attribute you can find out about a value from another object.

      Say you have a game where you have some enemies, each with their own health.
      Before attributes you would have a complicated way of handling the logic because it wasn't so easy to get each enemies health. You would either need to have all your attack logic on each object, use send/receive message, or do other messy things. Now every object can share it's health with any other object in the scene.

      So essentially, attributes are a way for objects to tell other objects about them self.

      Another example is the built in physics behaviours, each object has a gravity, mass, etc. These are attributes predefined by hyperPad. We have "Set Gravity" and "Get Gravity" and you can do that to any object in your scene.
      But with attributes you can do things like "Get bannanas" Or "get sdgldfjkgjldkfgsd" what ever you want. Now what you do with those heavily depends on the rest of your behaviours.