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hyperPad

hyperPad Forum

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Stuff to add

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  • RobinsonXR Offline
    RobinsonXR Offline
    RobinsonX
    wrote on last edited by
    #11

    @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

    MurtazaM 1 Reply Last reply
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    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #12

      Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

      MurtazaM 1 Reply Last reply
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      • RobinsonXR RobinsonX

        @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

        MurtazaM Online
        MurtazaM Online
        Murtaza
        Admin
        wrote on last edited by Murtaza
        #13

        @robinsonx said in Stuff to add:

        @Murtaza I'm just curious about the date of the next update... When's the predicted release date? It's been a while since the last update. 😬

        We're working on two updates simultaneously. The first one should be out soon, we're doing some private beta testing now. It's more of a bug fix update and a few changes to behaviours Will do a public beta test this week (maybe today?) So if you guys want part of that keep an eye out.

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        • Aidan_FireA Aidan_Fire

          Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

          MurtazaM Online
          MurtazaM Online
          Murtaza
          Admin
          wrote on last edited by Murtaza
          #14

          @aidan-oxley said in Stuff to add:

          Also a question about updates, would it be better to have more frequent but smaller updates rather than the rare but big updates you do now? I feel like you might get less of the problem where people don't do much because they are waiting for the next big update, maybe because we don't want to make stuff just to have to remake it when update comes out because the old logic doesn't work or there's something better. And maybe smaller updates would have less chances of things going wrong perhaps?

          We've tried this before. The issue is people just stop updating. When the updates are too frequent a lot of people start skipping them and we have a lot of bug reports that were fixed, or they cant access hub and complain.

          To be honest though, the 1.24 update is about 3 months behind. It was supposed to be out a long time ago, but we got caught up with other issues and the hub so its been delayed. :(

          As for updates breaking previous projects, this shouldn't be the case. We try to avoid this as much as possible (often why it takes a while for an update!). If that happens then report it as a bug.

          Edit:
          Another issue that I forgot to mention is that Google change the way Ads and Analytics work. So to continue supporting these we need to make changes and wait for their response. I think we're now ready to move forward so this should hopefully be the last hurdle for 1.24

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          • SuperSeanS Offline
            SuperSeanS Offline
            SuperSean
            wrote on last edited by
            #15

            I also have an idea for hit boxes, tap the hit box editor button in the edit object thing ant then you can change the shape of the hit box and you can add multiple hit boxes for 1 object! 😛 alt text

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #16

              @Supersean We can change the shape of the collisions, it's a thing.

              But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

              SuperSeanS 1 Reply Last reply
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              • RobinsonXR RobinsonX

                @Supersean We can change the shape of the collisions, it's a thing.

                But having multiple colliders for a single object will be useful! (Especially in 2D Platform Games)

                SuperSeanS Offline
                SuperSeanS Offline
                SuperSean
                wrote on last edited by
                #17

                @robinsonx , how do you do that doh? ?🤔?

                1 Reply Last reply
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                • KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #18

                  @supersean You should read the documentation, found in the "Learn" tab

                  Read this to see how to edit collisions and other things:
                  Object Properties (Selected Object)

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                  • SuperSeanS Offline
                    SuperSeanS Offline
                    SuperSean
                    wrote on last edited by
                    #19

                    I also have an idea for 3D mode and you make the sprites with makers empire, 3d paint, ect and you can make the camera move left, right AND up ‘n’ down

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #20

                      @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                      Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                      Aidan_FireA 1 Reply Last reply
                      0
                      • RobinsonXR RobinsonX

                        @Supersean 3D would be cool to see, but do you think it would be easy to make a 3D game?

                        Besides, I'm not sure if our devices can handle it. It already lags just on 2D...

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #21

                        @robinsonx Challenge accepted.

                        1 Reply Last reply
                        0
                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #22

                          @Aidan-Oxley 😱

                          1 Reply Last reply
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                          • SuperSeanS Offline
                            SuperSeanS Offline
                            SuperSean
                            wrote on last edited by
                            #23

                            There should be a behaviour in the “transform” tab that lets you edit the Collider, in the collider editor, it will show the object that has the collider that’s getting edited, and it will have an option for “Turn of colliders” hope u like my idea! :))))))

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                            • SuperSeanS Offline
                              SuperSeanS Offline
                              SuperSean
                              wrote on last edited by
                              #24

                              It will be great for attacking with only 1 sprite

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                              • MurtazaM Online
                                MurtazaM Online
                                Murtaza
                                Admin
                                wrote on last edited by
                                #25

                                You can already turn off collisions. One way is to use the make passible behaviour https://hyperpad.zendesk.com/hc/en-us/articles/360016443571-Make-Passable

                                You can also make your object a scenery object.

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                                • SuperSeanS Offline
                                  SuperSeanS Offline
                                  SuperSean
                                  wrote on last edited by
                                  #26

                                  Hyper coins and custom packs, you get hyper coins by getting your levels featured, liked or get your pack brought. You can create your own pack and sell it for 10 - 50 hyper coins, people can comment on them, and you can edit them, this will be good if you don’t want to make sprites and just buy them. If you buy a pack once, you get it for free the other times. What should the hyper coins look like? δυρεΓ δεαη ουτ!

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                                  • MurtazaM Online
                                    MurtazaM Online
                                    Murtaza
                                    Admin
                                    wrote on last edited by
                                    #27

                                    A lot of this is planned already :)

                                    1 Reply Last reply
                                    0
                                    • SuperSeanS Offline
                                      SuperSeanS Offline
                                      SuperSean
                                      wrote on last edited by
                                      #28

                                      Sprite masks

                                      MurtazaM 1 Reply Last reply
                                      0
                                      • SuperSeanS SuperSean

                                        Sprite masks

                                        MurtazaM Online
                                        MurtazaM Online
                                        Murtaza
                                        Admin
                                        wrote on last edited by
                                        #29

                                        @SuperSean we'll be adding masking (per layer) in the same update that includes the lighting effects.

                                        1 Reply Last reply
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                                        • SuperSeanS Offline
                                          SuperSeanS Offline
                                          SuperSean
                                          wrote on last edited by
                                          #30

                                          Team development, work as a team to make games. 1. Follow somebody. 2. Send them a request to help you. 3. Make! The shall be a chat for talking to each over for ideas

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