@deeeds said in Delete tags and use them only in one scene:
@gamecrazy prob 2 bz bc tradn
Or you know. Busy coding. (Actually don't even know what you're trying to say?)
Honestly, any date @hamed gives should be ignored. He's not the best when it comes to estimating times.
After much demand, we've extended the challenge.
We will now be accepting submissions until the end of November!
Remember submit early so you can get feedback from the community and improve your project. Plus gives you more time to get likes which will be used to select the winners!
@SplitMindGaming Each single particle (as in one of the objects making up the particle animation) causes way less lag than actual objects, otherwise the same rules apply to particles, more particles or bigger particles will cause more lag.
@aPaperWeight I haven't worked on that yet, but the idea is you can use Receive Message Behaviors to trigger behaviors when a key is pressed. For example, onKeyPress a will trigger when a is pressed. You could also do onKeyPress where it will handle every keyboard input instead of one single key.
@Hamed Thanks for this insight! I used a Pin connection, but it's kind of wonky. Spins when it shouldn't and locking rotation ranges doesn't work properly. The motor, also, is weird, simply acting like a weld rather than as a motor.
@DGames135 If you can't figure it out, you can just try to copy it behaviour for behaviour. All the combine text does is combines the words Xposition, Yposition or Health with its ID, all the spawning does is adds 1 to the ID attribute then spawns an enemy and a health bar to go with it.
I don't think there is a bug here, at least not with move screen. It looks like something
could be interrupting your wait. Or for some reason it doesn't reach the move Screen.
As a test. What happens if instead of move screen you put an add to score behaviour. If the "score" is more than one. Then that means something is triggering your behaviour multiple times and interrupting the potential screen movement.
@SuperSean nah no one cares about us :P. Just kidding there are some on the App Store that I have played that were made in hyperPad by Hasan but I don't remember what they are called and I don't know if they are still there.
@Kamdroid Yes, you've got that right. I think Codea might be able to export to Mac and Apple TV as well as iOS, but haven't used it for a while. I used to like browsing its documentation and trying out things that caught my eye. It's an incredibly polished piece of work. Two Australians, I believe.
I am a big fan of Minecraft, but I don't take graphics or sounds into consideration.
If you were me, the TNT would look similar.
What other designs would've the TNT have?
Circles won't work... And grenades...