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hyperPad

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  3. RobinsonX (Game ChangeLogs)

RobinsonX (Game ChangeLogs)

Scheduled Pinned Locked Moved WIP and Showcase
245 Posts 17 Posters 307.5k Views 5 Watching
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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #190

    Nice paralaxing effect!

    1 Reply Last reply
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    • RobinsonXR Offline
      RobinsonXR Offline
      RobinsonX
      wrote on last edited by
      #191

      EA434B5F-BFCA-4DE7-BD06-6461E1034E9A.png

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      0
      • RobinsonXR Offline
        RobinsonXR Offline
        RobinsonX
        wrote on last edited by
        #192

        Added in sound effects. There is also daily bonus for logging in each day and your avatar is now visible in the lobby.

        (Though, please note that accounts do not exist yet.)

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        • RobinsonXR Offline
          RobinsonXR Offline
          RobinsonX
          wrote on last edited by
          #193

          Taking my time, slow and cool.

          I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.

          You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
          The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)

          The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.

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          • RobinsonXR Offline
            RobinsonXR Offline
            RobinsonX
            wrote on last edited by
            #194

            2D7161CD-1B28-4348-9942-E49FA5390999.jpeg
            Raycasting? Check. Bullet look like lasers.


            (Didn't take as long as I expected... and it's incredibly smooth! 😱)

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            • RobinsonXR Offline
              RobinsonXR Offline
              RobinsonX
              wrote on last edited by
              #195

              B34FB890-E23F-4CF7-A4F5-612ACCE99602.png

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              • KamdroidK Offline
                KamdroidK Offline
                Kamdroid
                wrote on last edited by
                #196

                You're always pushing the boundaries of hyperPad, great work. You're definitely going to be an amazing game developer.

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                1
                • RobinsonXR Offline
                  RobinsonXR Offline
                  RobinsonX
                  wrote on last edited by
                  #197

                  @Kamdroid Thank you! I can't guarantee that the weapon creator would become a feature, maybe it would be a simple weapon modifier instead of a complete editor.

                  Though, if it were to become a feature, this is what it may look like.

                  1E11EDC0-1FA1-4628-93E1-39BF6A2C983E.png

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                  • RobinsonXR Offline
                    RobinsonXR Offline
                    RobinsonX
                    wrote on last edited by
                    #198


                    I know, it looks framey. I'll try to optimize it as much as possible. This is just an insight of what things would look like.

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                    • RobinsonXR Offline
                      RobinsonXR Offline
                      RobinsonX
                      wrote on last edited by
                      #199

                      Besides, it's not like there would be 10 players in one lobby... I'll probably cap it at 6. 3 players on 2 teams.

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                      • RobinsonXR Offline
                        RobinsonXR Offline
                        RobinsonX
                        wrote on last edited by
                        #200

                        803DCA8C-150D-4899-952D-17132968F93B.gif

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                        • RobinsonXR Offline
                          RobinsonXR Offline
                          RobinsonX
                          wrote on last edited by
                          #201

                          67612A74-CCD0-4166-A145-E21E7DAB624C.gif

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                          • RobinsonXR Offline
                            RobinsonXR Offline
                            RobinsonX
                            wrote on last edited by
                            #202

                            EE3B8FE8-72A2-4076-9CC8-F7B8DBB19287.png

                            Ehhhhh... I need to calm things down.

                            1 Reply Last reply
                            0
                            • RobinsonXR Offline
                              RobinsonXR Offline
                              RobinsonX
                              wrote on last edited by
                              #203

                              4C0843D5-A41B-46A9-BC46-05D0EC0530F7.png

                              Working on the UI. 👍

                              1 Reply Last reply
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                              • RobinsonXR Offline
                                RobinsonXR Offline
                                RobinsonX
                                wrote on last edited by
                                #204

                                55158089-85FD-43BF-A5EB-D1505AA7F6F4.png
                                Check out my submission to the Halloween Game Jam! It's currently a W.I.P, need some work and suggestions from users. 👍

                                1 Reply Last reply
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                                • RobinsonXR Offline
                                  RobinsonXR Offline
                                  RobinsonX
                                  wrote on last edited by
                                  #205

                                  0C7765DA-E697-4F3E-B3DD-1F05005C464E.png
                                  Obstacles now emit a faint glow of red to make it easier for them to spot.

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                                  • RobinsonXR Offline
                                    RobinsonXR Offline
                                    RobinsonX
                                    wrote on last edited by
                                    #206

                                    🚀
                                    F8F653E3-F37E-4F6D-9FD0-184692C2AA1B.gif

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                                    • RobinsonXR Offline
                                      RobinsonXR Offline
                                      RobinsonX
                                      wrote on last edited by
                                      #207

                                      158A7290-AA51-4F81-B2C2-F606EAAC46FD.png
                                      Check out my 3D project! 😄

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                                      • Aidan_FireA Offline
                                        Aidan_FireA Offline
                                        Aidan_Fire
                                        wrote on last edited by
                                        #208

                                        This reminds me of how I was going to update my 3D because I thought I found a more efficient way to do it, then gave up because I realised it actually ended up being the same before. I didn't have perspective though yet, and I think I might know another way to do it if I can be bothered.

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                                        • RobinsonXR Offline
                                          RobinsonXR Offline
                                          RobinsonX
                                          wrote on last edited by
                                          #209

                                          I've started my 3D project from scratch and updated it. Check out my new and improved 3D project! 😄
                                          7E99AB1D-537E-4154-A708-F0EC5E19222D.png

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