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    • ThisT

      iOS 13SDK

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    • ThisT

      What happens if I cancel?

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      ThisT
      @Murtaza Great! Thanks!
    • ThisT

      Change HP splash screen?

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      Aidan_FireA
      @Hamed Would it be a splash screen made to suit one of our own games, or just a new hyperPad splash screen? Cause the one you already have suits hyperPad' style quite well.
    • ThisT

      Universal app?

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      ThisT
      Thank so much! I'm going to explore all of your ideas.
    • ThisT

      What's That Button Do? available on App Store

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      ThisT
      @GameCRAZY Yeah, there's not much replay value for adults or older kids, but I've found that preschool age kids like playing it repeatedly. They just like pushing buttons over and over again. Thanks!
    • ThisT

      In-app purchases

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      ThisT
      Alas, I think this is beyond my meager capabilities. I'll wait around until there's something specific within HP. Thanks!
    • ThisT

      App available to test

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      GameCRAZYG
      @This Interested, but I think you should just upload to the hub. Can help like 10 min every day or two.
    • ThisT

      What happens after submitting for App Store?

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      MurtazaM
      @Hakan your situation is a bit different. Since for you we're actually doing the App Store submission part as well. That's not something we'll automating. As it is now users are getting their projects within the 24hours we promise (most often within an hour is so as long as it's between 9am-9pm eastern time). If we need to submit to Apple on your behalf then that time is increased while we go back and forth with you for the additional details. Keep in mind this is service is still very manual and requires working around our hyperpad development schedule. This is why we don't publicly say we provide this service and only offer it on a case by case basis. We expect users to have their own macs if they are in a rush.
    • ThisT

      Change volume over time?

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    • ThisT

      Hub questions

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      iTap DevelopmentI
      @Aidan-Oxley if you give a project a name that already exists you get a popup asking if you want to overwrite.
    • ThisT

      Xcode Errors

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      ThisT
      @Hamed I tried everything you suggested. It still didn't work. I retried from scratch and now can get it to archive. I'm getting this message in an email after I upload to Itunes Connect, however. Any ideas? Push notifications is turned off under capabilities. [image: fb52c4b2-1e3b-45d7-89f3-784c3566767f.png] [image: 646afb09-bfce-44f1-9544-63bc2e6b6894.png]
    • ThisT

      From HyperPad to AppStore upload?

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      ThisT
      @Hamed Discovered the problem. I was trying to use JPG, instead of PNG. All good now.
    • ThisT

      Branch?

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      ThisT
      @Hamed thank You!
    • ThisT

      Ads in HP?

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      MurtazaM
      There are ads in the free version of HyperPad. If you've upgraded to indie or developer you should never see ads (even if you cancel developer). Can you send us a message from the personal support form. This is something @Hamed will look into tomorrow.
    • ThisT

      Behavior Editor requests

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      MurtazaM
      These are some planned features to the behaviour editor. But they won't be added to the next update. We're holding off on major changes to the behaviour editor right now. Doing anything with behaviours requires a lot of planning so it doesn't break existing games.
    • ThisT

      Loop music?

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      GameCRAZYG
      @This There's a "Play Music" behavior under teh scene properties. That should be loop-able.
    • ThisT

      Insert behavior?

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      Aidan_FireA
      Is this like you have a behaviour and you want to position the sub behaviour in between all the other sub behaviours you already have, so you have to disconnect all the wires, add the new one in then reconnect them? If so I have this problem too lol. Maybe make it so that when you tap on a sub behaviour, it brings up a left and right arrow somewhere and when you press them it swaps that behaviour with the one next to it. That would be handy.
    • ThisT

      Can attributes work across layers?

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      Jack8680J
      @This if you want it to happen every time the attribute satisfies a condition, you could use an execute behaviour in the objects that set the attribute, executing the get attribute and check if it's greater. That way, it checks if the attribute is greater than one every time you change the attribute.
    • ThisT

      App Size Question

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      MurtazaM
      It exports everything in your asset library. So even unused assets get exported. But you can manually go an delete the unused assets from xcode. May be a bit easier if you're dealing with a lot of images and sounds.
    • ThisT

      Change particle size?

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      ThisT
      @Aidan-Oxley Awesome! Thanks!