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  • These are reported bugs that have been fixed

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    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

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    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

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    MurtazaM
    @Alexwolf01 said: The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying. You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated. But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
  • Large numbers In moving behaviors don’t save

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  • Health bar behavior Visual glitch

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  • Ads After Exporting

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  • While Touching persists as long as the user is dragging

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    RobinsonXR
    I thought the behavior is supposed to be like this... But I can understand, I want a behavior where it detects if your persisting touch goes off the object's boundaries, it will be perfect for UI buttons.
  • Object not properly interacted with when referencing tags in a loop

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    RobinsonXR
    I've never had issues with looping behaviors, (other than getting a bit confused with it.) but I think it has been fixed in the new 1.2 update. :3
  • Floating point conditionals fail to equate

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  • While Touching Coordinate Inconsistency

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  • Incorrect HyperPad profile description in search engines

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  • New Game Settings Window moving perpetually down

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    T
    [image: baKeSQV.png] It’s like the box lowers due to the keyboard closing, except there’s no keyboard, so it never raises. Latest hyperPad, iOS 11.2. Issue is recurring, and requires a force quit to fix
  • Scenes are Broken

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    D
    @hamed I don't think there's any magic to reproducing this. Every scene loaded by another scene seems to default back to 60Hz physics. If you want to see it for yourself, that project I sent you, that you pruned out all the suspended objects from, that does it. It's supposed to be at 240Hz, but the pruned version is at 60Hz. The original, I sent you, runs at 240Hz when you run/play a scene from the Editor. When you use the first scene to load a scene, however, it runs at 60Hz physics. And the problems begin instantly.
  • This topic is deleted!

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  • [Latest][CRASH] Collided crash.

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    T
    Collided doesn’t trigger when an object collision is spawned on top of the collided check, so I don’t understand why something so simple dashboards.
  • Collided Behaviour First Window Fails

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    Jack de WildeJ
    @Murtaza here's an example project: http://bit.ly/2rB7BMp (the behaviour is inside the thin white bar). I'm guessing it happens when the object is too thin to actually draw any pixels inside the preview. Maybe replace it with the "Object" text that appears when an object's asset is deleted.
  • Move Screen "behaviour" with Duration Rarely Works.

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    MurtazaM
    I don't think there is a bug here, at least not with move screen. It looks like something could be interrupting your wait. Or for some reason it doesn't reach the move Screen. As a test. What happens if instead of move screen you put an add to score behaviour. If the "score" is more than one. Then that means something is triggering your behaviour multiple times and interrupting the potential screen movement.
  • Else doesn't work in loaded Scenes

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  • FaceTime Calls Disable hyperPad Audio

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    iTap DevelopmentI
    @Deeeds what I’m saying is that music can be activated inside Hyperpad and take over the audio. Then you have to close hyperpad to get it back.
  • Can't Select Last Tag: once list needs to scroll

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    T
    This is an issue that’s been in the app for eons, and I’ve reported on a few times. Affects anything that scrolls and selects.
  • Collision Impulse is broken

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  • Anchor Snapping Broken

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    iTap DevelopmentI
    Oh, one other thing I noticed is that the anchor input fields get set to the that last position you touched, even though the anchor snaps to the grid. But if you deselect the object, and then reselect, they show the correct position.
  • Drag Selection Tool fails when something underneath touch

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    HamedH
    Okay thanks