Subcategories

  • These are reported bugs that have been fixed

    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

    27 Topics
    129 Posts
    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

    24 Topics
    202 Posts
    M
    @RobinsonX nvm the bug is fixed Thanks
  • Object rotation issues

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    5 Posts
    341 Views
    bosswaveB
    @Hamed I was actually able to recreate the way my turret’s rotation gets messed up here: https://bit.ly/2Dqgnnq It seems that “propel object” is affecting the object’s rotation. I don’t believe I ever had to compensate for that in the past so I’m assuming it’s new. Maybe locking and unlocking rotation while using propel object might fix this..? Just not sure if it was intentional.
  • Loop animation doesnt work when chaining

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    7 Posts
    534 Views
    ItzDragoI
    Mk, good to know
  • Save bug

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    3 Posts
    226 Views
    RobinsonXR
    There's a way you can reset your save data in the Debug menu when you are editing your project. And I've been having the issue with the opposite, data doesn't save sometimes and everything goes into default every once in a while.
  • Lost Particles

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    1 Votes
    3 Posts
    238 Views
    bosswaveB
    @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.
  • Tff

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    No one has replied
  • Has anyone experience this?

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    3 Posts
    221 Views
    Aidan_FireA
    @SplitMindGaming Yeah I get this too, it usually happens when hyperPad tries to get an image but fails. I can force it to happen by loading an image into hyperPad, putting it in my dash board and then deleting the image from my hyperPad.
  • Creating download link of a project always fails the first time

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    3 Posts
    273 Views
    Aidan_FireA
    Worked for me too this time.
  • Destroy objects with overlay loaded

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    7 Posts
    501 Views
    HamedH
    @bosswave said in Destroy objects with overlay loaded: Comment behaviors set to be turned off behave as if they are turned on Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.
  • Weird duplication bug?

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    1 Votes
    10 Posts
    702 Views
    HamedH
    @SplitMindGaming said in Weird duplication bug?: @Hamed when selecting clean project is it suppose to look like this? All I see is a real quick flash. I made a video of what I’m talking about. Not sure if it’s working or if it’s glitched out. This is on the beta when selecting clean project.FullSizeRender.mov if it ends quickly, then that means there isn't much to clean. It cleans up any lingering behaviours, or objects that were never quite deleted.
  • Behaviors in disabled objects

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    2 Posts
    173 Views
    HamedH
    @bosswave I think only "Timed" behaviours are disabled but everything else is instantaneous. Unless you're triggering the behaviours manually, then I think it doesn't care if the object is disabled. e.g send/receive behaviours are still able to work. Unless everyone thinks that you shouldn't be able to do that. What we can do is deprecate disable / enable object to make it disable everything
  • Viewer app issues

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    2 Posts
    136 Views
    MurtazaM
    Yup, there is only a beta of the creator right now. Viewer app is a stripped down hyperPad, so when it comes time to release we build i based off the core hyperPad version. When the beta is over and the final release is available, we then build a new version of the viewer based on the latest hyperPad version.
  • Preloading Scenes lead to a black background

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    3 Posts
    268 Views
    SplitMindGamingS
    @EpicCakeGameMaker yes there is something iffy with the preload behavior. I didnt experience the black screen but there are times it would behave oddly such as start the scene with no animations moving at all and glitchy. This is also with refresh on. I ended up ditching the behavior all together.
  • Touch Behaviours output weird values

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    4 Posts
    283 Views
    RobinsonXR
    But for the behaviors where they can be triggered anytime, their dt values can vary. 🤷‍♂️
  • Arrays being silly with too many values

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    2 Posts
    166 Views
    RobinsonXR
    Oh I see.. I had this happen before. The input fields are being recycled when scrolling up and down, it's just that they're not getting updated by dynamic input fields.
  • Duplicated Socket Events

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    3 Posts
    257 Views
    RobinsonXR
    In the image above, the score would increase by 2 each time instead of 1.
  • Play animation

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    1 Posts
    159 Views
    No one has replied
  • This topic is deleted!

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  • This topic is deleted!

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  • Minor bug: bottom bar looks strange

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    5 Posts
    315 Views
    MurtazaM
    Yeah this is an iOS12 issue.
  • Corrupt Project?

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    2 Posts
    189 Views
    MelideM
    @Jack8680 Using hyperPad offline in the past got me this sort of error message. Specially creating new project being offline, that kinda suck if you really put a lot of work on it. Try sending it to the hyperPad mail support: contact@hyperpad.com