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Find a bug with hyperPad? Let us know here!

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  • These are reported bugs that have been fixed

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    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

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    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

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    MurtazaM
    @Alexwolf01 said: The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying. You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated. But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
  • Branch = Crash

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    EpicCoder_LOLE
    Hello, so I don’t know how to branch to FNF Remake so I can make a mod. RobinsonX can you help me? I saw your How to make a FNF mod on hyperPad without coding. But I can’t branch your FNF Remake project. So can you help me?
  • Overlay alignment

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  • Get Array Value can delete array values

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  • Text with format not working?

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  • Bad Update!

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    Aidan_FireA
    There is no beta for viewer version, so I think they’ll update viewer at same time as main.
  • 1.26 Scale breaks physics

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    HamedH
    @TutorialDoctor this is intentional. This is because hyperPad doesn't have a soft body physics engine i.e malleable shapes. What is actually happening when you scale an object is that it will destroy the body and re-creates it when its done scaling. When you destroy a body, the joints go with it :(
  • Get Music Settings - currentTime not working

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  • Phantom Objects that can't be interacted with or deleted

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    RobinsonXR
  • Cannot import transparent png files properly

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    MurtazaM
    Which photo library are you using? Some of apples built in categories (like photostream) remove transparencies.
  • Shooting acts weird

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    Unitycube2U
    [image: 9673a1a8-93f3-4219-8044-b5b38e7c41f4.png] [image: 2bc668d1-9391-4534-a9a7-05d7683e4dc2.png]
  • Can’t play games

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    SuperSeanS
    @Murtaza said in Can’t play games: It's possible those games were created on the beta. Which games are you having issues with? Games made by a person with a frog icon
  • Object rotation issues

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    bosswaveB
    @Hamed I was actually able to recreate the way my turret’s rotation gets messed up here: https://bit.ly/2Dqgnnq It seems that “propel object” is affecting the object’s rotation. I don’t believe I ever had to compensate for that in the past so I’m assuming it’s new. Maybe locking and unlocking rotation while using propel object might fix this..? Just not sure if it was intentional.
  • Loop animation doesnt work when chaining

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    ItzDragoI
    Mk, good to know
  • Save bug

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    RobinsonXR
    There's a way you can reset your save data in the Debug menu when you are editing your project. And I've been having the issue with the opposite, data doesn't save sometimes and everything goes into default every once in a while.
  • Lost Particles

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    bosswaveB
    @Aidan_Fire Yes, I encountered that, too! I think I ended up giving up on adding particle effects to my rocket for this very reason. I thought that maybe I was just stupid and was doing something wrong lol.
  • Tff

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  • Has anyone experience this?

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    Aidan_FireA
    @SplitMindGaming Yeah I get this too, it usually happens when hyperPad tries to get an image but fails. I can force it to happen by loading an image into hyperPad, putting it in my dash board and then deleting the image from my hyperPad.
  • Creating download link of a project always fails the first time

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    Aidan_FireA
    Worked for me too this time.
  • Destroy objects with overlay loaded

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    HamedH
    @bosswave said in Destroy objects with overlay loaded: Comment behaviors set to be turned off behave as if they are turned on Yes comment behaviours should act as "Root" behaviours but this isn't something i thought of. We will make a new comment behaviour and just deprecate the old comment behaviours so we don't run into this issue.
  • Weird duplication bug?

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    HamedH
    @SplitMindGaming said in Weird duplication bug?: @Hamed when selecting clean project is it suppose to look like this? All I see is a real quick flash. I made a video of what I’m talking about. Not sure if it’s working or if it’s glitched out. This is on the beta when selecting clean project.FullSizeRender.mov if it ends quickly, then that means there isn't much to clean. It cleans up any lingering behaviours, or objects that were never quite deleted.