Skip to content

Bug Reports

325 Topics 1.8k Posts

Find a bug with hyperPad? Let us know here!

Subcategories


  • These are reported bugs that have been fixed

    71 499
    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

    27 129
    27 Topics
    129 Posts
    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

    24 205
    24 Topics
    205 Posts
    MurtazaM
    @Alexwolf01 said: The button is between my screen and I can’t move it or delete it and yeah, I found a lot of bugs like this it’s so annoying. You should create your own thread with the bug rather than reply to a 4 year old thread that is unreleated. But make sure you're on the UI layer. By default buttons are added to the UI layer, and you can't interact with them until you switch to that layer.
  • Physics Steps aren't matching reduced speeds of Time Set

    1
    1 Votes
    1 Posts
    395 Views
    No one has replied
  • Move To Object Behaviour not part of Set Time Scale

    3
    2 Votes
    3 Posts
    898 Views
    Aidan_FireA
    @Deeeds Yeah, this sucks when you have an object moving really fast. Why do particles get to move smoothly under a low time scale but Move behaviours don’t?
  • Minor visual glitch when editing behaviors

    3
    0 Votes
    3 Posts
    889 Views
    T
    Was not aware of this feature. Guess I'm out of the loop. Thanks!
  • Arrays Don't like Negative Numbers

    96
    0 Votes
    96 Posts
    71k Views
    T
    @Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too. Then I started programming. I need to invest in Raid library. Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back. That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make. In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out. (Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.) I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers. TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises. Sorry guys, had to have my daily dose of nosy :)
  • Selecting Pan Tool Drops Current Selection

    1
    0 Votes
    1 Posts
    489 Views
    No one has replied
  • Debug Menu Pause Resuming Issue

    1
    1 Votes
    1 Posts
    366 Views
    No one has replied
  • Set Graphic changes based on bottom left edges

    2
    0 Votes
    2 Posts
    777 Views
    Jack de WildeJ
    I don't know how I've never noticed this before, I'm having the same thing. I guess because of collisions and grid snapping I've just always used the same canvas size graphics when I use set graphic...
  • Else If behaviour child behaviours don’t follow when moved

    10
    1 Votes
    10 Posts
    2k Views
    D
    @Murtaza said in Else If behaviour child behaviours don’t follow when moved: We'll be changing if/else so they are a single behaviour with 2 sets of outputs. Left side is the IF, right side is the else. May I be so bold as to make a suggestion? Oh. You can't wait? Here it be: Bottom Out is If = true, right side is Else. Keep the left side of Behaviour nodes reserved for inputs (eventually), and the flow going down and to the right.
  • Scene Editor: Selection Tool Scaling = No UNDO

    3
    0 Votes
    3 Posts
    702 Views
    iTap DevelopmentI
    @Aidan-Oxley pretty normal!
  • Hit By Bullet Behaviour doesn't destroy the bullet

    6
    0 Votes
    6 Posts
    1k Views
    Aidan_FireA
    @Deeeds Me too. Bullet hells are awesome. Phoenix 2 is my favourite game on the App Store, my best game is Meteor and it’s pretty much a bullet hell.
  • Multiple fingers on drag and drop object makes it spasm

    1
    0 Votes
    1 Posts
    381 Views
    No one has replied
  • Two finger touch flaws/bugs in Scene Editor

    3
    0 Votes
    3 Posts
    819 Views
    HamedH
    Because we're using realtime cocos2d for our scene editor, we can't use uikit gestures like you suggest. Use pan tool like @Aidan-Oxley suggests.
  • Rounding Behaviour has a bug, or division by 1000x does.

    14
    0 Votes
    14 Posts
    3k Views
    HamedH
    @Deeeds I do not
  • Changed Label Properties aren't Spawn Compatible

    14
    1 Votes
    14 Posts
    3k Views
    D
    @Kamdroid This is a very cool cheat!
  • Garage Band Sounds don't play in hyperPad

    1
    0 Votes
    1 Posts
    392 Views
    No one has replied
  • Upgrade to Dev: Crashes on Re-opening iPad.

    4
    0 Votes
    4 Posts
    937 Views
    iTap DevelopmentI
    @Deeeds Same for me...also when I load the forum page it can crash two or three times every time I go on.
  • Set Color: Changing Opacity Values is Expensive

    Unsolved
    3
    0 Votes
    3 Posts
    862 Views
    D
    Yes, 100%, this is caused by screen pop-in during scrolling. Something isn't efficient in that system.
  • Duplicated Arrays Are A "weak" Reference?

    5
    0 Votes
    5 Posts
    975 Views
    D
    @Aidan-Oxley I repeated the process. You can see that I said this above. It shocked me. Amazed me... because I'm all for having references... Alas, it was only a bug.
  • Spawn on Object also has Area

    2
    0 Votes
    2 Posts
    631 Views
    MurtazaM
    It's an area relative to the object. So you can spawn around a specified object.
  • Particle Editor: Snapping Sliders = impossible numbers.

    4
    0 Votes
    4 Posts
    1k Views
    D
    @Murtaza Very good news. Cheers