Skip to content

Bug Reports

323 Topics 1.8k Posts

Find a bug with hyperPad? Let us know here!

Subcategories


  • These are reported bugs that have been fixed

    71 499
    71 Topics
    499 Posts
    RobinsonXR
    The icon should work. @aPaperWeight But I'm aware that the banner is bugged at the moment, so you're going to have to leave it out unfortunately. Hopefully, this should be addressed soon in an upcoming update.
  • These are reported bugs that we couldn't reproduce and need more context on.Or bugs that are no longer relevant/user has stopped replying.

    27 129
    27 Topics
    129 Posts
    Aidan_FireA
    Bumping in case it's been missed. Projects won't be able to have custom load screens if they use BMFonts.
  • These are reported bugs that are not actually bugs. It's just the way hyperPad works.

    24 202
    24 Topics
    202 Posts
    M
    @RobinsonX nvm the bug is fixed Thanks
  • Frame Rate Slow Down...

    24
    0 Votes
    24 Posts
    7k Views
    Aidan_FireA
    @Deeeds I got the wrong idea. I haven’t had this problem, which was why I was asking for a link so that I could try to replicate it.
  • Particles are Broken

    5
    0 Votes
    5 Posts
    811 Views
    Aidan_FireA
    @Deeeds I mean RESELECT. Either there’s something wrong with my fingers or my Autocorrect is conspiring against me.
  • Loop -> Conditional -> Comparison Operators reversed

    3
    0 Votes
    3 Posts
    660 Views
    HamedH
    Oops missed this one. Sorry.
  • Particle Emitter Set Input Field on Anchor Position.

    1
    0 Votes
    1 Posts
    290 Views
    No one has replied
  • Particle Emittance Not Interpolating between frames

    3
    0 Votes
    3 Posts
    535 Views
    D
    @Aidan-Oxley The way the particle emitter rotates with an object is also a problem. It shouldn't change the previously released particles with respect to its location when the emitter is rotating with the object. This is a different mode of particle movement known as "particle system movement" where the particles move relative to their emitter, not to the world space. So no, no way to make a trailing particle system and enjoy the benefits of rotation to overcome the lack of interpolation, unfortunately.
  • Became Idle only works once...

    16
    0 Votes
    16 Posts
    2k Views
    D
    @Aidan-Oxley I've already done all that. My point is.... it is a bug, and this is the bug reporting section of the forum.
  • Rotate Screen has bugs

    3
    0 Votes
    3 Posts
    605 Views
    Aidan_FireA
    @Deeeds I don’t know what you mean by this. I just tested having a label on a scene, constantly getting its position and setting its own text display to its x or y position, then I rotated the screen and it’s x and y position stayed exactly the same. EDIT: I forgot about the animation part of what you said, sorry.
  • 0 Votes
    1 Posts
    258 Views
    No one has replied
  • Unable to add icon or screenshots, trying to upload project to hub

    13
    0 Votes
    13 Posts
    2k Views
    KamdroidK
    @Aidan-Oxley No idea, I just took them as a normal screenshot, worked for all my other projects. It might be because I updated to iOS 11
  • Screen to object default anchor is wrong

    1
    0 Votes
    1 Posts
    311 Views
    No one has replied
  • Non beta bugs

    4
    0 Votes
    4 Posts
    819 Views
    iTap DevelopmentI
    @Hamed great!
  • Ad Preview Inconsistency

    12
    0 Votes
    12 Posts
    2k Views
    iTap DevelopmentI
    @Jack8680 said in Ad Preview Inconsistency: @GameCRAZY not yet, just the hub for now. I have exams coming up over the next few weeks, I'll probably publish over the holidays once I have a more secure server set up and better graphics (and maybe better music). I like the music!
  • Scene Logic is Screwy

    6
    0 Votes
    6 Posts
    1k Views
    MurtazaM
    @Miniwolfen said in Scene Logic is Screwy: @Hamed i try but no one ever responds and now it's happened to me If you fill out the personal support form we will respond within 24 hours. Just make sure you fill out the personal support form as that is the most reliable way of your email getting to us.
  • Spawn with area

    4
    0 Votes
    4 Posts
    953 Views
    HamedH
    Okay let me take a look. Thanks for the example
  • Crash array spawn timer

    6
    0 Votes
    6 Posts
    1k Views
    S
    Oh, ok thank you.
  • Behavior deleted

    13
    1 Votes
    13 Posts
    2k Views
    iTap DevelopmentI
    @Hamed ok great! Thanks for fixing!
  • Using an if with an inner array causes a crash

    2
    0 Votes
    2 Posts
    504 Views
    HamedH
    This should be fixed in the next update
  • Sound Volume Set Input Field

    7
    0 Votes
    7 Posts
    2k Views
    TutorialDoctorT
    @Hamed The issue is that the sound keeps getting triggered on each restart. Although the volume does go down each restart. If there were some sort of set_volume behavior that may work. Or I guess, what do you mean by setting the input field of the audio volume? Don't use a Play Sound behavior?
  • Duplicating with else if

    1
    0 Votes
    1 Posts
    388 Views
    No one has replied
  • Incorrect reputation order

    1
    0 Votes
    1 Posts
    306 Views
    No one has replied