RobinsonX (Game ChangeLogs)
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It'd be cool for you to release a project with all your custom UI components, they're pretty well done and smooth.
Such as, scrolling system, sliders, checkboxes, buttons, etc.
Though that might be something for when hyperPad allows importing projects into existing ones.
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@Kamdroid I would like to, but I want to wait for the feature to import something into an another project. Or at least a method to copy and paste objects from one object to another.
Sure, I can share UI projects, it's that nobody will get to use them in their own projects. One would have to build the UI manually.
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Taking my time, slow and cool.
I'm starting to make the gameplay, and I am introducing bots into the mix. My goal is to make them mimic real players, and then start using them in matches.
You've probably noticed that the bullets don't travel at a speed, they now instantly zip until it hits something. (Basically raycasting.)
The reason for this, is to optimize and use as little physical objects as possible. Some basic geometry can make raycasting possible, without having to use any physical objects. (Though, for every wall and object in the map, this will become a challenge)The hardest part is making the player models and the graphics. I'll keep the same animations from the previous versions and possibly make some tweaks and improvements.
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